Dev Blogs II Discussion

Discussion in 'General' started by @@@@Marcin@@@@, Aug 2, 2008.

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  1. Hendar23

    Hendar23 Member

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    So twenty years from now we will all be playing Call Of Duty XV and have IQ's around 50.
     
  2. McGyver

    McGyver Experimental Pedagogue

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    Hendar please, save some harcore gamer rage for the thread about the NeoTokyo mod. :p Those blasphemers invested all their time to make brilliant graphics, but ignored gameplay. Tear'em apart!
     
  3. Hendar23

    Hendar23 Member

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    Yeah. Doesthe mod scene really need another team-based first-person tactical shooter? <yawn>.

    I actually think it's pretty good fun for what it is. It's how I would have made CS. I don't get the hype though. It's still just two teams of soldiers running around shooting at each other.

    In Japan.
     
  4. spellman23

    spellman23 Member

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    with cloaking!
     
  5. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Balancing is acceptable?

    physics > all trees

    and the BEAR/CARBINE is still superior to the NF rifles or
    with other words the carbine dominates everything.

    Does the "dig in mine" bug fixed means it fixes the dig-in-shooty bug,
    the dig-in-mortar bug and the dig-in-he-nade bug too?
     
  6. Mageknight

    Mageknight Member

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    But you have to admit - the game is far funner than when it was "unbalanced" in 2.2.

    edit: aaaa why does developing empires drive everyone off
     
    Last edited: Jul 9, 2009
  7. Headshotmaster

    Headshotmaster Member

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    Creative differences and the limitations with the coding. The code works, but its a mess, so many things can't be implemented easily hence a lot of negativity when it comes to certain features.
     
  8. Dubee

    Dubee Grapehead

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    CB man... I wish you had no life and could work on this mod forever.. But I respect your decision and thank you for the great stuff you have done so far.

    GL on whatever you do now.
     
  9. Omneh

    Omneh Member

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    I think I'm going to cry.

    Coffeeburrito AND Drag?

    :unsure: :( :verysad:
     
  10. McGyver

    McGyver Experimental Pedagogue

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    Oh noes, two more devs down...
    KRENZO we need you, come back!
     
  11. Ikalx

    Ikalx Member

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    Thanks for the hard work CB and Drag, I know it's been kinda hard for you, but we appreciate the time and effort you put into it :)
     
  12. Headshotmaster

    Headshotmaster Member

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    Yes we appreciate all the hard work you put into the mod.
     
  13. Mashav

    Mashav Member

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    Farewell good sirs! With your departure empires will weep, but may you find happiness within your new journeys.
     
  14. -Mayama-

    -Mayama- MANLY MAN BITCH

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    So can we now implement Drags research tree?
     
  15. McGyver

    McGyver Experimental Pedagogue

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    Without Drag?
     
  16. Dragoon

    Dragoon Member

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    Thank You for the hard work you both have done. It is appreciated be sure of that. Did had so much fun with Empires since 2.12.
     
  17. blizzerd

    blizzerd Member

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    i was called obnoxious by drag for waving him goodbye, he said he will block me on steamfriends :(

    i feel so... generic sadness
     
  18. Brutos

    Brutos Administrator Staff Member Moderator

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    Its not like they are leaving Empires, they are just stepping down from the coding for some time, and we still have at least 4 coders for empires. Hope ain't lost and we don't need krenzo back :P
     
  19. thetim

    thetim Member

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    Thankyou for your hard work and contribution. I agree with CB - game balance is as good as I can ever remember it being. I'm really looking forward to seeing the new AFV in-game too. Thanks guys, and may success pursue you in all your efforts elsewhere in future.
     
  20. spellman23

    spellman23 Member

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    Aw man.... the two devs that I actually knew were doing things. Sad day.

    Hopefully you two get swooped up into an awesome job in the near future. Your works has been much appreciated. I just wish the UI got revamped before you guys left. Now who knows when the dev team will get around to it.
     
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