E-repair

Discussion in 'Under Consideration' started by BigTeef, Feb 15, 2015.

  1. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    could always remove the extra buttons on the calc and just give them one big button that says "Do something"
     
  2. Ikalx

    Ikalx Member

    Messages:
    6,210
    Likes Received:
    9
    Trophy Points:
    0
    Can we use the old models? I didn't think about that before, but we must still have them, right?

    Though I guess NF's is pretty similar to what it has now. I always thought it'd be funny if you could melee buildings to life :p
     
  3. Tama

    Tama Developer Staff Member Web Developer

    Messages:
    684
    Likes Received:
    74
    Trophy Points:
    0
    Agree

    I agree, e-build should be about 80% as effective as engineer without repair upgrade, and if it's not too hard in code, it should also switch to the calculator model so that there is a delay required between e-building and shooting.
     
  4. Sgt.Security

    Sgt.Security Member

    Messages:
    3,137
    Likes Received:
    140
    Trophy Points:
    0
    It takes 125 non-repair upgrade, 63 repair upgrade charge to build a fresh ref.
     
  5. Ikalx

    Ikalx Member

    Messages:
    6,210
    Likes Received:
    9
    Trophy Points:
    0
    Are we going to see the e-build cycle time tweak coming in this weekend? That didn't seem like a gamebreaking amount.
     

Share This Page