Diminishing Returns Armor.

Discussion in 'Feedback' started by urethra franklin, Jul 18, 2013.

  1. urethra franklin

    urethra franklin Member

    Messages:
    541
    Likes Received:
    6
    Trophy Points:
    0
    make a armor that is really strong for the first plate and then each extra plate makes it weaker until at the sixth plate it's weaker than standard

    get on this tricker
     
  2. Señor_Awesome

    Señor_Awesome Member

    Messages:
    1,511
    Likes Received:
    58
    Trophy Points:
    0
    Well, if we're going to ask Trickster to do stuff...

    IMPORTANT LIST OF NEEDED UPDATES FOR SERIOUS PEOPLE
    1. Nerf binoculars
    2. Change mortar arc to mess with Spike
    3. Make UGL do more damage/fire faster
    4. Salvo Nukes
    5. Remove mines from game
    6. Get mappers to make every map have rainbowroad color scheme
    7. Fix texture of NF APC to no longer have 'dixter smels' on the bottom
    8. Make MLs less powerful
    9. Remove turrets from game, they ruin fun
    10. Make NF CV small, so Hobbes will cry himself to sleep at night
    11. Ban me from commanding, so I will cry myself to sleep at night
    12. Make game less like Counterstrike with buildings added in
    13. Make spectators tangible birds (seagulls or something) that can get killed
    14. Patch whatever causes 'Voldemort' to continue posting on community page
    15. Fix bug that causes players to occasionally enjoy themselves
    16. Add aircraft, but make it so they can only fly upside down

    END OF SUPER IMPORTANT LIST OF NEEDED UPDATES FOR SERIOUS PEOPLE

    Always a pleasure to see you post Urethra, don't let me get in your way.
     
  3. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    Can't tell if serious
     
  4. McGyver

    McGyver Experimental Pedagogue

    Messages:
    6,533
    Likes Received:
    31
    Trophy Points:
    0
    He heard somewhere that diminishing returns are good for a balanced gameplay and applies his new knowledge in this suggestion.
     
  5. Señor_Awesome

    Señor_Awesome Member

    Messages:
    1,511
    Likes Received:
    58
    Trophy Points:
    0
    ...
    ...
    ...
    Yes.

    As for the actual topic I would say this armor, if actually implemented through miracles and other wizardry, would actually be significantly worse than other armors. What leads me to say this? An armor that is stronger the more plates you have will cause your tanks to be effective for a smaller amount of time. If you are damaged it is absolutely necessary with such an armor to get repairs to remain effective. With other armors your armor can be damaged and will maintain strength, and in Regen's case can regain strength without outside help.
     
  6. Lazybum

    Lazybum :D Staff Member Moderator

    Messages:
    4,827
    Likes Received:
    190
    Trophy Points:
    0
    I think he means an armor that's more effective early game, like a cheap version of composite, and by the time heavy tanks roll out it ends up being worse than absorbent. Kinda like 100 for first plate then 70, 45, 30, 20, 10
    (I don't know how the numbers should be balanced) Although I'm not to sure who would bother with it when mediums roll out like 5 minutes later and most people would rather have regen or reactive.
    Suddenly i can't remember the last time someone got reflective, I wonder why?
     
  7. Señor_Awesome

    Señor_Awesome Member

    Messages:
    1,511
    Likes Received:
    58
    Trophy Points:
    0
    Because there's no reason to be in physics aside from HMG/duMG early game anymore, what with fission being derp. And even when fission was viable, people got fission and then jumped straight to other trees. Reflective just isn't quite reliable as an armor, because it actually somewhat requires the players to DO something to be better.

    Though I really wish fission wasn't the way it currently is so I could research all over the place and get away with it like I used to.
     
  8. LordDz_2

    LordDz_2 Strange things happens here

    Messages:
    2,956
    Likes Received:
    93
    Trophy Points:
    0
    So..
    Fix fission /thread?
     
  9. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    shouldnt all armor be working like this? i mean - the more you get hit, the less it will protect you. empires simulation just isnt accurate. idk if its a good feature for a single armor though - its actually less retarded than some of you make it sound, or well lets say i read way worse.
    still undecided with a tendency for "no".
     
    Last edited: Jul 18, 2013
  10. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    I will fix Fission within 5 minutes of someone helping me fix my SVN install. Not even a joke.

    It just totally refuses to start (same issue Lawliet had in his thread) and I can't test shit. I will not only fix it in SVN, but I will distribute a server-side fix to VIPER and EPIC server to cover us until the next patch.
     
  11. Grantrithor

    Grantrithor Member

    Messages:
    9,820
    Likes Received:
    11
    Trophy Points:
    0
    Why not reverse? As more plates are destroyed, the tougher it gets.
     
  12. BigTeef

    BigTeef Bootleg Headshot master

    Messages:
    7,036
    Likes Received:
    36
    Trophy Points:
    0
    This is Franklin we are talking about.

    Hes studied and has conducted research for over a decade, when he suggests such a thing you best pay attention.
     
  13. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    That's exactly what he described.

    /thunderousfacepalm
     
  14. Grantrithor

    Grantrithor Member

    Messages:
    9,820
    Likes Received:
    11
    Trophy Points:
    0
    No, he said as more plates get destroyed, the weaker it gets.
     
  15. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

    Messages:
    9,509
    Likes Received:
    111
    Trophy Points:
    0
    That's what flasche said. We're assuming that the first plate is the plate closest to the hull, and the sixth is the outermost one.
     
  16. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    The first plate is the first plate that goes on your tank, not the first plate that gets destroyed.
     
  17. Sitka

    Sitka Member

    Messages:
    556
    Likes Received:
    2
    Trophy Points:
    0
    [Heavy tank]|||||(armor) ----(projectile)---->|<-first plate|||||[other tank]

    We are talking about damage TO the armor here, so hence the outermost is the first plate.

    It could be argued that it would be reversed had we been talking about vehicle creation.

    Why are you dodging your fail reply?
     
  18. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

    Messages:
    4,251
    Likes Received:
    10
    Trophy Points:
    0
    I took at as meaning the first plate is the one right on the hull, the last plate is furthest from the tank.
     
  19. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    Look up "diminishing returns."

    As you eat more hamburgers, the benefit from each additional hamburger diminishes as you get full.

    As you add more plates of armor, the benefits of each additional plate is diminished.

    You have to have start defining shit in really weird ways to flip it around and still be able to define it as a "return" on something.
     
    Last edited: Jul 18, 2013
  20. Z100000M

    Z100000M Vithered Weteran

    Messages:
    9,120
    Likes Received:
    70
    Trophy Points:
    0
    Hey, can we tall about the idea itself, rather than discussing pov's , when everyone is talking about the same fucking thing?
    You are getting your ass pride get the better of you.
     

Share This Page