Yo sup bros n sister's (mainly bros) It's time for infiltration to start again. Nyomagurd. Anywoot, post here if you're in and post what locale you'd like to see riddled with blood and corpses. Weapons Facility Base Rules: Infils behave as normal. (1 collective kill) Base crew behave as normal. No Commander. No special changes. Clues will be in story posts. Roles: 3 Technicians 3 Infiltrators 1 Rogue Rifleman Technicians get a random prototype each night, one of 3. One prototype grants the scouts abilities for the night, one prototype grants the engineers abilities for the night and the last grants the riflemans abilities for the night, the prototypes MUST be given to another player during the day (via a standard target pm to me) then I'll inform that player at nights beginning they got the prototype and they must send a target. Rogue riflemen are riflemen who only win when all other players are dead. Frontline Base Base Rules: Infils behave as normal. (one collective kill) Base crew behave as normal. Commander vote at start. No clues. Roles: 1 Scout 1 Engineer 2 Veterans 3 Sergeants 3-4 Infils Scouts and rofls behave as usual. Veterans come in pairs and are base aligned, when one veteran dies the other becomes for all intents and purposes a rifleman. Sergeants know another players role on day one and are otherwise normal players. Tank Factory Base Rules: Infils behave as normal. (1 kill total) Base crew behave as normal. No Commander. No special changes. Clues will be in story posts. Roles: 3-4 Infiltrators 2 Engineers 2 Grenadiers 1 Tank Pilots Engineers revive people as usual. Grenadiers kill themselves and the person that targets them if they are targeted by any player. The person targeting them can be saved by an engineer however. Tank Pilots submit a silent vote by PM each day in addition to their usual one, which is tallied at the vote end but not attributed to anyone.
and yes I know I reused 2 locations sorry but god dammit I couldn't think of any new locations just yet. Also a side note on last round, It wasn't actually going to be a 3way clusterfuck with empty ruining the ending, it was originally going to be standard infiltration but with a secret zombies faction that would slowly take over the players. Unfortunately due to the nature of infections spreading exponentially (and since you guys would be utterly clueless for probably 2 days) I had to toss the idea. Which is a real shame, but sadly there didn't seem to be a way to have it balanced without you guys having to kill the zombie master on night one.
Oh and I was thinking about a kind of points system where you'd get points for good play (basically anyone who did cool stuff I'd give points to at round end, and bonus points for winning etc.) I was thinking an ingame shop where you could buy stuff now and then but I'm not sure if it'll make the game a bit unfair. I'd like to hear your ideas/criticisms on such a system. Or perhaps I should make points simply a scoreboard of who is boss?
id rather have a people factory setting. but tank factory is fine. points would be nice, but they shouldn't matter towards the game (maybe keep them private too?)
Won't be playing. Tired of being the murderer all the time (both here and elsewhere). Besides, after the last game, i'm sure it would be better for people to vote me out first round. I miss metal smith.
I'm in and vote tank factory. A scoreboard sounds nice to me, but items would need to be cosmetic or people will complain. EDIT: I mean items from the item shop of course. Like a ribbon/hat/other random addon on the body to customise the character. Or a modified pistol (design-wise of course, not damage-wise).
I'm gonna give you kawaii... I vote the Weapons Facility. (Another round to test one of Empty's Betas )