http://www.skippyslist.com/skippylist.html I demand this be implemented in 1.06. I assume you'll agree. The Brenodi-bot will not be denied!
Tell me if load times are any faster. I put in the "Soundcache" that some people were saying could improve load times.
Vehicle Self Damage Issue Well since in 1.05, vehicles now can hurt themselves, I find it kinda hard to use nukes now since it has such a huge blast radius. There pretty much no way a person can keep himself from being blasted away by his own nuke.
Is it? I played it for a bit with a decent number of people, and it seemed to quickly turn into a stalemate when you let engineers fortify the center with turrets. It definitely will need some modifications.
Krenzo, I do think load times are faster, but I have to admit I've only played twice. And on this time of the day, Internet traffic is low here, so that might not be totally accurate. Still I THINK load times are faster, especially at the end (were it used to hang and hang and hang and hang and hang and hang and hang and hang ... .... and hang and hang and hang)
I played the new map once and a lot of engies tried to fortify mid. They never succeeded, though - constant grenade spamming killed anything immobile in the area - cameras, players, turrets - you name it. That turned the game from trretwars to infantrywars. An infantrywar our team decided for us once we started to revive everybody. We were then able to push the enemy out of their positions meter by meter. All in all, the map is good already. If you ask me, I'd say let's see what will become of it once people learn it better and decide then what to change.
it sure dose, but it's tons and tons of fun needs a few more levels like accesibly buildings that you can walk further in, some rooftops to shoot down from etc to be really really cool imho
Red = Important Blue = Most wanted changes Fixes: - Spawn points on district - Getting stuck in roofs (district, NF armoury etc.) - Hitboxes - Commander losing unit selection when viewing an area a great distance from the selected units - Being able to build single wall sections with no money reduction Modifications: - Commanders able to recycle walls. - Auto reload on/off option - REMOVE KNOCKBACK ENTIRELY - Remove scout one shot kill ability OR significantly reduce the range at which this is capable - ML turrets require a "Lock on" time before firing - ML missiles don't track outside of their lock on range - Reduce standing recoil - Remove spread per shot on NF heavy rifle and make it recoil based Maps: - District -- Raise the skybox so mortars can fire over them -- More side routes -- More enterable buildings -- Ladders that work - Escprt -- Add roofs to spawns -- APC view too high for escort tunnels - Badlands -- Increase tickets to be on par with other maps - Crossroads -- Fix ramps, when destroyed, leaving an impassible bump -- Ability to raise or lower constructed ramps Misc. - Performance/optimization increase across all maps