1.06

Discussion in 'General' started by DonMegel, May 14, 2006.

  1. DonMegel

    DonMegel Member

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  2. Artemas Ward

    Artemas Ward Member

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    hahahaaaa.

    Anyways, blimps?
     
  3. Krenzo

    Krenzo Administrator

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    Arrrrrgggghhhhhhhhh
     
  4. Artemas Ward

    Artemas Ward Member

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    Sorry........






    so, no blimps then?
     
    Last edited: May 14, 2006
  5. DonMegel

    DonMegel Member

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    But Ive already modeled the blimps!
     
  6. Stu

    Stu BehälterGott

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    ahahaha! Blimps please, then I can die happy.
     
  7. duke

    duke Former Developer (BE Creator)

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    all vehicles should be pink to take out an unfair advantage
     
  8. Jkun

    Jkun Ban Hammer Manor Ruler

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    http://www.skippyslist.com/skippylist.html

    I demand this be implemented in 1.06. I assume you'll agree. The Brenodi-bot will not be denied!
     
  9. nuke

    nuke Member

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    Give us a choose to auto-reload or not

    I hate having to do it myself
     
  10. Stu

    Stu BehälterGott

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  11. Krenzo

    Krenzo Administrator

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    Tell me if load times are any faster. I put in the "Soundcache" that some people were saying could improve load times.
     
  12. Tokenekie

    Tokenekie Member

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    Vehicle Self Damage Issue

    Well since in 1.05, vehicles now can hurt themselves, I find it kinda hard to use nukes now since it has such a huge blast radius. There pretty much no way a person can keep himself from being blasted away by his own nuke.
     
  13. Stu

    Stu BehälterGott

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    The new map is definately my new favorite.
     
  14. Krenzo

    Krenzo Administrator

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    Is it? I played it for a bit with a decent number of people, and it seemed to quickly turn into a stalemate when you let engineers fortify the center with turrets. It definitely will need some modifications.
     
  15. Silk

    Silk Mapper

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    Krenzo, I do think load times are faster, but I have to admit I've only played twice. And on this time of the day, Internet traffic is low here, so that might not be totally accurate.
    Still I THINK load times are faster, especially at the end (were it used to hang and hang and hang and hang and hang and hang and hang and hang ...






    .... and hang and hang and hang)
     
  16. theBlind

    theBlind Member

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    I played the new map once and a lot of engies tried to fortify mid. They never succeeded, though - constant grenade spamming killed anything immobile in the area - cameras, players, turrets - you name it.
    That turned the game from trretwars to infantrywars. An infantrywar our team decided for us once we started to revive everybody. We were then able to push the enemy out of their positions meter by meter.

    All in all, the map is good already. If you ask me, I'd say let's see what will become of it once people learn it better and decide then what to change.
     
  17. Grizzly

    Grizzly BEAR SIZED DOORS

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    it sure dose, but it's tons and tons of fun

    needs a few more levels like accesibly buildings that you can walk further in, some rooftops to shoot down from etc to be really really cool imho
     
  18. Stu

    Stu BehälterGott

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    And make the ladders climbable. :P
     
  19. Jn.

    Jn. Member

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    For 1.06. Take the rifle away from the scout :P
     
  20. ^Dee^

    ^Dee^ Former Super Moderator

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    Red = Important
    Blue = Most wanted changes

    Fixes:

    - Spawn points on district
    - Getting stuck in roofs (district, NF armoury etc.)
    - Hitboxes

    - Commander losing unit selection when viewing an area a great distance from the selected units
    - Being able to build single wall sections with no money reduction

    Modifications:

    - Commanders able to recycle walls.
    - Auto reload on/off option

    - REMOVE KNOCKBACK ENTIRELY
    - Remove scout one shot kill ability OR significantly reduce the range at which this is capable
    - ML turrets require a "Lock on" time before firing
    - ML missiles don't track outside of their lock on range

    - Reduce standing recoil
    - Remove spread per shot on NF heavy rifle and make it recoil based

    Maps:

    - District

    -- Raise the skybox so mortars can fire over them
    -- More side routes
    -- More enterable buildings

    -- Ladders that work

    - Escprt

    -- Add roofs to spawns
    -- APC view too high for escort tunnels

    - Badlands

    -- Increase tickets to be on par with other maps

    - Crossroads

    -- Fix ramps, when destroyed, leaving an impassible bump
    -- Ability to raise or lower constructed ramps

    Misc.

    - Performance/optimization increase across all maps
     

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