[2.6] VF texture pls?

Discussion in 'Non-code bugs' started by D.D.D. Destroyer, Jan 25, 2015.

  1. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Last edited: Jan 25, 2015
  2. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    too bad steam doesn't want to show me images?
     
  3. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    It loaded up for me just fine on my PC and on my phone, idk.
     
  4. w00kie

    w00kie Mustachioed Mexican

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    I can't see it either, but steam is wonky the last weeks when it comes to images anyway. Do you mind sending it over to imgur?
     
  5. Trainzack

    Trainzack Member

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    That's weird. I could see it earlier, but now I can't.
     
  6. w00kie

    w00kie Mustachioed Mexican

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    [​IMG]

    now it worked. 3 clicks later and it's on imgur.
     
  7. ImSpartacus

    ImSpartacus nerf spec plz

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    That website is so damn handy, eh? I just can't get over how stupidly streamlined it is.
     
  8. w00kie

    w00kie Mustachioed Mexican

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    I'm not even visting the side to upload there and get a direct link. Greenshot is an awesome tool
     
  9. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Just to get back to topic: That's not a texture, but a mesh issue.
     
  10. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    All my mapper eyes see is textures being misaligned.
     
  11. Z100000M

    Z100000M Vithered Weteran

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    Monthly reminder map texures shouldnt affect lightning of interiors of buildings but they do.
     
  12. LordDz_2

    LordDz_2 Strange things happens here

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    Different materials absorb light differently, so why shouldn't they?
     
  13. Lazybum

    Lazybum :D Staff Member Moderator

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    I think he means static shadows of maps are passing through the building, which is really weird looking.

    I have a feeling it was done like that because otherwise the inside of some buildings wouldn't have any light so it would be hard to see, so map lighting passes through the walls. It's was the easy efficient way of doing it I think. That's just my guess though.
     
  14. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    It's like this for all entities, not just buildings.
     
  15. flasche

    flasche Member Staff Member Moderator

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    while you can fix the OP issue by changing uv coordinates you cant do shit all about lighting because source. well, maybe you could, but with sources forward rendering architecture youd then bitch about low framerates and turn of shadows.
     
  16. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    I thought this was basically a gap in the floor and you could see the base through there. If it's not, my apologies. But still you would need to fix the UVs, nothing you can change here on the material to fix this.
     
  17. 101010

    101010 Member

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    Can we just get a new VF???
    It's been years of people not having issues with NF buildings.
    To tall, they look like crap, misaligned textures.
    We finally have some modelers that can do some decent work.
    Why not a new VF and Rax plz.
     
  18. Lazybum

    Lazybum :D Staff Member Moderator

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    You better not, I love the nf vf.
     
  19. ImSpartacus

    ImSpartacus nerf spec plz

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    I have a bit of a soft spot for it as well, though I wouldn't mind an interior cat walk that uses some of that wonderfully large interior and potentially offers roof access. Having shitheads parachute onto the safety of the roofs of nf buildings is no fun.
     
  20. 101010

    101010 Member

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    Also needs a safer place to build.
    As is 1 nuke pretty much kills everyone in the VF.
    Unlike BE where they are kind of safe inside.
     

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