[2.2] RC3 Playtest, Wednesday Oct 22, 4PM PST

Discussion in 'Archive' started by Kylegar, Oct 21, 2008.

  1. Kylegar

    Kylegar Specstax Rule

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    Yup

    Changelog:

    Fixed: Commander View exploit wherein commander can get stuck as commander and never be able to leave
    Fixed: Commander built turrets will no longer kill with ERRORNAME if a commander is not present
    Fixed: Grammatical Errors in research descriptions
    Fixed: Corrected Vehicle and Engine descriptions
    Fixed: Wrong text on flower menu
    Fixed: Motion blur values poped back up. This time I commited my code changes so a new client.dll build wont have the old values.
    Fixed: Grammatical corrections on Some skills, and other cleaning on skills.

    Added: Interburst delay on minus attack (whatever that means)
    Added: New sounds for the BE AR and Pistol2

    Vehicle Script Changes:
    NF vehicle steering changes
    - NF commander might turn a bit too slow but it fits the appearance of the vehicle
    - NF arty has problems with climbing hills backwards. Its debateable if a self-propelled artillery piece should be able to do so, could be changed for the future
    - NF heavy might turn too fast
    - NF jeep backwards torque fixed

    - BE vehicle steering changes
    - BE vehicle minor mass changes
    - vehicle engine changes, horsepower scaled due to mass increase
    - Given commander vehicles proper scripts, resulting in CV mass increase (harder to push around)
    - Increased torque for BE commander vehicle to compensate for mass increase and allow backwards-hill-climbing again (problem due to OB port)
    - BE Artillery tank with 3phase still prone to spin out, no solution imminent (besides lowering the insanely fast max speed for an artillery piece)
     
    Last edited: Oct 22, 2008
  2. DrummerX

    DrummerX Empires Tyrant

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    should be there
     
  3. -Mayama-

    -Mayama- MANLY MAN BITCH

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    thats like deep in the night for us european testers?
     
  4. Empty

    Empty Member

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    woot for thursday mornings.
     
  5. Drag

    Drag Member

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    Won't be there.
     
  6. Trickster

    Trickster Retired Developer

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    Hmm, seeing as I wake up at 2 in the morning anyway to go to Spain, I'll be there.
     
  7. Lollum

    Lollum Tester++

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    Yeah, and that's why I wont be there.
     
  8. LordDz

    LordDz Capitan Rainbow Flowers

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    If Mayama can't be there, so can't I..

    I'm totally free on Saturday thought.
     
  9. TrItOn

    TrItOn Member

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    playtest

    Should be there. Have to work that morning. Probably off by then.
     
  10. petemyster

    petemyster Member

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    i'll be sleeping, :D

    i could do it on thursday though seeing i have no school on friday XD
     
  11. -Mayama-

    -Mayama- MANLY MAN BITCH

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    hmm maybee, my first reading on thursday is at 1 pm, so maybee...
     
  12. theotherjms

    theotherjms Developer

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    I can't be there either.
    What are you studying Mayama, that you don't have lectures in the morning in the first semester?
     
  13. Kylegar

    Kylegar Specstax Rule

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    Check the testers group page, the event is schedualed
     
  14. -Mayama-

    -Mayama- MANLY MAN BITCH

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    communication design, our semester is devided into 4 groups and my
    group is the only one with almost no lectures in the morning ^^
     
  15. Kylegar

    Kylegar Specstax Rule

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    the only lecture I have in the morning is at 10 AM on mon wen fri, so I get to sleep in most days :D
     
  16. Trickster

    Trickster Retired Developer

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    You're all dicks. I have to wake up at 6:45 AM mon-fri.
     
  17. Deiform

    Deiform Member

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    I get Wednesdays off!

    Too many of my lectures are in the morning though.
     
  18. Brutos

    Brutos Administrator Staff Member Moderator

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    Me too :(
     
  19. ScardyBob

    ScardyBob Member

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    Are we going to test anything specific, or is it just general gameplay?
     
  20. theotherjms

    theotherjms Developer

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    5:25 over here.
     

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