200 res seems a little too much, maybe about 125 for a lvl 3 mg and 150 for a lvl 3 ml, otherwise you could buy a decent med for about every 4-5 turrets. And if that med includes a nice cannon, the driver can take those out from long distance. (unless its a really tight map like emp_escort or the turret is in a clever spot) Or it's one of the 1/3 noobs on your average server.
Anything that can be exploited in war to one's advantage should be a tactic. I mean, the object of the game is to win at any cost, right? I say, whatever the comm feels fit, should be used to win, and honestly, turret farms really aren't effective at all. They are just a minor speed bump to the enemy, that can add lots and lots of points to players' scores, but if the builder of the farm thought it was a good idea to build it, well it's his loss or win if the farm was a failure or a success. There should be limits on certain things in game that are godly, but turret farms really aren't.
All's fair in love and war, there should be balance, but turrets aren't threatening balance, it's Scout Rifles and Artillery Tanks.
The problem with this line of thought is that it is often at the expense of the entertainment of other people. The game should be fun for everyone, not just the one person doing the best.
So how is turretpushing not a problem, and arty's are? Is it because you guys turretspam and get killed by arty's? This thread is becoming kinda ridiculous, why would you want to up the price of a single turret, if you guys have no problem taking out 20 of them shooting at your barracks when you have no proper research... So basicly the team that has lamed out the turrets gets the res, gets to get more turrets, but the team that is pretty much losing because they arent lame as most of you pro-turretfarm and cant build any defence because the turrets are to god damn expensive? Dont bother replying to this because I dont care how much you pwn with a mortar, or how much you know about pwning at the game or how often you did not actually witness the lameness of turretfarm pushes, or what kind of witty remark you can make now, or not want to read what im saying. Just proceed with wasting my bandwidth, atleast I dont have to read that
It's because turrets are damn easy to take out, but people are just too lazy to switch classes, or too stupid to hit the turrets. I'm a good Grenadier, I can mortar Artillerys from far away, but then an Engineer repairs it, and then it shells about 20 metres away from me, yet instantly killing me!
Dizzy get's Revolver's daily DIAF Award. Look it up on Google if you're unsure. As for turretness, I just think for an automated system that can potentially destroy much more armor than they cost, they'd be a wee bit more expensive when it's upgraded and is more advanced.
But the comm dumb enough to make a turret farm will probably end up losing. A smart comm wouldn't try this, but if someone can make it work, go for it. I've been in each situation, the comm who built the farm, and the one owning all the turrets with arty. I must say, the person with the turret farm will not be doing the best, the person with the arty gets up to level 4 in about a minute :D
why would you want to build level1 turrets if you have level3, I dont think it really adds strategy, since its already 'strategy' to choose to get to level3, those 3 or so minutes can be enough to fuck you over for the next 10 minutes if the comm has some super fast strategies (light tank rush anyone )
Just make the damn things more expensive that makes most sence... another vote for increasing price of turrets with levels
have you ever been offensively turret spammed. I mean, i used to agree with you, artemas, but then came a game of duststorm: Me and the rest of brenodi had the ruins, the center, and were just about closing on their base. when one little punk in an APC got around the outside on the north and got behind our base. oh, ok, nothing wrong here. that's a reasonable tactic. but then the comm gave him lev 3 rocket and MG turrets. in a row. NOTHING of ours could get close, and as our base got pummled all we could do was aimlessly fire 80hp rockets as turrets that 1. could be replaced faster than they could be destroyed 2. could be repaired faster than they could be destroyed. no, we didn't have arty at that stage. what are we to do? use AFV's? THIS IS WHY I SURGEST THAT ROCKET TURRETS CANNOT ATTACK ENEMY BUILDINGS EXCEPT FOR OTHER TURRETS. ----------------------- many games come to this: the teams are about equal, and not skilled enough to take out turrets with cannons. both teams attack a bit, and end up with lines of turrets, like trenches. the teams fight a bit; some lines are pushed back, but never broken through. after about half an hour, one of the teams gets arty then the other does. the blow eachother up, destroying the turrets, making all infantry and turrets and most tanks useless and generally marching forward until they destroy the enemy base. what I'm saying here is twofold: Arty are good against everything, meaning that if you are reasonably good with them you don't need backup or to be behind the front line Turrets are too powerful, stoping all attacks and promoting the abuse of arty.
I'm a nub to this game but even i think your team was pretty stupid. Don't have Arty? RESEARCH IT. Duststorms has a lot of neat places on middle to shoot from (hills for example). Gernadiers use those places to shoot hte turrets. Also, your heavy tanks can kill them. You don't have to be next to then to destroy them . I remember a game of badlands where i was turret farming. Yeah, bite me. I was Breondis and i secured bases on all corners except the one NF was sitting on and Middle. I started turret farming downwards from North West corner. Guess what? We were winning, they were like, "OMGWTF YOU CHEAP BASTARD" Suddenly a competent commander appears. He built a vehicle factory and won the match for NF. He ordered everyone to grab a tank and just rush into teh turrets. The turrets went down REALLY fast. We lost the NW base and the rest was history
middle hills to BE barracks of duststorm is pretty much imo MG turret of course. I imagine ML is a little shorter but it's still quite a distance.