the gren skill, i forgot the name, that makes you see the enemy armor and health, give it to everyone for there friendly tanks but not as a skill (inherently) then grens can use the skill to see it for the enemy's too
I reckon grens should see armor 100% of the time. And scouts should get armor detection as a skill, and when a scout uses it, anyone who looks at the tank he does gets detection on it as well. Also, yeah, friendly armor vision for everyone.
See the armor of friendly tanks --> I support this. And armor detection should be an initial skill for grens. It takes a while until you get 20 points for the next skill on normal maps. And in this time the grens could use then speed or ammo upgrade.
There's no reason not to, but why as a friendly skill (I mean, why make it take up a skill slot)? I can see the health of infantry just fine, and this will help engineers determine which side of the tank they need to heal.
i never said as a skill, it should be a part of the HUD, and grenadiers can use the skill to see it from the ENEMY thats what i want
But not as a skill (inherently).. makes me think you want it to not be a skill, but you don't want it to be inherent. Small misunderstanding. Suggestion +1.
Once my class glitched as an engineer. I got armor detection, kept my placed mines and had speed upgrade. I couldn't repair anything, but I at least knew which tanks to heal, and the net benefit was roughly equal to repair upgrade (though buildings were another matter)
Yeah, I suggested this for engineers who have their tool out, at the very least, a long time ago. For everyone else it isn't as important, but sure, why not. It'll tell you when a teammate needs help or whatever.
Nice job, Brutos. As for only when having the tool out, what if I just didn't have it out? I need to tell the tank's status without having a specific gun out.