9 mine flipping

Discussion in 'Archive' started by Lithium, Dec 13, 2007.

Thread Status:
Not open for further replies.
  1. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    why are you even removing it in the first place?

    the solution to stopping griefing is NOT to change important or fun (and frequently both) features of the game.

    "due to the increase in number of greifing commanders, we decided to remove all commander maps from the game"

    ....I sure hope not


    griefing should and can be sorted out with bans and a global ban database.

    and face the fact: if people want to grief THEY WILL GRIEF. take away one toy and they'll find another. until we turn this into "turret wars!" where players can't do anything other than silently spectate, there are always going to be ways to grief. So instead of just messing around with the game, lets get some more admins and better systems for banning.
     
  2. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

    Messages:
    2,291
    Likes Received:
    0
    Trophy Points:
    0
    DON'T FORGET...

    Having fun in escort when a heavy tank with 3 phase drives over 8 mines in full speed and the mines get blown up exactly at the correct time causing the heavy tank fly over the bridge and drop into the water.

    NINE MINING IS FOR FUN TOO!!! (And don't forget 17 mining and 25 mining. :D )
     
  3. KILLX

    KILLX Banned

    Messages:
    4,357
    Likes Received:
    0
    Trophy Points:
    0
    uh, water on escort? pics or it didn't happen.
     
  4. ^Dee^

    ^Dee^ Former Super Moderator

    Messages:
    4,385
    Likes Received:
    6
    Trophy Points:
    0
    There's water off the cliff at the last flag.
     
  5. The Buttery Lobster

    The Buttery Lobster Drama Queen.

    Messages:
    2,587
    Likes Received:
    0
    Trophy Points:
    0
    Um, wait, serious idea that doesn't involve ripping off RA.


    What about making your OWN commander immune to the nine mine explosion, and that's IT- EVERYthing else functions as normal, but nine-mining your own commander does nothing? I know it will REALLY suck when your own commander needs rescued from some wierd water/flip situation, but at least it would prevent griefers, and I'd much rather have to lose to the occasional com accident then to the very commonplace griefer ass.

    Alternatively, and I like this scenario more then the above idea, what about making the com self-righting when flipped by friendly explosions... i don't even know if it would be possible to accomplish this without tons of code, or if it is even possible to determine whose explosion is whose, but that would prevent griefing AND allow for com rescue. (Well, normal flip griefing, not water griefing. That, you'll just have to avoid water.)

    The issue that arises from this is two-fold: first off, a self-righting com would look ridiculous, like a legless dog that manages to roll over onto it's back or something (or a turtle that manages to flip itself upright again, I guess would be a better example) and SECOND if enemy mines detonated friendly mines (they don't but they could), then if they did then that might confuse said 'explosion ff' detection which would screw up the self-righting issue.
     
    Last edited: Dec 17, 2007
  6. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    Did anyone read my post!? it still allows flips while making it impossible to grief with them.

    If enemy mines detonate first, FF doesn't apply because enemy mines detonated first making all mines in explosion radius explode using standard flip script. If a friendly mined up an enemy mine then they explode with FF script.

    Com tank should be less affected by mines flipping anyways, they are 2x as heavy as heavy right? 9 mine should probably just almost tip it over... anything more then that could flip.
     
  7. The Buttery Lobster

    The Buttery Lobster Drama Queen.

    Messages:
    2,587
    Likes Received:
    0
    Trophy Points:
    0
    lol! oops, sorry viroman, I guess I read yours, forgot about it, and then kinda subconsciously internalized it and decided it was my own idea. :o

    yeah.... what he said. Let's do that. Everybody wins-- no griefers, yet you still have the flip/save tools. I like his idea the best.


    man... I'm ripping off everyone in this thread...
     
    Last edited: Dec 17, 2007
  8. Avair

    Avair Member

    Messages:
    402
    Likes Received:
    0
    Trophy Points:
    0
    if 9 mining doesnt make tanks do hilarious sommersaults i dont think single mines will affect the tanks at all which will be boring ;O
     
  9. Lithium

    Lithium Member

    Messages:
    365
    Likes Received:
    0
    Trophy Points:
    0
    basically the jist of my post was: same damage, no crazy flips. So you could still ninja but not greif the com.

    but judging by these posts people like crazy flips
     
  10. Jcw87

    Jcw87 Member

    Messages:
    1,676
    Likes Received:
    0
    Trophy Points:
    0
    Just make friendly mines only push vehicles around if those vehicles are upside down. This will stop 9 mine griefing, still allow you to unflip the comm, and your 1k tank wont get flipped on cdr_canyon because someone on the other team charged into the mines you were crossing over...
     
  11. Lithium

    Lithium Member

    Messages:
    365
    Likes Received:
    0
    Trophy Points:
    0
    I agree with Jcw
     
  12. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    that would be wonderful... if it could be done.

    the push from a friendly mine and the decision to self right based on the center of mass of a vehicle depending on what position it lands are completely seperate. i mean, litterally miles away. Are you suggesting that the center of mass of the vehicle changes briefly if the commander experiences a friendly explosion? because that will surely produce some strange and buggy results.

    The only way around it I can imagine is that 10 seconds after a CV has recieved any kind of push larger than half of the mine going off, a force magically appears coming from one side of the top of the CV, large enough to flip the commander. 5 seconds after that another force appears from roof on the other side of the roof, to push try to flip it again. the force trying to flip it should be powerful enough to push it onto its side, and will do nothing if the commander is feet first on the ground. the only problem with this is that if a CV is already upside down, then the friendly team only needs to put a little explosion beside the CV and this mechanism (or any other put in place to self right a CV after it has recieved a push from a friendly vehicle) will trigger, self-righting the CV.

    I don't like it anyway.

    either way:

    1) i like the explosive force of mines
    2) i don't think this is a good idea, it's a lot of work.

    I'd rather see a better global ban list.
     
Thread Status:
Not open for further replies.

Share This Page