Again, slippery slope. Refineries should add resources together and taper down. First ref is 10/sec, 2nd is 8/sec, next is 6/sec, 4/sec etc.
This is probably the best way...tweak the values and make sure they tap out at at least half+ the first ref value - we don't want to completely make new refs useless, just make them not a big priority. Vess, an overdrive option probably won't help, imo. Some complication is good - like having the commander have more things to drop or help he can give troops or things he can deploy...but a snapshot res bomb isn't really something the defending team to cater for - you want everything to be able to be taken into a plan, a strategy, but if it's too complicated/random you can't account for it and it just becomes another "luck" element.
I agree with cappable resources nodes, instead of buildable refineries, one of the issues I see coming up the most would be two guys in a jeep just going around constantly recapping nodes that are unmanned or undefended. Wait that already happens now. But I like the idea of giving resource gathering responsibility to all players and not just engineers, since I too, have become pissed off by a Commander who won't give me a ref.
yea, well your biggest frustration in life is the misuse of the word "carbine". So I'm willing to look past your comments and wait for some discussion.
I like you're idea to adept the resource system of dow. would make people fight even fierce for ref points since every class would have a chance to capture and get a point. the tapering in contrast to that, would decrease the importance of additional resource points. If u want more wealthy/poor team balance, invent a second resource which is not bound to certain positions and tapered. Restricting resource flow in both ways also restricts the game and makes a team prize single resource nodes lower then their actual value which increases the more the own team has, because the other team gets more res per ref the less refs it has.
That is an excellent argument. So what if the res value of captured points stayed the same and the benefit of refinerys tapperd?
I somewhat agree with Vess here. What he said in first post, but without the turrets. Because I like slippery slope, and dislike games that trag out.
Yes to the title, no to the idea. I would suggest that refineries should upgrade, but it should be automatic and time based, hold a ref for a few minutes and it upgrades, it shouldn't provide more res, but I would suggest spawning ammo/health and some limited defence turrets on the model, as well as maybe sticking a flag in it to indicate that it's upgraded. Makes ref nodes in held territory into resupply and defended locations, might make players more inclined to protect them.
Make all empires more like dow. make bots which follow players, split up damage dealt to players between bots and player. Enable coms to reinforce and reequip bots.
Great fucking idea.. Can't believe it hasn't already been suggested and shot down millions of times already.