BE AFV MKII now has 2 cannon slots and I believe a higher weight capacity and base health. I'm going to run through the scripts and list out some of the changes. For your viewing pleasure: http://forums.empiresmod.com/forumdisplay.php?f=2&page=8&order=desc page 8 on this forums section. Notice the rage threads about the godsend known as 2.2.
Also i don't know why peopel flame the new MK2 vehciels, as far as i have rememberd people have been begging for it!!! The only problem is the height of the AFV, otherwise there exist no problem with the concept! It is aweseom that the early vehicles cna still be used, i have for one wanted a two slot cannon/missile light tanks / afv.
Move MKII deeper in the tree (Advanced Chassis?). They're good enough (at least the light) to compete with heavies, so personally I think just that change would help. MKII lights are too powerful for early game.
AFV MK2 have lower weight capability I believe... Whats wrong with MK2 vehicles?!?!?!?! NF Light Tank 2 spam with upgraded missiles.
I have an idea... Take the NF LT, texture it for BE and replace the AFV with the newly textured LT. Problem solved.
Added: Mapping features as follows: Engineer buildable map objects now support repair and damage multipliers (http://wiki.empiresmod.com/index.php?title=Emp_eng_map_brush) New entity "emp_infantry_restrict" allows mappers restrict areas based on class and faction (http://wiki.empiresmod.com/index.php?title=Emp_inf_restrict) Added ability to restrict turret level per map and in emp_engineer_restrict
EPIC just played JPL in a scrim, 7vs7. JPL won the first one as BE. EPIC were on their way to winning the 2nd one as BE. BE carbine is so insanely powerful, and AFVs with HE and ER(that was our strat in the 2nd one until the server crashed) are powerful provided you use the properly, it was on an open map (mvalley) aswell. The teams aren't that imbalanced, you just need to use them properly. HE AFVs absolutely bitch on LTs early game, they just mop up infantry so so easily, add that to the BECAR, and BE can wipe the floor with NF if they keep their distance.
Well, with the ability to get quick HE cannons BE AFV's can actually prove to be a *bit* useful. The NF LT is however WAY overpowered when equipped with a guided UML. Even the HP buff of the AFV isn't gonna help with its plain ass retared handling. Oh, and any retarded BE team can now win escort due to the 10-point squadrevive.
Well, if the devs are right, and the MKII vehicles are balanced, then every BE team i've played with or on today has been retarded. Very badly retarded.
I have an idea. Make every side have the same type of tank,with the same weapon slots and only model that would be on similar proportions to the opposing tank. Id also like to see the win/lose data before and after 2.23.
start of the game, you try to build a light with ml and cannon, you get a message that there's a cannon in a non-cannon slot?? you can't put a cannon in a non cannon slot, so why the fuck does that message even exist, well it ended up in a match with tankbumpin, sonce noone could get weapons (that is until the whole thing crashed) there isn't a single good thing to say about this update BACK TO 2.22 ! and devs STOP FIXING THINGS THAT AREN'T BROKEN.
Prob is that squad reivive is oftentimes an incredibly viable option for NF on escort. Even midgame. Doubling its cost is a bit too much IMHO. Especially now that you have buffed armor on them tanks.