The change means 3-phase and gas have the same horse power has fission engine. The previous 2000 is actually what Standard Engine has and it was...
Where's the fix for squadleader.cfg not executing?
The problem is melee's rate of fire which is a direct result of bad hit detection. Fix hit detection (yeah right...) and then you can have a melee...
Seriously this might be one of the stupidest changes, especially for artillery. I tried using artillery recently, every time I had to exit the...
I actually remember being able to see the "dead icon" from the Commander view when I had revive a while ago. My guess is either it was changed or...
Vehicle MGs were nerfed a few versions ago following the addition of client prediction. Turns out they were nerfed too much and this patch was...
I'd keep my options open, some mappers might want to use models that tanks can drive over or close to.
It would be nice to at least have the option for friendly fire.
Yeah I'm with you there, that's a deal breaker.
I can't speak for Duke but from what I've read of the design document aircrafts won't be in the first version of the game, so you shouldn't have...
600x600: https://wiki.empiresmod.com/File:Nf_logo.jpg
Make an official set of Generic Minimap Icons to be used by mappers to highlight points of interest and give additional informations, such as...
By the way, here is an error that happens whenever you manually change map (and in some other cases). L 09/22/2017 - 16:13:18: [SM] Exception...
Is no longer executing when you become squadleader.
No, server.cfg executes right after the map is loaded. I guess you could call on game start. I want something that executes when the commander...
startofround.cfg endofround.cfg removes the need for plugins to do things like alltalk at the end of the round.
Because you changed the shells, artillery feedback is no longer working for cannons and mortar shells. [MEDIA]
still not fixed...
It would be really great if we had an "official" map voting plugin. Cyberkiller's so far is the best choice and I have some ideas for it but we'd...
And don't forget to make a design guide for mapping, you don't want to end up with half the maps being unplayable like Empires.
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