If you asshats crash on urbanchaos i'm going to kill you, kapish? but yeah, please tell me what grafics card you have if you do so, and where you crashed apart from that, YARRGG! EMPIRES SUKS! ZOMG!
I got this error message: Seriously, I'm downloading now. Shame I won't be able to run my own maps on it yet
The server crashed on urbanchaos when changing maps. The memory dump said it crashed when removing entities.
OMG IT WAS RELEASED D:! AND I JUST STARTED MOVING OUT!!! -=(!! I'am sad, yet happy. I say we make a sacrifice of ACSII boobies for Krenzo. -=D, and gifts to the dev members. such as new cars. Anyways great job to hear this, ^_^
Woo cool! wow, it's only been like 15 hours and there's already loads of discussion about this, this is cool :p
And the best: we could play with teh almighty Krenzo :D! 1.08 feels nearly like a remake of 1.071 =]!
Damn and Im stuck at work and have a date tonight. Evil timing.:p Any one willing to post some pics of the new maps?
I loved the maps, models and sounds, and so on. However, I think weapon balance has been RAPED. Scout rifles are COMPLETELY useless, you can't kill anything with them, and sabotage isn't all that good when it can be fixed so easily, so the scout class is pretty much useless right now. Assault rifles and the new sights are awesome, but it's kind of annoying that zooming in slows you down, too clumsy. Your accuracy should simply go apeshit instead of your movement getting magically slowed down. Or then it should be a lot faster to switch the mode. Then we get to grenadiers. Combined with the increased RPG damage and the fact that turrets still turn slowly, it's almost impossible to beat a single grenadier with a tank, if he's close enough. It's simply not possible to aim the turret at him before he blows you up. Make turret turning client-side, please. Tanks still feel a little weak against each other. The end result of a tank duel should depend more on manouvering the tanks, surprising the enemy, and getting a few good hits that blow him away, instead on which combatant's cannon more quickly fires the gazillion of shells required to kill the enemy tank.
Grenadiers have very big rpg damage so they can take whole barracks in 10 shots (whatever the value is it's higher than in 1.07) Solo: few = 1
yeah i don't get why the mortar / rocket laucher were modified at all, they seemed really good in 1.071
The mortar is extremely powerful, and the opposite goes for the scout rifle. The mortar was perfect in 1.07, and the scout needs a bit of a damage increase, since it has such a long refire rate.
Dammit! Of all the time my PC couldn't have picked the worst time to shit the bed... Thankfully the new parts are on already order from NewEgg and should arrive within a couple of days: Intel Core 2 Duo E6600 2.4GHz CPU Gigabyte GA-965P-DS3 Mobo Mushkin 2GB PC2 6400 DDR2-800 RAM Saphire Radeon X1950XT 512MB PCI-E Vid Card Samsung 500GB SATA HD and a 750W PSU to power them all. Hopefully I'll be able to join the testing before the 1.08 final is released.
I'm happy, regardless of my random crashes. I got a scout rifle kill, therefore I am made of win. Oh the nerfness :D