BigTeef Map Idea Depoitory

Discussion in 'Mapping' started by BigTeef, Dec 18, 2012.

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  1. BigTeef

    BigTeef Bootleg Headshot master

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    Patents are pending

    [​IMG]
     
    Last edited: Dec 18, 2012
  2. Trickster

    Trickster Retired Developer

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    First one is possible. Second one probably not so much. Tunnels are a nightmare for commanding, and there's probably too much there to fit it in a map. I don't see how the main city in the first one has much of a point. I'm not seeing what it's supposed to do.
     
  3. BigTeef

    BigTeef Bootleg Headshot master

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    Aquifer is not a command map, its a capture the point one.

    The city is supposed to be a maze, to navigate through.
    If you ever played Battle Tanks for the N64 you would know how chaotic urban tank battles can get.
     
    Last edited: Dec 18, 2012
  4. Metal Smith

    Metal Smith Member

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    tank battles wouldn't pan out in your urban one. People would just avoid driving tanks into the city. Too much room for infantry to ambush.

    Also, there isn't much room to build things at all, which people don't like. Having only set areas to build bases just doesn't work well with the player base from my experience, no matter how many there are.
     
  5. BigTeef

    BigTeef Bootleg Headshot master

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    [​IMG]

    The city is supposed to be a death trap be it infantry or tanks.
    If anyone wants to win, they will have to drive through it using vehicles.
    Some streets are big enough to place buildings on.
    And the center ref is 2x resource rate.
     
    Last edited: Dec 19, 2012
  6. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Make the water map have a few side tunnels that are flooded that they can only swim through and live if they have speed upgrade.
     
  7. BigTeef

    BigTeef Bootleg Headshot master

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    I had an idea of a flooded area for a cap point and to un-flood it you had to open a door. The water will drain to the connecting areas and make it knee deep.
     
  8. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    that sounds cool too but, if the room gets flooded again people spawn in a room full of water and drown? lol
     
  9. BigTeef

    BigTeef Bootleg Headshot master

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    Sounds fun
    [​IMG]
     
    Last edited: Dec 19, 2012
  10. Lawliet

    Lawliet Member

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    I thought the first one was emp_lastcity or w/e it was called. But it does look like a huge upgrade to it anyways.
     
  11. Empty

    Empty Member

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    [​IMG]

    Massive stalemates at both chokepoints.
    Only one base area, a single scout gets in, levels your base and you lose GG no re, no fun allowed.
    Entire teams spend 20 minutes in the centre of the map, see one enemy then get lost again.
    Alleys are literally meaningless because the only important points are the 2 bases and the refinery nodes within the city, you know, the one in the main thoroughfare of the map (it'll never get built by either side for more than a minute) and the two easily accessible without using even one of the streets.

    Nobody will use the streets except to be little shits as scout and they'll just fuck it over. Also your sense of scale is horrendous.

    Please learn to design before you come up with shitty ass ideas, then learn to map and make them yourself.
    I can come up with a better city in like 5 min.

    [​IMG]

    Hey look I made a 10x better urban map, add some more twists and turns and split up each attack route a bit more and you have something 50x better than your poorly thought out design, which also takes into account infantry mobility, and has room for the two teams to move bases around if necessary (NF and BE spawn in northwest and southeast)

    Don't focus on the final product and what you want it to feel like, focus on how the map is going to actually CAUSE that gameplay to occur, you can't FORCE tight tactical tank play in an urban setting, you can only encourage it, at the end of the day the players will play what works best on that map, which is why some maps rock (shadows rc8 has convoy based gameplay without it being intentional) and other maps suck (urbanchaos wants to be tight tank combat in an urban setting but it's just a fucking stalemate grindfest in the middle)
     
  12. Metal Smith

    Metal Smith Member

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    Good advice empty, but rather harsh delivery.
     
  13. complete_

    complete_ lamer

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  14. BigTeef

    BigTeef Bootleg Headshot master

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    Where were you last week when we were discussing this empty?
    I am more than willing to take criticism and adjust to improve it but it needs to be helpful than telling me the idea is shit.
    Be-aware it was made in paint, so the roads being rough and ugly is because I did most of this by hand, so yes its going to be misshapen so pointing that out was unnecessary
    Also thanks for renaming my file and putting gay in it.
    I appreciate it, really...
     
    Last edited: Dec 23, 2012
  15. Metal Smith

    Metal Smith Member

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    honestly, that was pretty nice for an empires forum thread on mapping. Don't take the harsh language too seriously, it's just a cultural difference in most cases.

    Again, the maps need to have plenty of open spaces to build bases and not be too complex. There isn't a damned thing complex about dust storm, canyon, or mvalley. Maps that divide infantry and tanks into separate areas often don't work well either, as there aren't enough players to really keep that level of play going. Even when they are, if there isn't a hard tank limit, most everyone will be in a tank anyhow.

    Generally, you'll want two sides to any area, and possibly a small infantry path in the vicinity for fun. infantry paths should be easy to block with turrets and the like, making it hard to simply infiltrate and there will likely be alerts if you move to take out the turrets, and people will be aware. Ninjas are fun only because it's hard.

    Lastly, there should always be a reason for all the extreme edges of the map. If there is no refinery, for example, there is no point in going to that area, and it's wasted. Combat is fun is not a reason. because you can' move through there without being seen is not a reason. It should either be a junction to refineries or a refinery in general. Another option would be a flag that gives ammunition, spawn points or refineries.

    Example: Middle in Mvalley is a key strategic position because there is direct access to every base from there. it is a great focal point to control the entire map, and denies access to the map to the enemy. The middle of cyclopean is another example. If it weren't for the refineries, I'd avoid it like the plague. Low ground is definitely a disadvantage.
     
  16. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Indeed some people grow up around people who are asses and tend to talk the same way. It doesn't mean he is an ass(although its a good indicator).
     
  17. BigTeef

    BigTeef Bootleg Headshot master

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    Much appreciated, I will see how I can tweak it using this as a foundation.
    I think we can have some fun with complicated maps, we just need to keep working some of them until something fits.
    Once I am happy with an outline and tested it I can try to start working on it.
     
    Last edited: Dec 24, 2012
  18. Metal Smith

    Metal Smith Member

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    Look up delta. :P
     
  19. BigTeef

    BigTeef Bootleg Headshot master

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    [​IMG]
    I used the advice and made plenty of room for building, and gave the middle actual importance other than a 2x ref rate.

    Its not as scary now, its less maze like but still has a claustrophobic feel.
    By adding gates and the switches outside of them, you can keep them at bay if they grab the middle. I will most likely place turrets to watch the switches.
    Now regarding the roads, because I know I will get chewed for it by a certain somebody.
    It looks crooked because I dont need to actually make it look perfect I just need to know where to put the roads and curve them, they are basically a reference for me to look at so I know what to do.

    Edit:

    7:09 AM - Boss BigTeef: http://img132.imageshack.us/img132/7861/empurbancrisis.png
    7:09 AM - Boss BigTeef: Has it imporved or does it need more work
    7:09 AM - -₪EPIC₪- Trickster I: idk, I haven't really kept an eye on the thread
    7:09 AM - -₪EPIC₪- Trickster I: too much text
    7:09 AM - -₪EPIC₪- Trickster I: and detail
    7:09 AM - Boss BigTeef: Just look at the pretty picture
    7:10 AM - Boss BigTeef: you will see a kitten
    7:10 AM - -₪EPIC₪- Trickster I: looks like emp_traders only less fun
    7:10 AM - Boss BigTeef: traders?
    7:10 AM - Boss BigTeef: the hell is traders
    7:10 AM - -₪EPIC₪- Trickster I: https://dl.dropbox.com/u/1034763/Minimap files/emp_traders_a8.jpg
    7:10 AM - Boss BigTeef: I like traders
    7:11 AM - -₪EPIC₪- Trickster I: I do
    7:11 AM - Boss BigTeef: I dont like that bride tho
    7:11 AM - -₪EPIC₪- Trickster I: but your map just looks like a combination of emp_money and emp_traders
    7:11 AM - Boss BigTeef: Well the orgional was more complex
    7:11 AM - Boss BigTeef: then they bitched it was too complex
    7:11 AM - Boss BigTeef: So I made it simpler
    7:11 AM - -₪EPIC₪- Trickster I: this whole walled city concept
    7:11 AM - -₪EPIC₪- Trickster I: is bad
    7:11 AM - -₪EPIC₪- Trickster I: i.e. just one pocket
    7:11 AM - -₪EPIC₪- Trickster I: of dense urban stuff
    7:11 AM - -₪EPIC₪- Trickster I: the rest is open
    7:12 AM - -₪EPIC₪- Trickster I: people will just ignore it and go around
    7:12 AM - -₪EPIC₪- Trickster I: http://i.dailymail.co.uk/i/pix/2012/05/05/article-0-12EF340A000005DC-165_964x736.jpg
    7:12 AM - -₪EPIC₪- Trickster I: to me
    7:12 AM - -₪EPIC₪- Trickster I: it seems like you're going for that
    7:12 AM - Boss BigTeef: Then why do people play streets of fire
    7:12 AM - -₪EPIC₪- Trickster I: in the middle of emp_money
    7:12 AM - Boss BigTeef: if thats the case
    7:12 AM - Boss BigTeef: oh god thats scary
    7:12 AM - Boss BigTeef: I love it
    7:12 AM - Boss BigTeef: But everyone would hate it
    7:12 AM - -₪EPIC₪- Trickster I: my point is
    7:12 AM - -₪EPIC₪- Trickster I: either the entire map is urban
    7:13 AM - -₪EPIC₪- Trickster I: or none of it is
    7:13 AM - -₪EPIC₪- Trickster I: you can't just have a square area of dense buildings and shit
    7:13 AM - -₪EPIC₪- Trickster I: because people will just ignore it
    7:13 AM - Boss BigTeef: He complained there wesent enough room
    7:13 AM - -₪EPIC₪- Trickster I: and drive around
    7:13 AM - Boss BigTeef: So I made room
    7:13 AM - Boss BigTeef: now your saying I need less room
    7:13 AM - -₪EPIC₪- Trickster I: I'm saying
    7:13 AM - -₪EPIC₪- Trickster I: spread it out more
    7:13 AM - -₪EPIC₪- Trickster I: SoF and traders are just the middle of your map stretched out
    7:13 AM - -₪EPIC₪- Trickster I: you've created emp_money and shoved a square area of buildings in the middle
    7:14 AM - -₪EPIC₪- Trickster I: which won't work at all
    7:14 AM - -₪EPIC₪- Trickster I: people need to be able to build IN the city area
    7:14 AM - -₪EPIC₪- Trickster I: if they can't
    7:14 AM - -₪EPIC₪- Trickster I: then it gets ignored
    7:14 AM - Boss BigTeef: stomp dirt into my pussy and call me dirty names
    7:14 AM - -₪EPIC₪- Trickster I: https://dl.dropbox.com/u/1034763/Minimap files/emp_lastcity_ob1.jpg
    7:14 AM - Boss BigTeef: I honestly dont know how to please everyone
    7:14 AM - -₪EPIC₪- Trickster I: bad map but
    7:15 AM - -₪EPIC₪- Trickster I: you get the idea
    7:15 AM - -₪EPIC₪- Trickster I: you can't
    7:15 AM - -₪EPIC₪- Trickster I: stop thinking you can
    7:15 AM - -₪EPIC₪- Trickster I: look at that though
    7:15 AM - -₪EPIC₪- Trickster I: you have building areas
    7:15 AM - -₪EPIC₪- Trickster I: big open ones
    7:15 AM - -₪EPIC₪- Trickster I: fine
    7:15 AM - -₪EPIC₪- Trickster I: but
    7:15 AM - -₪EPIC₪- Trickster I: you also have smaller ones
    7:15 AM - -₪EPIC₪- Trickster I: for a rax
    7:15 AM - -₪EPIC₪- Trickster I: you need to consider 2 types of building areas
    7:15 AM - -₪EPIC₪- Trickster I: major and minor
    7:15 AM - -₪EPIC₪- Trickster I: major is for everything
    7:15 AM - -₪EPIC₪- Trickster I: minor is for a rax and an armoury
    7:15 AM - -₪EPIC₪- Trickster I: maybe some turrets
    7:15 AM - -₪EPIC₪- Trickster I: so on that example I gave you
    7:16 AM - -₪EPIC₪- Trickster I: you can see 3 major areas
    7:16 AM - -₪EPIC₪- Trickster I: but maybe 4-6 minor
    7:16 AM - Boss BigTeef: Whewn you get 5 minutes edit my map with some ideas and suggestions
    7:16 AM - -₪EPIC₪- Trickster I: I'd say start over and do a proper urban map instead of trying to please people and ending up with some bastardised version of money
    7:16 AM - -₪EPIC₪- Trickster I: go with what you think works
    7:16 AM - -₪EPIC₪- Trickster I: but just consider what maps are successful
    7:16 AM - -₪EPIC₪- Trickster I: and what maps are not
    7:17 AM - Boss BigTeef: But apprently peopel hate what I think
    7:17 AM - -₪EPIC₪- Trickster I: do you know what map I personally don't like
    7:17 AM - -₪EPIC₪- Trickster I: manticore
    7:17 AM - -₪EPIC₪- Trickster I: I don't have a minimap handy for that
    7:17 AM - -₪EPIC₪- Trickster I: but it's a good example of what I mean
    7:17 AM - -₪EPIC₪- Trickster I: it has major buidling areas
    7:17 AM - -₪EPIC₪- Trickster I: but it has barely any minor
    7:17 AM - Boss BigTeef: Okay what about I just add more stuff and elminate any big open areas
    7:17 AM - -₪EPIC₪- Trickster I: and it focuses everything into one gigantic chokepoint (bridge)
    7:17 AM - -₪EPIC₪- Trickster I: which is dumb as fuck
    7:17 AM - -₪EPIC₪- Trickster I: you need to spread it out
    7:18 AM - -₪EPIC₪- Trickster I: there was another map
    7:18 AM - -₪EPIC₪- Trickster I: never compiled
    7:18 AM - -₪EPIC₪- Trickster I: I have a vmf somewhere
    7:18 AM - -₪EPIC₪- Trickster I: it was keef's, so I'll ask permission to send it to you
    7:18 AM - -₪EPIC₪- Trickster I: emp_bigcity
    7:18 AM - -₪EPIC₪- Trickster I: it could have been fun by the looks of it
    7:18 AM - -₪EPIC₪- Trickster I: suffice to say
    7:18 AM - -₪EPIC₪- Trickster I: it is a big city
    7:18 AM - Boss BigTeef: is there screens?
    7:18 AM - -₪EPIC₪- Trickster I: nothing more
    7:18 AM - -₪EPIC₪- Trickster I: no
    7:18 AM - Boss BigTeef: or is it jsut the file
    7:18 AM - -₪EPIC₪- Trickster I: I can take some
    7:18 AM - -₪EPIC₪- Trickster I: from the file
    7:18 AM - -₪EPIC₪- Trickster I: but there won't be a minimap or anything
    7:18 AM - Boss BigTeef: Yeah I would just liek some screens I dont want to steal anything
    7:19 AM - -₪EPIC₪- Trickster I: if you're going to start mapping
    7:19 AM - -₪EPIC₪- Trickster I: starting on an urban map is a bad idea
    7:19 AM - Boss BigTeef: I always start on the hardest difficulty
    7:19 AM - -₪EPIC₪- Trickster I: do a simple small map first imo
    7:20 AM - -₪EPIC₪- Trickster I: small maps are good
    7:20 AM - -₪EPIC₪- Trickster I: we don't have enough of them
    7:20 AM - Boss BigTeef: What about my aquafier one
    7:20 AM - Boss BigTeef: nobody complained about that one
    7:20 AM - Boss BigTeef: which made me suprised
    7:20 AM - Boss BigTeef: I expected a bunch of shit
    7:20 AM - -₪EPIC₪- Trickster I: link
    7:20 AM - Boss BigTeef: https://dl.dropbox.com/u/17639411/Empire map idea's.png
    7:20 AM - Boss BigTeef: I forgot to seperate it
    7:21 AM - Boss BigTeef: essentially bioshock
    7:21 AM - Boss BigTeef: Thats what I am aiming for
    7:21 AM - -₪EPIC₪- Trickster I: never played it
    7:21 AM - -₪EPIC₪- Trickster I: but
    7:21 AM - Boss BigTeef: its a control point map which vechicles
    7:21 AM - -₪EPIC₪- Trickster I: that map is too big
    7:21 AM - Boss BigTeef: I can make it smaller
    7:21 AM - Boss BigTeef: its jsut big so I can put in the details
    7:22 AM - -₪EPIC₪- Trickster I: no as in
    7:22 AM - -₪EPIC₪- Trickster I: there's too much to fit
    7:22 AM - Boss BigTeef: http://hdwp.net/walls/skybox_ruined_rapture_bioshock_wallpaper-other.jpg
    7:23 AM - Boss BigTeef: excpet domes
    7:23 AM - Boss BigTeef: and connecting tunnels
    7:23 AM - Boss BigTeef: I want to make one of the domes flooded
    7:23 AM - Boss BigTeef: and you have to unflood it to get the point
    7:23 AM - Boss BigTeef: and you have an option of reflooding it
    7:24 AM - Boss BigTeef: sounds cool but no idea how to do that
    7:24 AM - -₪EPIC₪- Trickster I: yeah you're getting way too complex f
    7:24 AM - Boss BigTeef: I dont want to move on from the paper until it's good
    7:24 AM - Boss BigTeef: enough atleast
    7:25 AM - -₪EPIC₪- Trickster I: all your hopes and dreams with regard to mapping will be crushed the moment you open hammer
    7:25 AM - Boss BigTeef: I am aware
    7:25 AM - Boss BigTeef: if I cant make the doms work, ill jsut make it underground
    7:25 AM - Boss BigTeef: so its not completely trashed
    7:26 AM - -₪EPIC₪- Trickster I: honestly
    7:26 AM - -₪EPIC₪- Trickster I: I'd just make cliffs
    7:26 AM - -₪EPIC₪- Trickster I: and have the ceiling open
    7:26 AM - Boss BigTeef: That does sound easier
    7:27 AM - Boss BigTeef: now what if I remove those walls
    7:27 AM - Boss BigTeef: The 6 walls from seperating the city
    7:27 AM - -₪EPIC₪- Trickster I: I am going for breakfast/lunch
    7:27 AM - Boss BigTeef: okay


    I get what trick is saying but I need more input, I personally think it looks better compared to the original.
    I followed the outline of open and simple, but perhaps I made it too simple. Honestly I wasent thinking of any maps when I created this but I can see the resemblance of money.
     
    Last edited: Jan 1, 2013
  20. Deadpool

    Deadpool SVETLANNNAAAAAA

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    this map is still just terrible im sorry teef

    look at manticore, its got excellent city/grassland and interesting features, and ppl cant even handle it.

    you need to think about how the game plays out, this is just counterstrike with empires weapons, and unless the mapper does some real genius shit with the buildings it's gonna wind up like the suburbs of district, in a bad way.
     
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