The version is technically 2.11.x so we shouldn't overlap with previous versions because we have a minor version number. I feel like the leap to...
The test on October 1st is being changed to test 2.11.0 instead. There will be more to test for that version. Various map placeables, check...
Bugfixes A fix to hopefully address the "Enemy Too Near" bug when attempting to place buildings. Non-code changes Darker UI in general New...
This feature isnt lost. Code still exists but is unfinished/tested. Never tested it so I dont know what state its in. (Whether it works after...
Generally keys aren't unbound through the current system; they're overridden by another control set. I think a single additional control set will...
This doesnt seem like a difficult thing to add. Though it would mostly go unused by the majority of players. Should be able to add a hardcoded...
Not a bug, they were introduced with the intention of being slower. To be clear, I'm not saying I agree that they should be slower; I'm just...
Thanks for sharing this, I've just bought it. I'm just going through the steps to acquire all the DLC too :] Games very good;I enjoyed it on PS4,...
[IMG]
Yes actually, I had hoped we could separate game issues from community issues; but still a lot of good feedback here. This is a big one for me,...
What are some of the things that annoy you most about Empires? It has always bugged me that the commander doesn't have enough control to perform...
Just to revisit this, the real issue that you've posted here is that these crates are only visible on lower settings. People playing on higher...
Some vets would get a lot worse at the game if sv_pure was fixed. I remember back in the day people would change the player shader to...
This is already on the issue tracker, along with the NF refinery. It'll get fixed eventually.
Currently they're set like so: Red (0 income) - Green (10 income) - White (28+ income) No income - High income - Extremely high income. Ideally...
It uses textures in the folder: "materials\Keef\mitmaptest" I think it uses "mapedgegreengrid.vtf", my guess would be that the issue is with that...
This texture is the green grid that appears when you are approaching the sky box on certain maps, it works using mipmap levels to fade in. If it...
[IMG] [IMG]I missed this map so I went through my old files to try and bring it back. Unfortunately I only had a BSP for the alpha version so its...
I didn't want to clutter/derail what the other guys have going on in the other threads so thought I'd make my own. I've been inactive for a while...
Separate names with a comma.