2.26 released

Discussion in 'News' started by MOOtant, Sep 25, 2010.

  1. MOOtant

    MOOtant Member

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    http://dl.dropbox.com/u/6615362/empires/empires_client_226.exe
    http://dl.dropbox.com/u/6615362/empires/empires_server_226.zip

    FAQ:

    1. What do I need to install it
    - 2.25 full installer and 2.25b patch must be installed before installing 2.26. Full 2.26 installer will be released later.

    2. Does Lua work
    - Lua has been disabled on Linux for now.

    Changelog since 2.25b:

    Empires v.26 RC3
    September 25, 2010

    ---------------------
    Empires 2.26 RC3 Changes

    Added:

    Removed:

    Modified:
    + Scaled physics push for tanks driving out of vehicle factory to behave properly with different tickrates.
    + Allow building artillery tank with 2 small artillery cannons.
    + Changed vehicle cooling skill bonus from 25% to 15%.

    Fixed:
    + Seismic grenade was always doing 100 additional damage.
    + Fixed wrong ironsight accuracy modifiers.


    Empires v2.26 RC2
    September 24, 2010

    ---------------------
    Empires 2.26 RC2 Changes

    Modified:
    + Scouts with radar stealth are not visible on minimap.
    + Scouts are not visible on minimap when hiding.

    Fixed:
    + BE not seeing BE buildings.
    + Building damage resists parsed improperly were set to 0.
    + Updated vehicle presets to match modified armors.


    Empires v2.26 RC1
    September 23, 2010

    ---------------------
    Empires 2.26 RC1 Changes

    Balancing Changes:
    + Wages:
    x. Doing actions gains players "wage"
    x. Wage is a players personal res pool
    x. Wage is taken before team res while building a tank
    + CV Engines Heat Output At Idle 1>0|Heat Output At Max 2>4

    + Increased heat of all mgs:
    X. std mg 0.1>1
    X. bio mg 0.5>1.5
    X. 50 MG 0.2>0.8
    X. 50 HMG 0.2>0.8
    X. DU MG 0.5>1.5
    X. DU HMG 0.75>1.7
    X. Chaingun 0.3>0.35
    X. chain med 0.5>0.6
    X. HE MG 1>3.5
    X. Plasma MG untouched

    + HIT:Force increased to 100,000
    + Ranged Cannon: Damage 70 > 60 |Heat 14 > 11| Cycle time 1.5 > 2.0
    + Plasma Cannon: Damage 30 > 55 |Heat 26 > 20| Heat to target 20 > 10
    + Homing ML: Damage 70 > 75
    + Upgraded Homing ML: Damage 85 > 90
    + Salvo Homing ML: Damage 40 > 43
    + Bio MG DoT Reduced by 1 per interval (6>5, functional DoT 90>75)

    + Absorbant: HP from 55->60| speed to damage from -0.0075 to -0.008
    + Reactive:Damage modifier from 0.9 to 0.8|hp from 70 to 65

    + Changed repair values for all vehicles(except CVs)
    X. repair station hull repair from 25 to 15
    X. Engineer hull repair from 1 to 2
    X. repair station armor repair from .25 to 1
    X. Engineer armor repair from .1 to .05

    + Improved Detonation Compounds: time 90 to 30
    + Explosive Shells: Time 60 to 120
    + lvl 2 turrets 90 sec > 45 sec
    + lvl 3 turrets 120 sec> 90 sec
    + regen armor 150 sec > 90 sec
    + reactive armor 120 sec > 90 sec

    + NF JEEP: increased cost by 5 (55->60)

    + BE pistol2: Reduced falloff to 400(from 600) Reduced damage to 14(from 19). Removed burst
    + Gren: Mine start ammo : From 5 to 4
    + Scout: Smg2 ammo from 60 to 80 | Starting Smg2 ammo from 20 to 40

    +All buildings resists to mines to 0.9 (except engi camera/radar, walls and AF)

    + Infantry resists:
    X. Scout|Mortar resist 0.1>0 Mine resist 0.10>0.11
    X. Rifle|Mortar resist 0>0.05 Mine resist 0.30>0.11
    X. Gren |Mortar resist unchanged Mine resist 0.15>0.11
    X. Engi |Mortar resist 0.1>0 Mine resist unchanged

    +Ticket Bleed of 1 per 60 seconds after a team loses all spawn points.

    + Vehicle skills (speed, damage, cooling and armor) give 25% boost by default.
    + Rifleman infantry damage skill gives 25% boost by default.

    Added:
    + Support for empires entities to fade and have choices like parenting and have dynamic shadows etc.
    + FGD with the correct vehicle spawner names and chassis (and number system)
    + More Lua bindings and examples. Commands to run Lua code are slua_file and slua_string.
    + Lua support for advanced research conditions (multiple prereqs, forks, etc)
    + Coordinates in the voice status, changed position to not be obstructed by other gui elements.
    + Slow ticket bleed if team has no spawn points (to trigger sudden death). emp_sv_norax_penalty_interval, default is 60.
    + Promote to lead button for squads.
    + Color coded vehicle count. Green means unrestricted vehicle factory.
    + Client-side server bans. Malicious servers are manually added to it by developers.
    + Metric/imperial option for speedometer
    + Check for emp_info_params while starting the server. Should give proper error message.
    + Show max vehicles on GUI
    + Made rank points and titles scriptable.
    + Support for ML impact particles
    + Support for GL explosion particles

    Removed:
    + Chassis-specific armors.
    + Bits of Steamworks API.
    + Attack orders. Functionality replaced by visibilty of enemy units on minimap.

    Modified
    + Removed reloading of clips for vehicle weapons. Vehicle weapons have infinite amount of clips.
    + Switched to LuaJIT.
    + emp_sv_debug_instant_build is not a cheat.
    + Minimum spawn protection changed to 3s.
    + Removed AllocTempVector to check if it improves performance (potentially less locking).
    + 2nd skill gets activated after getting 10 rank points.
    + Empty's Particle Patch 1
    + The detail overlay on canyon cliffs.
    + The detail overlay on the canyon rock models.

    Fixed:
    + Crash in vehicle spawner.
    + Weapon X and Y kick were using same random stream.
    + Grenade launcher particles.
    + Double damage from hitting turret.
    + Server checks for semiautomatic weapon. Fixes exploit.
    + Duplicate network variables for grenades.
    + Prediction errors related to stamina.
    + Vehicle spawner not ignoring research when specified.
    + Slow weapon lookup from scripts.
    + Prediction error related to zoom not being run on client.
    + Player collisions with teammates.
    + Bots not respawning.
    + Melee not triggering lag compensation.
    + Hilltop texture in canyon
    + GL nuke particles.
     
  2. Ikalx

    Ikalx Member

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    This is not just RC3 but a public (insofar as the forum is public) release?
     
  3. Dubee

    Dubee Grapehead

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    hopefully we get some servers that actually fucking use this
     
  4. DrummerX

    DrummerX Empires Tyrant

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    you'll be lucky to get Viper and maybe one other, but most people have given up on this mod, including myself.
     
  5. Ikalx

    Ikalx Member

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    Y dat?

    Updates seem to suggest it's still going on ;)
     
  6. Guns and Wham-O

    Guns and Wham-O Banned

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    I'm sort of tired of things being watered down and taken out. Instead of killing
    physics because it was good in 2.24, why not improve chemistry? Absorbant armor would be a good start, make it more resitant to range canon (2nd fastest) and bring back the reflective armor angle deflection to physics.

    Range cannon is now almost what "improved standard" canon used to be. Each new relsase gets more and more stuff removed from it. 2.25 started the decline, 2.26 is the apocalypse for empires. Every single new release is more doom for this game. Good by and so long empires.
     
  7. MOOtant

    MOOtant Member

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    DrummerX is talking about different thing. :P Mostly about DDOS and players getting dumber. Not to mention your chances of having played 2.26 are close to 0.
     
  8. -=SIP=-

    -=SIP=- Member

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    After playing the first real round (money) I must say that the new ranged cannon works quite well. You won't overheat even in a heavy tank.
    Can we also have this finally for the HE cannon?
     
  9. complete_

    complete_ lamer

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    can rc3 be installed over rc2?

    fuck it im doing it anyway
     
  10. Dr. Baron von Evil-Satan

    Dr. Baron von Evil-Satan Member

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    Scout hide still seems to be broken. I'm not sure, but it seemed like regardless of whether I hid outside of someone's "range" (as in, before they could see my arrow on the minimap) or while inside it, I was always able to be seen. This was true of a scout I saw - hidden - and crawling on a ledge in slaughtered. In fact, he had a diamond on him as if seen by a camera, and we had no camera near. So something is definitely wrong there.

    Also, still getting a problem on the score screen where spectators ping appears in the wage column. Other players have claimed NOT to have this problem as well.
     
  11. OuNin

    OuNin Member

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    Can squad leaders still give attack orders to their squads?
     
  12. WalMartGreeter

    WalMartGreeter Member

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    There is an undocumented change in this patch:

    Added:
    + Included the new particle "varbles_is_ghey.pcf" for shits & giggles.
     
  13. complete_

    complete_ lamer

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    dead enemies are shown as alive on the minimap
     
    Last edited: Sep 25, 2010
  14. Dr. Baron von Evil-Satan

    Dr. Baron von Evil-Satan Member

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    No, I've tried this myself, and it's not an option. They can, however, give "Attack this location" red diamond. That that, as far as I can tell, is the ONLY one you'll see in 2.26.
     
  15. Fishstick

    Fishstick Member

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    Squad leaders can still give single attack targets.
     
  16. jragbir

    jragbir Member

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    any 2.25 -> 2.26 patch available?
     
  17. flasche

    flasche Member Staff Member Moderator

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    :rolleyes:
     
  18. Guns and Wham-O

    Guns and Wham-O Banned

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    I hope so. I find attack orders helpful in coordinating a squad to work as a team. I gave an attack order last night but I was a one man squad. So I dont know if others could see it.
     
  19. Comand'zorz' Asz

    Comand'zorz' Asz Member

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    If targets is replaced by visibility on the mini-map, then why are targets removed? Comm's should be able to highlight specific enemies.

    Nice job a lot of great changes under the hood.

    But infinite ammo tanks? You trollin' us?
     
  20. Kamber

    Kamber Member

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    The initialization research seems fairly useless since you can still build apcs and afvs/lts without it researched, dunno if thats a bug or not. Anyway nice update, looking forward to more.
     

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