Crazy Props Volume III

Discussion in 'Art' started by dizzyone, Aug 19, 2010.

  1. Jessiah

    Jessiah Member

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    still ridiculous.
     
  2. Trickster

    Trickster Retired Developer

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    Mayama did a 56 poly version.
     
  3. Marshall Mash

    Marshall Mash 3D Artist

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    How did he manage that? This is the best I could do:

    [​IMG]
     
    Last edited: Aug 28, 2010
  4. Trickster

    Trickster Retired Developer

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    Did you deliberately try to make the polycount higher?
     
  5. Marshall Mash

    Marshall Mash 3D Artist

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    No, I just tried to make the same as the one Smithy linked but with less polys.
     
  6. Trickster

    Trickster Retired Developer

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    Oh, so it's still pretty high. They don't even need to be rounded.
     
  7. Marshall Mash

    Marshall Mash 3D Artist

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    I dunno, I think a reduction of 50% is pretty good. But I agree, the boxes are overly complex.
     
  8. LordDz

    LordDz Capitan Rainbow Flowers

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    Why do ya make something that already exist?
     
  9. OMEN

    OMEN Member

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    how do you open that ?
     
  10. theotherjms

    theotherjms Developer

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    None of these crates are used ingame, the ones around the BE buildings all have 108 polys, which is still too fucking high.
     
  11. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    the building is to fucking high.
     
  12. theotherjms

    theotherjms Developer

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    Because you're counting polys, not tris. You made the exact same crate he made. Notice how his polycount is almost exactly twice as high as yours. That's because he has two triangles where you have one rectangle.

    The modeler is too fucking high.
     
  13. Trickster

    Trickster Retired Developer

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    I don't know what I'm talking about, but:

    [​IMG]
    [​IMG]
     
  14. Demented

    Demented Member

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    If you double the polycount for the quads, they end up with the same number of triangles.
    (Hint: Not all the polys in Marshall's model are quads.)

    Get rid of the grooves (or convert them to a heightmap) and the polycount will drop like a rock.
     
  15. Smithy

    Smithy Developer Staff Member Administrator

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    The one i posted was an import of an smd it breaks all poly's into tri's, Marshall's tri count is actually higher because his model is different.(He extruded a few extra faces than he needed to,this is how the actual crate is) :
    [​IMG]
    Also, was Mayama's like this?(Normal mapped details)
    [​IMG]
     
    Last edited: Aug 29, 2010
  16. OMEN

    OMEN Member

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    how the hell do you open these boxes ?
     
  17. Smithy

    Smithy Developer Staff Member Administrator

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    Do you mean the model? Or the actual crate itself?
    If you mean the crate itself i have no idea, thats something you should ask Megel since he made the original?

    Edit:Lol 3 pages of offtopic stuff. :3
     
    Last edited: Aug 29, 2010
  18. Demented

    Demented Member

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    Are you sure you're using the right screenshot? Because that looks identical to Marshall's.
     
  19. Smithy

    Smithy Developer Staff Member Administrator

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    It's a photoshopped version of his, look closer. I edited the picture to how the original crate is, you can remove some of the polys from the side that doesn't have the extra extrusions - but even after doing that it is still over 1000.
     
    Last edited: Aug 29, 2010
  20. Trickster

    Trickster Retired Developer

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    Actually, Mayama's wasn't like that if I remember rightly, but I'll take a look for it. But either way, it doesn't even need to be rounded. Rounded edges are stupid, what kind of transport crates would have rounded edges?
     

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