Scout Rifle

Discussion in 'Feedback' started by Empty, Jun 25, 2010.

  1. [PRKL] Werihukka

    [PRKL] Werihukka Member

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    Fixed.
     
  2. OuNin

    OuNin Member

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    remove scope. replace with binoculars (you need to make a minigame where players with the scout rifle have to "emplace" and control the binoculars with WASD while aiming the gun separately, all of which are swaying) and make the scout rifle repeating action.

    http://forums.empiresmod.com/showthread.php?t=13145
     
  3. Empty

    Empty Member

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    Removing the scope would remove any niche it has as a tool for picking off stragglers.
     
  4. PreDominance

    PreDominance Member

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    Just fucking remove the damned sway. There's no reason for it to exist (herp, make an underpowered weapon worse (REGARLDESS IF IT FITS OR NOT (FAGGOTS))). At least make it completely gone at the crouch stage, and and leave it for standing. No need for perfectly accurate standing shots.
     
  5. Dubee

    Dubee Grapehead

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    it needs more particles and smoke effects
     
  6. Terminutter

    Terminutter Member

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    Nuke particles, by any chance?
     
  7. OuNin

    OuNin Member

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    it should be like in the battle grounds 2 where the muskets have smoke everywhere. this would encourage to shoot and scoot, as he should.
     
  8. Empty

    Empty Member

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    Don't derail threads please.
     
  9. OuNin

    OuNin Member

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    scout rifle should have the addition of a picatinny rail for the addition of underslung thread launchers
     
  10. alucard13mmfmj

    alucard13mmfmj Member

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    lol i assume the rifle would have the accuracy and precision of the colonial/british muskets from BG2 as well.
     
  11. Omneh

    Omneh Member

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    retain scope
    make semi-auto
    increase clipsize and rate of fire
    allow the rifle to stay zoomed while shooting
    increase recoil
    decrease or keep damage the same
    ???
    useful, enjoyable (with a decent sound effect) tool for picking off stragglers without irritating instakills and feasibly counterable by weapons such as the NFHR and BECAR
     
  12. Empty

    Empty Member

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    Omneh speaks the truth.
     
  13. Fooshi

    Fooshi For fuck's sake Fooshi

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    Now try implement that.
     
  14. Empty

    Empty Member

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    Woop.,
     
  15. PreDominance

    PreDominance Member

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    Wouldn't mind it being 6-shot, 24 damage minimum, 51 damage maximum (this is point-blank), 1 second inbetween shots.
     
  16. pickled_heretic

    pickled_heretic Member

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    Fairly certain the only thing you couldn't do in the scripts alone is retaining zoom between shots.
     
  17. Empty

    Empty Member

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    Oh well you'd actually need to change the model to remove the bolt pulling.
     
  18. pickled_heretic

    pickled_heretic Member

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    You can change the firing speed (it's been done with scout shotgun conversions), but it looks kind of dumb because the animation gets cut off. This would be imperceptible while the user is zoomed in.
     
  19. -=SIP=-

    -=SIP=- Member

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    Why?

    NFHR and BEcar would do the same. Scout should be a fast short range unit. I don't think that we need another rifleman class.
     
  20. Castrol GTX

    Castrol GTX Member

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    Sniper rifle doesn't fit into empires gameplay.
     

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