I just fininshed a 16 z levels high all dolomite block giant temple. Now doing a city carved from a mountain. BridgeCity is planned. Also, Chris, you should read up on the newly invented magma mine pressure geysers.
"Fuck user friendliness, I'm too busy making zombie carps eat your base." Tried getting into it with a user-made tutorial, but I threw the idea out the window around the time trying to get farming to work. I'll stay with Minecraft, Sim City & C&C,TA,SupCom,etc.
Got a link? Didn't see anything on the wiki or the forums. It's not that piston trick is it where you dump a huge chunk of earth into the magma sea to thrust a bunch of lava up top is it? I always preferred a pump stack, while it takes forever I like being able to reuse it.
http://www.bay12forums.com/smf/index.php?topic=77353.0 Also, apparently someone coded Game of Life in Dwarf Fortress. WTF
Hai thar. I has question abut dwurf furtress since im unfamiliar with the latest updates. TLDR: how do i make my underground caves more populated? atm i use: [DIM:257:257] [MEGABEAST_CAP00] [SEMIMEGABEAST_CAP:700] [TITAN_NUMBER:15000] [DEMON_NUMBER:1000] [NIGHT_CREATURE_NUMBER:1000] [CAVERN_LAYER_COUNT] [CAVERN_LAYER_OPENNESS_MIN:100] [CAVERN_LAYER_OPENNESS_MAX:100] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:5] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:20] [CAVERN_LAYER_WATER_MIN:25] [CAVERN_LAYER_WATER_MAX:25] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_LAYER_1:5] [LEVELS_ABOVE_LAYER_2] [LEVELS_ABOVE_LAYER_3] [LEVELS_ABOVE_LAYER_4] [LEVELS_ABOVE_LAYER_5:20] [LEVELS_AT_BOTTOM:1] [MOUNTAIN_CAVE_MIN:5] [NON_MOUNTAIN_CAVE_MIN:50] yet.... i dont get high population in the caves, nor have i seen a single giant spider down there. Even embarking on the world caves (shown in embark) doesnt give a lot of evil stuff normaly. i only get like 1 semi-megabeast/forgotten beast and rarely 70ish random useless critters without real fighting strength. (+a troll or 2 and possible a underground tribe) i used a unit reveal hack about 20 times to find out what was underground since my first embark COMPLETELY lacked a cave population, but so far the results have been... boring. So TLDR: wtf am i doing wrong? ps. i stop the world gen at 5 years, so the titans arent slain.... or more like: the titans havnt wtf-pwnd the civilizations of the world.
Errr, you could maybe try editing the creature .raws to make them compatible with more biomes? Like if your caverns aren't the right biome maybe they aren't spawning. Or you could just add a bunch more creature types to biomes, fill the underground with zombies or something, dunno.
Nvm. found out why it was so low. Since my caves are massive and stretch to the world border at multiple areas, they are considered "open". Hence... I get random visits from random monsters all the time into my caves :D Reachers, trolls, giant cavewurms, voracious crawlers, blind cave ogres, giant spiders, whole packs of crundles, etc. ... And fast... perhaps too fast? Either way: the moment titan visits "enables"... IT WILL BE LOTS OF FUN! 15k titans ftw. :D Anyway, now when ive found the reason... im gonna go find a fun spot to settle at ^_^
Sooooooooo........ I embarked on a fun location with a fun setup. It all began with my citizen being chased from the moment they arrived, by the native population of the land i embarked upon. In particular a fella called Orgu Gototub... a Loris Fiend. Apparantly he got some evil aids fluid comming out of him too... Long story short: stuff died, but i survived. Now Orgu got a HUUUUGGGGGEEEEE lair which is connected to the surface by a tunnel leading straight down. Unfortunetly Orgu like sunlight, so he enjoys sitting outside by his cave entrance... just a stone throw away from the bloody cart. Now i've slowly worked my way into getting some military in order to slay Orgu... which turned out to be a bit more difficult than i thought. Challenging myself in being human and living above ground while only doing quarry mining doesnt help, nor is the dual biome type map helping either... diffrent weathers, heats, spawns, etc. Now while gearing up (not even close to being able to slay big stuff) i discover a forgotten beast... and apparantly it want to kick the living shit out of my humies. But where is it at? Well it just happends to walk in from the mapborder... UNDERGROUND... More specificly, it was discovered right where Orgu's lair is at. (a massive cave) Now the first thing the forgotten beast does is to rush up through the tunnels to the surface. But Orgu wasnt fond of the forgotten beast and the following takes place: FUN map, dual biomes, human setup (you build structures a bit faster), 3 tremendous caves below, a native underground tribe and not too much crap to dig through since ur human but with a very mineral heavy earth... +insane ammount of FUN stuff visiting the map at later stages. If anyone is interested, then i got a backup of the map from the very second i embarked. >>click here<< DERP.
That dog has spinal injuries, but the colour is odd, I can't remember my health colours very well but spinal injuries are pretty rare to find on living creatures, does the thing you were fighting have some sort of nerve-tissue destroying acid blood or something? Syndromes are probably the only thing in DF more terrifying than the carp.
Zeke that battle with orgu vs chickencricket makes a lot more sense when you think about the it in scale... Well at least that's how I see it happening. I remember once beating a forgotten beast when I only had 11dwarfs or so, none of them had any military training. I guess they are somehow scaled or something. I don't know since I haven't researched it. also over 9minutes in paint!
Pretty sure forgotten beasts are always like the size of a house or something. It will list the comparative masses of their corpses if you look at them with K. Thing about FBs is they're random, so you can get things like a giant cobra made entirely out of blood, which means it falls apart as soon as you look at it. On the other hand, you might run into a T rex made of steel surrounded by a cloud of nerve gas and which breathes dragonfire, making it entirely unkillable by any force known to dwarfkind.
wouldn't the ultimate classic work against that? iow lava. steel = LOL vs heat. also, the "chicken cricket" was over 12 ton in weight.
Not unless steel got a massively reduced melting point in a recent update. It's still lavaproof isn't it?
Oh yeah dropping mountains still works on everything. New addition: Flying t rex made of steel surrounded by nerve gas that breathes dragonfire. Also the nerve gas is communicable. Assuming any dwarves survive it long enough to spread it.