remove scope. replace with binoculars (you need to make a minigame where players with the scout rifle have to "emplace" and control the binoculars with WASD while aiming the gun separately, all of which are swaying) and make the scout rifle repeating action. http://forums.empiresmod.com/showthread.php?t=13145
Just fucking remove the damned sway. There's no reason for it to exist (herp, make an underpowered weapon worse (REGARLDESS IF IT FITS OR NOT (FAGGOTS))). At least make it completely gone at the crouch stage, and and leave it for standing. No need for perfectly accurate standing shots.
it should be like in the battle grounds 2 where the muskets have smoke everywhere. this would encourage to shoot and scoot, as he should.
scout rifle should have the addition of a picatinny rail for the addition of underslung thread launchers
lol i assume the rifle would have the accuracy and precision of the colonial/british muskets from BG2 as well.
retain scope make semi-auto increase clipsize and rate of fire allow the rifle to stay zoomed while shooting increase recoil decrease or keep damage the same ??? useful, enjoyable (with a decent sound effect) tool for picking off stragglers without irritating instakills and feasibly counterable by weapons such as the NFHR and BECAR
Wouldn't mind it being 6-shot, 24 damage minimum, 51 damage maximum (this is point-blank), 1 second inbetween shots.
You can change the firing speed (it's been done with scout shotgun conversions), but it looks kind of dumb because the animation gets cut off. This would be imperceptible while the user is zoomed in.
Why? NFHR and BEcar would do the same. Scout should be a fast short range unit. I don't think that we need another rifleman class.