Where's the love for Cyclopean? It's balanced, it has varied terrain and architecture, and it tends to be fairly different from game to game. Cyclopean is the only map you never, ever see anyone complain about. Slaughtered has nasty chokepoints; Crossroads is a turret-fest; Mvalley is rush north all the time, while Isle is rush NW and rocketsnipe. Duststorm is too big and flat and visually unappealing. But Cyclopean is basically perfect.
Cyclopean, because its nice mix of strategic locations, urban warfare, and undefendable res points in the middle make for good games. Like strategy? Rush NW. Like infantry combat? Rush city. Like 1 v 1 duels, ref killing, wall building, aquatic warfare or getting sniped? Mess around in middle.
I really, really like Cyclopean. It's really balanced, varied, interesting to play and look at. I've had a lot of epic rounds on Cyclopean, and it's the map on which I usually have the most fun. Slaughtered is a close second, but it really does have some balance issues. Canyon is meh, I can take it or leave it. Same with mvalley. And I don't mind Streets of Fire at all. It's probably my third favorite map.
I like Slaughtered since the fights are often somewhat balanced. I'm not much for the 2.21 version though, too dark.
lol slaughtered wins :confused: slaughtered is always the same: first a big stalemate and then cheap arty/nuke whoring. thats just boring. no room for other strategies/tactics. and textures are horrible. i should have made the poll public, so that every1 sees who voted for waht ...
Technically the bridge on slaughtered can be used (I made a thread about it a while back.) Logically you would expect the bridge to help one team or another -- and yet, no matter which side I'm on everyone always yells to never build the bridge. It'd be interesting, from a map-design standpoint, to try and figure out what's wrong with the slaughtered bridge... I think it was originally intended to be the maps' "main" battleground, but it usually just gets ignored, even though logically you'd expect it to be much harder to wall off and defend than the side route.
The issue with the bridge is that unlike the passes, you can't cover it well and allow friendly vehicle passage. If its up, and the enemy breaches, their likely behind you. A good tactic I have found is to arrange a rush, get the vehicles to the bridge, and then start grenade spamming the bridge to drop it once they cross.
I know that. But in the passes, you can get defences in the actual route, instead of on just the end points. On the bridge, you cant do anything but walk/drive on it. All defences have to be on the end points, limiting what you can do to defend it while still allowing good vehicle passage. With the new handling, its fricking hard to do the ramps, for NF at least. I have seen so many LT's flip.