There needs to be some message or log that admins can see to check who 9-mines. This is nearly always a way to grief and get away with it & can ruin potentially good matches. Wouldn't even have to be all that detailed. Something along the lines of "NF/BE player PLAYER STEAM_0:1:23456789 detonated a/an #-mine." in chat or console. Maybe even something that will show up if an admin types 9log or something. NF Thatguy STEAM_0:1:59378586 8 mines @ tick 489 NF Eteor STEAM_0:0:584769 4 mines @ tick 895 BE Leol STEAM_1:1:960458697 8 mines @ tick 1127
good idea, but doesn't really help admin work. In a game like emp_escort_alt5 at least one admin is often doomed to watch BE not ninemining over the first gate, while 5 other people 9-mine against BE tanks.
I think the servers lag enough as is and adding crap like this would make it worse. Besides I think if you can 9mine without someone els seeing then the team needs to pay more attention to whats going on. It's not like bam 9mines. It takes a little while to drop all 9. If some one 9mines the cv it is cuz the com was not paying attention and the com should be held responsible for the loss.
The commander should pay attention to that red/blue arrow mixed with other red/blue arrows in his red/blue icon mess base while watching for blue/red objects to come into view of your other red/blue arrows and icon messes? And logging a message that gets wiped each map start by an event that already happens will be what really puts Empires though the ground with CPU usage? Really? It's rare for a player that takes demos to see a griefer placing the mines and even rarer for an admin to see it(I've only once or twice see an admin take action for a server-wide hear-say). This is just a tool to help admins find the players who say.. hate a map and just stealth grief. The logs could state the team it happened on as well helping sort out the rift-raft some what.
People on my team said someone griefed our base at the start of the map. The com recycled the starting ref leaving us like 80 res. Everyone kept complaining about him but FINNALY fsspaced him out and I jump in and see there is nothing I can do except recycle the starting barax to get enough res to place a ref. I tell everyone what im doing... then an admin shows up just as I polop down a ref and bans be from the viper server. all over hear say. sgt security unbans me later after getting the truth. The point is.... admins WILL take action on hear say before even getting the full story. Anyways... on a map like that... if there is an apc behind the lines its usually fairly obvious.
I have ran servers b4 and when you add things like this a miner glitch could keep it from deleting the history. Then you will have the server crashing. Or when maps go on for long times and the memory starts getting full. The servers already have a hard time handling empires as is. What I don't get is why 9mines even effect friendly vehicles. No other friendly fire is on so why mines ?
Its the force mate. Its part of everything. Make a ripple in the force and there is an equal and opposite effect. You see Explosions create compression waves that ripple out from point of origin. The further away from the point of origin the less the effect is pronounced although it is spread out over a greater area. If the explosion is deflected by an object say... the explosion happens over adamantium which seems to be just about what everything empires is made of, the explosion can be amplified in the reflected direction. The compression waves that would normally travel in a perfect spherical pattern(minus wind variations and if the object creating the explosion was traveling) would be deflected in a manner that causes more energy to be directed to an area then would have normally received. All the above states that thing go boom... if something near, it gets moved/hurt/destroyed. Since there is no FF except on yourself, object gets moved.
Don't attempt to use server performance as an excuse because you know nothing about the inner workings, and you shouldn't care about feasibility or processing costs, that's our job Also, 9 mine is a contrived "feature" that got left in because integrating it properly wasn't a requirement back then.
^ QFT. I remember BSID had a mine detonating program on their server where people can just let any amount of mines rip as long as they are near it. Shit was good.
Could this not be quite easily me made as a sourcemod plugin with a tiny bit of code support? Since it already logs all the chat and admin actions etc surely it wouldnt be hard to program a plugin to save "mine_destroyed" (or whatever you want to call it) to the logfile?
I know a lot more about the inner workings then most. I have looked at the empires code.....wow. It is very complexed and if the original coder was still coding everything then empires would work a lot better. Currant Empires is doing it wrong. Look at Gmod and what it is capable of. And no it is not cuz gmod has access to the source code. It is cuz the servers in Gmod use a better scripting. I wasn't using server performance as an excuse...Just stating that adding pointless tracking info would only be one more thing that could go wrong. The servers already are able to log everything and if the admins wanted to see who 9mined they could. They don't care
I fail to see how this would have any noticeable impact on server performance since there would be very little processing required (as far as im aware). Care to explain mcthugg? Also: "Look at Gmod and what it is capable of. And no it is not cuz gmod has access to the source code. It is cuz the servers in Gmod use a better scripting. " Umm, what?
Any time you add anything that logs stuff there is a chance of a glitch. Ether for piss poor coding or from a random steam update. It's a slim chance but why risk it for something like this that no one is going to pay attention to anyway. As for Gmod yes most of the things in gmod are cuz of lua scripts.
Gmod basically has pseudo engine access through lua, it's surprisingly powerful so you shouldn't really claim if someone does something in lua it'll work in empires, especially since gmod has awful prediction, it works well for stuff that's cool or singleplayer but in a competitive multiplayer environment it can't hold up.
no empty, if mcthugg says so then it is so. just dont ask him to help, he rather has a big mouth then does shit ...
Yes not everything would work in empires but a lot of things could. A few examples the ability to own vehicles you build,(able lock your vehicle) Random weather, aircraft, head lights on vehicles, ability to manually control turrets. The great thing about Lua is the mod within the mod. So basically all the random crap like 9mine tracking and most of the other things people keep asking for could be put in by the servers and not have to be a global Empires thing. As I have stated b4 It isn't my mod and I like it the way it is. So if by help you mean me scripting or coding. Then your right DO NOT ask me for help.