Make it so you can choose to use engi squadleader skills automatical. Like if 2 of your team have under 75% health squadheal automaticaly triggers or 3 people in squad are dead = squadrevive. If you think it makes it to easy or it eats squadpoints, think of it that way you dont need to activate or deactivate it ( I think on as default would work better) but it would help new squad leaders alot and even the most noobish engi squadleader would be usefull.
It falls along the same line as commander research queuing. If you don't have a competent squad leader, don't expect great things.
I agree, but it would suck if the autorevive went off while you were in some very tight area without any room.
That shouldn't be a problem. I mean, it's already a problem that should be fixed. If it's not enough space to revive all players it shouldn't trigger, with or without autorevive, it's something that should be fixed either way.
Huge difference. One of the main reasons why I don't like being commander is because I have to fucking wait and research and research and research and research. Queuing research would allow me to get the fuck out once I'm done.
Queing research would be great. It wouldn't add anything to a players gameplay, but it would add LOTS to the commanders gameplay, because now they could play the game instead of having to stop what they are doing and deal with research every 60 seconds.
Under 75% health... woohoo go invincible roflemans on escort. Maybe when theres pop-up tips or something retard squad leaders would know how to use squad powers... maybe. also wtf you want comm to select a path to research at map start so he can concentrate on spamming targets etc? wallhax isn't lame enough?
Just add a timer and although I'm not sure about revive, heal on an autotrigger might be useful, you could add hide, rifleman armor and gren damage as well, while also reducing the cost. In fact, replace heal with regen and make all the previous abilities just take a squadpoint every 5 seconds or so. I'd like to see more people using them and a better interface is a good start. And just because targets are messed up is no reason to bog down the comm with administrative duties while everyone else gets to have fun shooting things up. Comming isn't exactly popular as it is, so anything to automate the mindless tasks is a plus.
Even if the commander sucks, the game should be balanced so that it's still fun for everyone else. I firmly believe that, as far as is possible, the game should be structured to not allow the comm to fail past a certain point. I don't care if you think it removes skill from the comm; keeping the game fun for everyone else is a thousand times more important.