Bomb shelter

Discussion in 'Feedback' started by Aurora, Jun 10, 2006.

  1. blizzerd

    blizzerd Member

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    i love it!
    but i dont like the turrets on the advanced walls if they have an "ai"
    if they where player controlled id love them too
     
  2. Shinzon

    Shinzon Member

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    I was always thinking that turrets on walls would be player controlled... be it an MG or ML... :p
     
  3. blizzerd

    blizzerd Member

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    i still love it :D
     
  4. Private Sandbag

    Private Sandbag Member

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    i know that is woul mess with the R speeds, but it there any way we could add more random stuff to the bases, such as barrels and ... stuff...

    just to make the bases a little more detailed
     
  5. blizzerd

    blizzerd Member

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    maybe add some walking paths the comm can construct, making players walk "sprinting speed" whitout using the sprint barr

    then you woud make cenery to the roads, so bases get fancyer
    with a purpus

    cous comms can make connections from base A to base B
    and players can get fast from one to the other

    like in roman days ^^
     
  6. Aurora

    Aurora Radiating love, empathy and maternal instincts

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    Or how about protected tunnels? You could walk inside in them and have no fear of being artied.
     
  7. Shinzon

    Shinzon Member

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    Wasn't that already planned? And I read somewhere that krenzo had nightmares coding them... I could imagine; have to compinsate for terrian level... make sure the model doesnt clip... aye...
     
  8. dumpster_fox

    dumpster_fox Member

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    Well, that and trying to make a hole in level geometry. BSP does not lend itself to such things.
     
  9. blizzerd

    blizzerd Member

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    i thougt they were gona script it with teleports

    like a small bunker that has the entrance to the tunnel network

    if you enter it you first need to close the door you came from (you get teleported unknowingly to an exact copy of this chamber once the door is closed)

    now you can open the tunnel, enter it and all, if you leave the tunnel you first need to close the tunnel, (you get teleported to the exact copy of the tunnel bunker that is supposed to be where you left the tunnel) and you can leave on that spot (but you never actually got under the map, you just teleported to some tunnelsystem scripted in the map and all)

    this coud allow the commander to see better how its newly built tunnel system is doing (cous he cannot see troug the floor)
     
  10. Shinzon

    Shinzon Member

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    What if the tunnles would "glow" through the floor just to the commander? To enter the bunker you would just get "teleported inside" and you can walk around (So you would just press E on the hatch) inside the tunnel system...
     
  11. blizzerd

    blizzerd Member

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    allso optional
     
  12. Chris0132'

    Chris0132' Developer

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    I really hope this gets implemented.

    Advanced walls ftw.

    Oh and the tunnels could be above ground and with firing slits on the sides.
     
  13. blizzerd

    blizzerd Member

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    then they woud not be tunnels woud they?
     
  14. Chris0132'

    Chris0132' Developer

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    What else would you call them?
     
  15. blizzerd

    blizzerd Member

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    fortified walking paths?
     
  16. Private Sandbag

    Private Sandbag Member

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    TRENCHES!!!!!
    except they have raised sides. so the bottom is actually normall ground hight.

    wtf is ftw?
     
  17. blizzerd

    blizzerd Member

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    then it woud not be trenches,

    thenches are in the ground so tanks cannot fire on them, and enemy infantry cannot use them as cover if the trench itself is not taken

    if there are gona bee trenches in the game they shoud not stick more out of the ground then "duck" hight (37 units)
     
    Last edited: Jun 23, 2006
  18. Shinzon

    Shinzon Member

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    Sadly I dont think it is possible to make this in the source engine :'(

    So it will have to be a structure that is built kinda like a wall; sort of like this:

    /|_|\
     
  19. blizzerd

    blizzerd Member

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    then they wont be trenches
     
  20. Bodrick

    Bodrick Ye Olde Supermod

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    Tunnels didn't work. Something about the game going all bitchy because they tried to cut into the terrain.
     

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