Concussion nades need a buff

Discussion in 'Feedback' started by communism, Nov 24, 2008.

?

Likey?

  1. Yes

    13 vote(s)
    68.4%
  2. No

    6 vote(s)
    31.6%
  1. communism

    communism poof

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    They serve the purpose of disabling turrets but right now they only disable for what...2 to 3 seconds?
    Its about enough time to close half the gap to a lvl 1 mg.

    I say buff them to at LEAST 5 seconds, I'm not sure if that would be enough or too little but something needs to be done

    Pros: Makes 2 out of the 3 scout grenades usefull! Yay!
    Cons: shit...none
     
  2. Lollum

    Lollum Tester++

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    Conc-nades disable turrets for at most 7 seconds if I am correct. The duration however is dependant on the distance between the grenade and the turret.
     
  3. communism

    communism poof

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    Hmmm I haven't really tested that nor knew it
    I'll give it a shot, but it seems that every time I conc a turret I'ts shootin me halfway there and I'm dead by the time its half-way sabbed
     
  4. Satanchild666

    Satanchild666 Banned

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    Concussion Grenades are designed for urban combat, not something made for mvalley, canyon or slaughtered.
     
  5. Z100000M

    Z100000M Vithered Weteran

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    Remove its shitty blinding ability and make it "sabotage" turrets ffor a longer time , my 2 cents.
     
  6. Aquillion

    Aquillion Member

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    Why not just make it sabotage turrets until they're repaired? I mean, engineers and grenadiers can blow turrets up just as easily. It's not that broken to let scouts disable them.
     
  7. arklansman

    arklansman Member

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    I believe it's 12 seconds, but it essentially has to be inside the turret to last that long. Either a distance or time buff wouldn't go amiss.
     
  8. ScardyBob

    ScardyBob Member

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    QFT!

    The blinding effect is not really useful, but can be quite effective at sabotaging your own team/griefing. I've seen coordinated rushes on district, escort, and urbanchaos fail because someone misfired a stun grenade.
     
  9. Aquillion

    Aquillion Member

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    Why not make it so it can't blind your teammates, only you (and the enemy?) It wouldn't be a hugely overpowering thing, because close quarters on these maps are rare. And, well, it's probably better to buff scout things rather than nerf them at the moment, given the way things are.
     
  10. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Blinding ability is super usefull, ive won games on district / urban by only
    constantly flash spam the enemy team for over half an hour.
     
  11. Alceister

    Alceister Member

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    I think that Concussion Grenades should do minor damage to turrets, and rather than disable them for a few seconds, greatly shorten the detection range, permanently, unless repaired.
     

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