Advanced tips, mostly for engineers, some are useful tactics, some are just details that can make you more efficient. 1: When you finished customlizing your vehicle, always repair your front armor. The repair pad will fix your right armor first, left armor second, rear armor third and front armor last. The time for the repair pad to fix the other three side's armor = the time for you to fix your front armor, with repair upgrade. This will save you the time and trouble for walking around your vehicle. 2: For maximum cover. If you are on an upward slope, drop walls and don't build them at all. If you are on flat ground, drop walls and build them by 2 units. If you are on an downward slope, drop walls and build them by 4 units. 3:When you meet an enemy AFV/LT, don't just drop a ML turret, you might as well just suicide if you do so. Instead, drop walls and build it by exactly 2 unit and then drop turret on the side. _____x <-- turret location If you still have the leisure, drop as many walls as you can. Building the wall by 2 units is so you can still jump across the wall, but it would increase the difficulty for AFV/LT to hurt you with the splash damage of CN. 4:An unbuilt wall can be destroyed by 2 mortars, if your wall got hit by mortar, fix it by 3~5 units so you can maintain the wall's health without making it taller. 5: If enemy engineers aren't shit and they dropped walls at frontline, you should immediately push quickly with a loooong wall and keep a 70~80 degree angle between your loooong walls and enemy's walls. Especially useful on Canyon Slaughtered's early skirmishes. How it looks like : 6: Deconning is slightly faster than repairing, so if the enemy building is almost dead (<10% HP) while someone is repairing it and you still have 50 or so calculator units , don't give up, go for it. If the enemy building still has 10% HP and above, switch to seismic and throw all of them, then immediately switch back to calculator and keep deconning the shit. During this process, every 0.1 sec counts, make sure you switch between them ASAP and make sure there's almost no time between each throw of the seismic. Of course, this is if you and the enemy aren't interested in killing each other, for valid reasons. 7: Know your vehicle exits. For example, APC, seat 1 left, seat 2 right. What about seat 3~8? If your view is at the right side of the vehicle then you'll exit from the left side, vice versa. It's very useful and handy to know about the exits, as you can give enemy a surprise or just generally save a few seconds when you have to leave the vehicle to build a ref and stuff. Obviously, if you know where you leave your vehicle, you'd know where enemy leave their vehicle, exploit this. For example, when tailing an enemy APC, tail on the left side, for most of the time you can just drive straight over if someone comes out. 8:When using Homing ML, you can use your turret to control where the missiles will come out, thus your missiles will have more chance of hitting the specific side of enemy vehicle. This is kinda hard to describe radically, but you'll figure out the details. 9:When building buildings, make sure you don't face any potential enemy with your ass, use the building structure as cover and look at non-secured area. 10: If those retarded NF grens placed mines in your rax and try to get some easy kills with them, just drive your vehicle onto the rax, it will explode the mines inside. 11lease, apply some goddamn common sense and don't always try to calc revive and die on the way, squad revive isn't even that expensive. I will be adding more.