Barracks. Shaken, not stirred.

Discussion in 'Feedback' started by HornyRabbit, Aug 15, 2006.

  1. HornyRabbit

    HornyRabbit Member

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    [​IMG]

    oops i took 7100 polys off the barracks and now it looks like that.
    I rebuild the whole barracks from scratch.

    What i did:
    -made the profile lower
    -on closest LOD model original had 7810 polygons, mine has 694
    -dropped amount of textures used
    -got rid off barrels and crates. They had 3000+ polygons, reduced them to
    about 2000 but guys at #empiresmod insisted i loose them

    There are 3 LOD models from closest to farthest poly count goes: 694,496, 244 162

    Some ingame screenshots

    Only thing missing is collision model and it will be fully functioning barracks model.
     
  2. [RTFM]Major_Tom_CosmicBlu

    [RTFM]Major_Tom_CosmicBlu Member

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    Like it. At least, it's a beginning ;)
     
  3. grayclay88

    grayclay88 Banned

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    much better. cookies all around!
     
  4. Inflames007

    Inflames007 Member

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    You my freind, are god.
    empires should relly redo some of the models.
    starting with buildings.
     
  5. grayclay88

    grayclay88 Banned

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    they were going to, until somebody decided to postpone it from 1.6
     
  6. dizzyone

    dizzyone I've been drinking, heavily

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    very nice job, was definitly needed, but I used to use those crates as cover :<
     
  7. ^Dee^

    ^Dee^ Former Super Moderator

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    I like :)

    a little bare without boxes though :(
     
  8. pickjaoe

    pickjaoe Member

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    Nice model but I would have to agree that it will need something around it. It just looks to plain.
     
  9. Krenzo

    Krenzo Administrator

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    This isn't an FPS without crates and boxes.
     
  10. HornyRabbit

    HornyRabbit Member

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    Well, krenzo has now stated it:
    He wants a Frame Per Second gameplay :D

    To say the truth it is a bit bare looking without those boxes and barrels.
    I'll see what i can do to drop polygons on them.

    btw. got the collision model finished too.
     
  11. the_6th_monkey

    the_6th_monkey Member

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    Hooni you chicken, didn't use the thread name I proposed :D

    btw good job :)
     
  12. Krenzo

    Krenzo Administrator

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    How many hulls does the collision mesh have? That thing will slow the server down if it's too complex.
     
  13. MOOtant

    MOOtant Member

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    I tested today normal map and specular impact on fps. Large/huge areas in buildings use this. After turning it off I got huge FPS increase. Warfle had 3x old frame rate. (mat_specular 0 mat_bumpmap 0). Boxes don't hurt that much (poly count also doesn't) What hurts is the pixel rate caused by using bump mapping and stuff on huge areas.
     
  14. HornyRabbit

    HornyRabbit Member

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    There's about 20 parts in the collision model. Original had a few more for the boxes and stuff.

    I added the barrels and crates and now polycount on closest LOD is 2457.
     
    Last edited: Aug 15, 2006
  15. jambo

    jambo Member

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    hay , good on changing the buildings , but evenchally both sides will have structures that are perfect , and look simaler.
    thats good , but the NF were ment to be less equiped anyway
    i say maby change the structures every year or so , like some sort of continuing storyline of different arcitecture that both sides change to get the better of each other.

    well , just an idea
     
  16. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    I would just keep the gigantic barracks and make the top floor accessible. Away, evehl tanks!
     
  17. Krenzo

    Krenzo Administrator

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    Isn't it obvious that normal and specular map will cause a hit in frame rate? That's why those who still have a prehistoric computer will want to disable it while those who have upgraded recently will leave it on to be able to appreciate the better graphics. You make it sound like we should get rid of all fancy graphical effects because not everyone can handle them.
     
  18. Doobie

    Doobie Ancient Tester

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    Well this IS a communist effort! ALL MUST SUFFER TOGETHER! :eek:

    errr... isn't it?! :(
     
  19. Inflames007

    Inflames007 Member

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    Actually no, in Soviet Russia, my parents had quit a normal chiledhood (no drugs atleast).
    So no, every body were suffering seperatly.
    Also, i would like to know who made the Russian like voices.
    as a russian, i take this horrible accent as an offence.
     
  20. Chahk

    Chahk Member

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    I did too at first, but it grew on me :) Those who hear me on BSID Vent channel, does my accent also sound like that? :)
     

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