Autobutton for engi squad skills

Discussion in 'Feedback' started by -Mayama-, Jul 11, 2009.

  1. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Make it so you can choose to use engi squadleader skills automatical.
    Like if 2 of your team have under 75% health squadheal automaticaly triggers
    or 3 people in squad are dead = squadrevive.

    If you think it makes it to easy or it eats squadpoints, think of it that way
    you dont need to activate or deactivate it ( I think on as default would work
    better) but it would help new squad leaders alot and even the most noobish
    engi squadleader would be usefull.
     
  2. BitterJesus

    BitterJesus Member

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    This wouldn't add anything to gameplay.
     
  3. PreDominance

    PreDominance Member

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    It falls along the same line as commander research queuing.
    If you don't have a competent squad leader, don't expect great things.
     
  4. Bass

    Bass Member

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    I agree, but it would suck if the autorevive went off while you were in some very tight area without any room.
     
  5. Sonecha

    Sonecha Member

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    That shouldn't be a problem. I mean, it's already a problem that should be fixed. If it's not enough space to revive all players it shouldn't trigger, with or without autorevive, it's something that should be fixed either way.
     
  6. BitterJesus

    BitterJesus Member

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    Huge difference.

    One of the main reasons why I don't like being commander is because I have to fucking wait and research and research and research and research.

    Queuing research would allow me to get the fuck out once I'm done.
     
  7. o_O

    o_O Member

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    Queing research would be great. It wouldn't add anything to a players gameplay, but it would add LOTS to the commanders gameplay, because now they could play the game instead of having to stop what they are doing and deal with research every 60 seconds.
     
  8. PreDominance

    PreDominance Member

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    Research takes about 5 seconds to do.
     
  9. Bass

    Bass Member

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    Sometimes you don't have enough money, and other things can get complicated along the way.
     
  10. Fabrizio

    Fabrizio Banned

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    Under 75% health... woohoo go invincible roflemans on escort.

    Maybe when theres pop-up tips or something retard squad leaders would know how to use squad powers... maybe.


    also wtf you want comm to select a path to research at map start so he can concentrate on spamming targets etc?

    wallhax isn't lame enough?
     
  11. Sneaky

    Sneaky Member

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    Just add a timer and although I'm not sure about revive, heal on an autotrigger might be useful, you could add hide, rifleman armor and gren damage as well, while also reducing the cost.
    In fact, replace heal with regen and make all the previous abilities just take a squadpoint every 5 seconds or so. I'd like to see more people using them and a better interface is a good start.

    And just because targets are messed up is no reason to bog down the comm with administrative duties while everyone else gets to have fun shooting things up. Comming isn't exactly popular as it is, so anything to automate the mindless tasks is a plus.
     
  12. Aquillion

    Aquillion Member

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    Even if the commander sucks, the game should be balanced so that it's still fun for everyone else.

    I firmly believe that, as far as is possible, the game should be structured to not allow the comm to fail past a certain point. I don't care if you think it removes skill from the comm; keeping the game fun for everyone else is a thousand times more important.
     

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