APC spawnpoints

Discussion in 'General' started by Zealoth, Dec 20, 2008.

  1. Zealoth

    Zealoth Member

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    Give back goddamn APC spawnpoints. Current idea aint working at all, its just annyoing :headshot:
    Also, /Rant
     
  2. MOOtant

    MOOtant Member

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    Give us an example where it doesn't work. It may be annoying on maps with very limited resources.
     
  3. gezor

    gezor Member

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    dont listen to him. its fine now.
     
  4. flatmush

    flatmush Member

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    It's not fine, often it just doesn't get researched.
    To be honest it would be better if, spawn points took up utility slots (like the gren launcher) as has been suggested numerous times. Then you wouldn't afford it too early on and you'd have a choice of spawn point or more armour/weapons.
    But I do realize that the current code-base probably doesn't support this so in the meant time the research option isn't the worst stop-gap measure.
     
  5. communism

    communism poof

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    If your commander doesn't research it your probably gonna lose for a different reason
     
  6. Dawgas

    Dawgas Banned

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    they should be researched first, especially if you're going to try to get your maggots to use APCs instead of AFVs
     
  7. Ikalx

    Ikalx Member

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    I'm one of those people who doesn't research APC spawns. Call me an idiot if you want, but unless we're getting battle APC's, I don't research spawns until we have good meds out there (or are losing and need a rush). Reason? It takes up valuable time more than res I guess...I'm also a big fan of placing barracks.

    I just don't see why you absolutely have to do it. My team don't usually complain about not having spawns when they have a barracks and turrets everywhere they go. And armouries, gotta love those things.

    As with everything, it's dependent on the situation, and any edge you can get over your opponent is helpful...but then I shouldn't have said that, 'cos I want to keep my 'edge'.
     
  8. recon

    recon SM Support Dev

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    QFT

    <filter>
     
  9. Private Sandbag

    Private Sandbag Member

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    I think the gameplay was much better and more fluid with the spawnpoints, and the way people could organise a team into a strike assault group fairly easily really mixed up the gameplay. I always liked it as it was and I'm not sure why it was changed.

    $0.02

    i'm sure there's a logical reason for the change.
     
  10. BumGravy

    BumGravy Member

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    If you have comm 60 second wait time it would be silly to bring back APC spawnpoints, as people would rush VF and APC rush ASAP every time to try and get a quick comm kill.


    I am also of the school of not automatically researchign it every game - if your losing on tickets you will lose harder if people start blowing up 8 at a time doing fail APC rushes, or piling out of APCs and getting nailed by turrets constantly. If my team don't know how to stay alive I won't research it until later and use the saved time getting better tanks first.

    If my team is winning however it is good to research, to keep pressure on the enemy team by pushing them back with moving spawns.
     
  11. Zealoth

    Zealoth Member

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    You have to walk for ages. This ruins all Empires dynamicness.
    And spawnpoints could be locked in first 5 mins of game.
    Also i saw jeeps of death - 3 riflemen with stickys and ammo upg, one scout with ammo and stun nade.
     
  12. Starcitsura

    Starcitsura Member

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    Its a good change, gives the com more choices to make,
    The com does need more to do.
     
  13. gezor

    gezor Member

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    signed
     
  14. Chris0132'

    Chris0132' Developer

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    I don't see anything wrong with it.

    APCs are useful as anti-infantry fighting vehicles and supply/transport even without spawns, and if you're going down the APC route as your strategy you should be researching spawns anyway.

    It takes all of one minute to research so if your team lost because you didn't have APC spawns then your comm is a complete idiot and you would have lost anyway.

    It does what it's supposed to do which is stop APC rushing at the start, and doesn't break the game in the process.
     
  15. -Mayama-

    -Mayama- MANLY MAN BITCH

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    If you defend, one 3mg apc is > than a whole horde of riflemans
     
  16. MOOtant

    MOOtant Member

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    Not for long. At least not 3x std mg.
     
  17. Chris0132'

    Chris0132' Developer

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    I find medium CG to be just as effective and longer lasting.
     
  18. -Mayama-

    -Mayama- MANLY MAN BITCH

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    yeah cg are much deadier now cause the hits register, its about what suits your playstyle
     
  19. OuNin

    OuNin Member

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    BE jeep just needs a buff, then I'll think this was a decent decision.
     
  20. gezor

    gezor Member

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    a buff? do u want weapon on it, or what?
     

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