[2.2] Map compiling

Discussion in 'Archive' started by arklansman, Jul 28, 2008.

  1. Jessiah

    Jessiah Member

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    Arklansman: Are my specs any good for this? I honestly don't know, my mapping knowledge is very basic, and generally ends at the hammer grid. As a side note, its a dual core P4, meaning one core is physical, one core is logical, so not TRUE dual core. Am I missing any specs that affect compiling times?
     
  2. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    You've got a HyperThreading CPU Jessiah, they're not called dual core :p

    Just let it run for a night and if it's not done (or at least close to done) in the morning, better leave that map for someone else :p
     
  3. Jessiah

    Jessiah Member

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    I'm partially lost.

    First: BumGravy, when you say haxed compiler, what do you mean?

    Second: Where are instructions for doing this? SVN?

    Finally: Do I use this 'Batch Compiler' from NemsTools, or hammer?
     
  4. BumGravy

    BumGravy Member

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    Haxed compiler information: http://forums.facepunchstudios.com/showthread.php?t=409671

    Im not sure if the download link on that page still works but Ive posted a mirror somewhere else in this thread I think. I don't udnerstand what the big fuss with compiling Empires maps is about because this compiler bitches the compile times. People have said to me their maps take hours and hours to compile, I point them towards this handy program and they report slashed compile times (emp_forest took simon 30 mins instead of 5-6 hours he was doing it previously) and with no sideeffects other than increased map performance.
     
  5. Lollum

    Lollum Tester++

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    Yeah, ALWAYS use the haxed bsp-compiler + batch-compiler. With Valve's compilers and hammer, I couldn't compile Mayama's map in 12 hours (aborted), but with the haxed bsp-compiler + batch-compiler, it took only 20 minutes.
     
  6. arklansman

    arklansman Member

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    Don't use the haxed bsp.
     
  7. -Mayama-

    -Mayama- MANLY MAN BITCH

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    WHY?...
     
  8. Solokiller

    Solokiller Member

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    It creates larger visleaves, which in turn would easily cause performance issues unless you properly optimise the map, and it might create problems regardless. And it doesn't automatically update with newer versions of the standard program.
     
  9. Brutos

    Brutos Administrator Staff Member Moderator

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    It was updated to the orangebox version of the tools. (read the website)
     
  10. Solokiller

    Solokiller Member

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    I'm talking about having to compile immediately after a compile tool update by VALVe. Sure, it won't happen much, but it can cause problems if it happens at the wrong time.
     
  11. MOOtant

    MOOtant Member

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    This is a topic for people who want to compile official maps for the next release. I don't care a lot about what you use for your own maps.
     
  12. Sonata Arctica

    Sonata Arctica Member

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    Still need someone?

    Specs: Vista 64-bit/XP 32-Bit, stock Intel Q6600 (Quad-Core @ 2.4GHz) , 4GB RAM.
     
  13. MOOtant

    MOOtant Member

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    Yes, join IRC and talk with Solokiller.
     
  14. Jessiah

    Jessiah Member

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    Since no one answered my questions past the hacked compiler files, I'm just assuming I'm not needed :|
     
  15. Solokiller

    Solokiller Member

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    Use Batch Compiler, instructions are at the bottom of the page in this forum, or at the top of the next page.
     
  16. Jessiah

    Jessiah Member

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    To make sure I understand then: they are to be posted soon?
     
  17. Solokiller

    Solokiller Member

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    No, the guide is already here: http://forums.empiresmod.com/showthread.php?t=6482
    The maps are located in the EmpiresTest directory, when you're told to compile a certain map you will need to take the vmf in question and tell Batch compiler to compile that map.
     
  18. Jessiah

    Jessiah Member

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    Oh, ok, sorry for my inability to read, lol :|
     
  19. pixelized

    pixelized Member

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    So if the readme asks for -Compile with -StaticPropPolys advanced option in vrad

    Does that mean to use the staticproplighting batch config or do something else?
     
  20. Brutos

    Brutos Administrator Staff Member Moderator

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    If you want to compile something, don't waste your time on Crossroads (I compiled it tonight).

    And the guys in irc told me that the second build preset is that static thing.
     

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