lol seeing that screenshot i dont think this is gonna work not only the missing modifier stack it stretched the smoothed sphere and rotated the fans (no clue why) and it doesnt even import smoothing groups
I don't really remember how 3DS does things tbh, but Blender is rather particular about global and local locations and rotations etc. I suspect that's whats going on. As for smoothing groups, I think it does it in another way, and the I/O script doesn't seem to recognize it.
I didn't have this problem, its probably just blender as Rappemong0 says. However, Maya doesn't have a modifier stack though, it's node based. And this is all the info in the scene: http://i.imgur.com/oYJ2D.png
He says he can't understand what that graph represents and prefers stuff he already knows. Anyway what the fuck are you people doing posting squeezed spheres in here?
its just an awesome example how blender and .3ds dont use smoothing groups xP its just one turbosmooth iteration and it looked ok in 3ds max at that time i still thought .3ds keeps the modifier stack
I really would like to know how maya works cause of the less glitchy materials and the easy corner smoothing but im far to lazy to learn another modeling programm. EDIT: Why the fuck did you guys teselate the model? Its far easier to model with quads than with tris. D: Save it in *.obj it keeps smoothing groups.
Yeh, can we start over from the beginning and do OBJ's? It's friendlier to other programs And no turbo smooth or smooth proxies or whatever, just make the low poly topology be able to smooth properly.
first: it was in quads, not tris (the damn export or import fucks it up that way) second: i wanted to keep the modifier stack (as i now said the third time) i didnt know that neither blender nor maya had such a feature
Don't you have more productive things to do like finishing up the tank, and lets not forget the Northern Faction Aircraft Factory.
dont look at me it was all fine when i exported in .3ds all my imports from .3ds are fine too only tris i get is from importing from .smd no i dont have better things to do cause this is a little fun thing that took me 5 minutes while a session on a real model takes multiple hours usually just to mention: i dont post every poly i place on a model with a pic, so dont think im not working on it at all
I continued with my file, Firewarrior's was a pain to work with. Added a wing thingy on the back: http://raegquit.com/dizzyone/dump/blimp/
thats how it comes in: -flipped normals on the body -body got no caps -all edges from cap to cap are tripled //1 and why is there a 700+ tris sphere at the point of origin? o_O //2 this is a real pain to work with; everytime i reduce edges on these objects, the normals break somehow (and its way too small for a blimp, but thats not a prob)