apc fix?

Discussion in 'Feedback' started by Metruption, Jun 27, 2015.

  1. Metruption

    Metruption Member

    Messages:
    804
    Likes Received:
    4
    Trophy Points:
    0
    before people can spawn in on apc it needs to DEPLOY. when an apc is DEPLOYED it cannot move and needs to spend a few seconds to return to a mobile state.
     
  2. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

    Messages:
    9,509
    Likes Received:
    111
    Trophy Points:
    0
    Planetsidepires?
     
  3. Lazybum

    Lazybum :D Staff Member Moderator

    Messages:
    4,827
    Likes Received:
    190
    Trophy Points:
    0
    I don't know man, that's like half the fun of empires.
     
  4. Metruption

    Metruption Member

    Messages:
    804
    Likes Received:
    4
    Trophy Points:
    0
    I was more thinking of the Elephant from Halo Wars
     
  5. Z100000M

    Z100000M Vithered Weteran

    Messages:
    9,120
    Likes Received:
    70
    Trophy Points:
    0
    Just how many people do you think played a console rts?
     
  6. Catface

    Catface Member

    Messages:
    467
    Likes Received:
    10
    Trophy Points:
    0
    Why? Party buses are part of what makes empires fun.

    I don't see what needs to be 'fixed' nor how this would 'fix' it.
     
  7. Metruption

    Metruption Member

    Messages:
    804
    Likes Received:
    4
    Trophy Points:
    0
    It makes apc rushes a lot harder to pull off but still allows apcs to be forward spawn points in combat zones
     
  8. BigTeef

    BigTeef Bootleg Headshot master

    Messages:
    7,036
    Likes Received:
    36
    Trophy Points:
    0
    I did.
     
  9. Metruption

    Metruption Member

    Messages:
    804
    Likes Received:
    4
    Trophy Points:
    0
    This was designed as a nerf to APC rushes while still allowing APCs to be used in more "normal" ways (forward spawn points)
     
  10. Catface

    Catface Member

    Messages:
    467
    Likes Received:
    10
    Trophy Points:
    0
    Why would it need to be nerfed? :confused:
     
  11. CRITAWAKETS

    CRITAWAKETS Member

    Messages:
    236
    Likes Received:
    2
    Trophy Points:
    0
    I played Command and Conquer N64,its terrible.:headshot:

    Next step is a mobile turret like the tiberian sun tick tank. And then a MCV.
     
  12. Z100000M

    Z100000M Vithered Weteran

    Messages:
    9,120
    Likes Received:
    70
    Trophy Points:
    0
    I still dont get how people flak ra3 for gimmicky units when ts had the same issue.
     
  13. Metruption

    Metruption Member

    Messages:
    804
    Likes Received:
    4
    Trophy Points:
    0
    People complain about apc rushes ruining scrims and being generally bullshit. Removing incentive for players to use these strategies would create a happier metagame?
     
  14. Lazybum

    Lazybum :D Staff Member Moderator

    Messages:
    4,827
    Likes Received:
    190
    Trophy Points:
    0
    Mmmm, well they haven't ruined any of the scrims we've been playing.

    See, the problem is that it's hard to defend against when the team doesn't communicate or doesn't want to do something against an apc rush. It's something you can see coming from a distance. Commanders can give themselves time to resist it too by building additional raxes and what not. People generally can do something about it, but the main way of dealing with it is killspawning which is something a newer player probably won't do and people who know about won't do it because they think someone else will do it.

    Ninjas are in a similar boat, but I don't hate on apc rushes because they tend to include more of the team and aren't a sudden surprise most of the time.
     

Share This Page