Haven't been able to find anymore bugs since the scout hide one, and overall I certainly like this patch. I think that the reload times for vehicle magazines are going to have to be tweaked in order to keep vehicle combat somewhat balanced. As it stands, NF has an incredible advantage when it comes to missile-spamming down buildings. Before you could do it while stationary and at-range with an ammo box, now you can do it while mobile and as a gren with increased armor. I understand that BE can do this as well, but cannons have recoil and (typically) have more heat output. Secondly, on the issue of "targets," I say that IF the devs want to keep the current system in place, the 5000 unit range needs to be discriminatory. For example, maybe within 5k of a scout, but 3-4k for other inf, and only 1-2k for built buildings. It's true that ninja-raxes and unseen rushes are a thing of the past for anyone staring at their minimap. Another idea would be to make cameras/radars have an increased range, or make them more available, ie commander-dropped cameras (I've seen this suggested as "listening posts," and if the only problem for that is getting models, let me know). I realize that cameras ARE more available now that engies get their 4th skill faster, but I think this issue isn't just a late-game one. Also, currently enhanced senses for scouts has been rendered useless, and when the hide bug is fixed, will only have ONE use; finding hidden scouts. On a personal note, can some people get in contact with me about the Lua updates? I'd love to try my hand at scripting a bit but I haven't been able to verify exactly what's supported.