i think im doing pretty well for myself considering i got a D in english. i dont really know why im bothered to be honest, its not like someones intelect has anything to do with their ability to order letters correctly. anyway enough of this bollocks does anyone actually have an opinion about these things?
intellect* My opinion on these things, is that I'll give them a try since they seem interesting and will add a nice twist on gameplay. Rocket sniping won't be executed with the ease that it has now.
If they take out rockets it would encourage artillery more for a base would haevto be shelled or heavy tanks sent in to take out the anti missle turrets. Might bog things down too much. Alternative, the turret could be near the top of one branch of the research tree making it a late game device that a com has to work to.
I suggested before that there should be some sort of machine gun/chain gun weapon for the tank which acts like an (manually) controlled missle/arty interceptor. Thus, you'd have to aim it.
Or maby all projectiles (not bullets) stop all other projectiles, therefore you would have grenadiers shooting at artillary. Kinda hard to hit though without tracking systems working for you...
aaaaaaaa if there is an explosion close to an incoming missile, the missile will spiral to the ground.
Turrents are kool a land based turrent with a missle can hit a missle fired by a tank with a missle turrent on it.
all right... lets get this stright... on this idea is there a max building limit? no? because there is not per building limit in the game and this could RUEN THE GAME... you remember when people bitch about farms... well this will invite farms back in a flash.... things to stop artil... pff then what the heck is going to get inside there base?? troops? noo.... theres mgs... tanks? no.... theres mls.... artil? no.... there might be these new "anti artil" FFS HOW DO YOU GET IN... everyone bitches about how long games are... this only implments games to make them longer.......................... ................. ............ there would not be any way to get inside the bases... dont say planes or blimps becuase you all know there is going to be a "anti plate ml".... bump this topic this is a really bad idea.... end of statement...
This idea has alot of potental, we just have to balance it. For example we could limit the rate of fire to once every 3 sec. This way it's possible to overwhelm the defense or maybe we could limit the arc of the turrents to like 120 degrees so it can only shoot things above it. This way naders and tanks to still kill it. One of the biggest benefit of this that I can see is that it'll solve the whole arty on escort problem. Arty spawn killing? Build some md(missile defense?).
there are already problems with having turret farms. i don't think we want to make taking out turret farms any harder i mean , especially on infantry maps , the only way to take out turret farms is with the grenaders missils , and your saying missil inteceptor. it just wouldn't work with some maps
I believe the "turrent" word is a carryover joke from natural selection. "more turrents commando!" was an old joke about nubs that play these games basically. I like the idea. But I'm betting gameplay will suffer in pubs due to stalemates. Obviously bury this turret research in the tech tree. I would like it if the turret could only target projectiles under 1800 ft/sec for instance. that would make it so possibly one type of arty shell could counter it and standard cannons could still stop it. Everything needs a weakness and counter.
I want Anti-Projectile Turrets! They would be powerful, eh? I have an idea. Require them to need have a player control them. Now, you'll say they'd be used vs. Inf, but NO! Make this a Sonic weapon that will shoot bursts of sound that would disrupt projectiles but maybe take 10-20 stamina from a Solider and 'stun' thme for a few seconds, have a wide burst so you can hit fast moveing missiles, and move extrely fast or have it as a hit-scan with a cool wave effect tracer, but have a slow recharge(4, 5 seconds?) so you can't spam one turret. Also, have it turn nades into duds so it can be more useful since most turret are killed by nades and not Missiles. So, sound better than an automated over powered, weapon?
nuts, I was about to try a joke on the "this game needs a scorpian that hovars without flapping" basis. although thats a bit more obscure i suppose. Anti-projectile turrents seem like a good plan, as long as they aren't too quick/and or accurate. also if the shells blow up then they should still do nasty things like blast radius. it could be hard to balance but would be nice. I was thinking more like the small chainguns dedicated to hitting missiles and shells, although you might have to think of some reason why they cant shoot infantry too or it could look a little odd.
Well on the only infantry only map, you can take them out with rockets and grenades. For the rest of the maps, turrets are easy to kill with tanks, nades, rockets, and especially artillery. The best way to get rid of a turret farm and get insane rank points is to just shoot about 4 shells in to a turret farm and bam, you're at level 40 and the enemy just wasted a bunch of money.
Sonic weapons did not defend Gnosis from the Republic's invasion in Attack of the Clones, why do we think it will work here. Honestly people, live in reality.