Arklansman: Are my specs any good for this? I honestly don't know, my mapping knowledge is very basic, and generally ends at the hammer grid. As a side note, its a dual core P4, meaning one core is physical, one core is logical, so not TRUE dual core. Am I missing any specs that affect compiling times?
You've got a HyperThreading CPU Jessiah, they're not called dual core :p Just let it run for a night and if it's not done (or at least close to done) in the morning, better leave that map for someone else :p
I'm partially lost. First: BumGravy, when you say haxed compiler, what do you mean? Second: Where are instructions for doing this? SVN? Finally: Do I use this 'Batch Compiler' from NemsTools, or hammer?
Haxed compiler information: http://forums.facepunchstudios.com/showthread.php?t=409671 Im not sure if the download link on that page still works but Ive posted a mirror somewhere else in this thread I think. I don't udnerstand what the big fuss with compiling Empires maps is about because this compiler bitches the compile times. People have said to me their maps take hours and hours to compile, I point them towards this handy program and they report slashed compile times (emp_forest took simon 30 mins instead of 5-6 hours he was doing it previously) and with no sideeffects other than increased map performance.
Yeah, ALWAYS use the haxed bsp-compiler + batch-compiler. With Valve's compilers and hammer, I couldn't compile Mayama's map in 12 hours (aborted), but with the haxed bsp-compiler + batch-compiler, it took only 20 minutes.
It creates larger visleaves, which in turn would easily cause performance issues unless you properly optimise the map, and it might create problems regardless. And it doesn't automatically update with newer versions of the standard program.
I'm talking about having to compile immediately after a compile tool update by VALVe. Sure, it won't happen much, but it can cause problems if it happens at the wrong time.
This is a topic for people who want to compile official maps for the next release. I don't care a lot about what you use for your own maps.
Use Batch Compiler, instructions are at the bottom of the page in this forum, or at the top of the next page.
No, the guide is already here: http://forums.empiresmod.com/showthread.php?t=6482 The maps are located in the EmpiresTest directory, when you're told to compile a certain map you will need to take the vmf in question and tell Batch compiler to compile that map.
So if the readme asks for -Compile with -StaticPropPolys advanced option in vrad Does that mean to use the staticproplighting batch config or do something else?
If you want to compile something, don't waste your time on Crossroads (I compiled it tonight). And the guys in irc told me that the second build preset is that static thing.