Which official classic map do you like most?

Discussion in 'General' started by gezor, Jan 5, 2009.

?

Which official classic map do you like most?

  1. canyon

    12 vote(s)
    18.2%
  2. crossroads

    1 vote(s)
    1.5%
  3. duststorm

    9 vote(s)
    13.6%
  4. isle

    3 vote(s)
    4.5%
  5. money

    2 vote(s)
    3.0%
  6. streetsoffire

    4 vote(s)
    6.1%
  7. cyclopean

    11 vote(s)
    16.7%
  8. mvalley

    7 vote(s)
    10.6%
  9. slaughtered

    17 vote(s)
    25.8%
  1. communism

    communism poof

    Messages:
    4,095
    Likes Received:
    2
    Trophy Points:
    0
    Canyon, Slaughtered, Mvalley

    Oh and emp_maze
     
  2. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    duststorm. come on, it has by far the best tank battles, and it's totally non linear.
     
  3. Aquillion

    Aquillion Member

    Messages:
    1,807
    Likes Received:
    0
    Trophy Points:
    0
    Where's the love for Cyclopean? It's balanced, it has varied terrain and architecture, and it tends to be fairly different from game to game.

    Cyclopean is the only map you never, ever see anyone complain about. Slaughtered has nasty chokepoints; Crossroads is a turret-fest; Mvalley is rush north all the time, while Isle is rush NW and rocketsnipe. Duststorm is too big and flat and visually unappealing. But Cyclopean is basically perfect.
     
    Last edited: Jan 6, 2009
  4. o_O

    o_O Member

    Messages:
    801
    Likes Received:
    0
    Trophy Points:
    0
    Cyclopean, because its nice mix of strategic locations, urban warfare, and undefendable res points in the middle make for good games.

    Like strategy? Rush NW. Like infantry combat? Rush city. Like 1 v 1 duels, ref killing, wall building, aquatic warfare or getting sniped? Mess around in middle.
     
    Last edited: Jan 6, 2009
  5. Lollum

    Lollum Tester++

    Messages:
    1,437
    Likes Received:
    1
    Trophy Points:
    0
    Which does not mean win.
     
  6. Mageknight

    Mageknight Member

    Messages:
    391
    Likes Received:
    0
    Trophy Points:
    0
    I really, really like Cyclopean. It's really balanced, varied, interesting to play and look at. I've had a lot of epic rounds on Cyclopean, and it's the map on which I usually have the most fun.

    Slaughtered is a close second, but it really does have some balance issues. Canyon is meh, I can take it or leave it. Same with mvalley.

    And I don't mind Streets of Fire at all. It's probably my third favorite map.
     
  7. Headshotmaster

    Headshotmaster Member

    Messages:
    1,509
    Likes Received:
    0
    Trophy Points:
    0
    Bad answer
     
  8. Cloud

    Cloud Member

    Messages:
    1,379
    Likes Received:
    0
    Trophy Points:
    0
    I like Slaughtered since the fights are often somewhat balanced.
    I'm not much for the 2.21 version though, too dark.
     
  9. Tovarich Cookie

    Tovarich Cookie Member

    Messages:
    602
    Likes Received:
    0
    Trophy Points:
    0
    As the crazy ninja i am, i vote for cyclo.
     
  10. gezor

    gezor Member

    Messages:
    612
    Likes Received:
    0
    Trophy Points:
    0
    lol slaughtered wins :confused:
    slaughtered is always the same: first a big stalemate and then cheap arty/nuke whoring. thats just boring. no room for other strategies/tactics. and textures are horrible.

    i should have made the poll public, so that every1 sees who voted for waht ...
     
  11. Aquillion

    Aquillion Member

    Messages:
    1,807
    Likes Received:
    0
    Trophy Points:
    0
    Technically the bridge on slaughtered can be used (I made a thread about it a while back.) Logically you would expect the bridge to help one team or another -- and yet, no matter which side I'm on everyone always yells to never build the bridge.

    It'd be interesting, from a map-design standpoint, to try and figure out what's wrong with the slaughtered bridge... I think it was originally intended to be the maps' "main" battleground, but it usually just gets ignored, even though logically you'd expect it to be much harder to wall off and defend than the side route.
     
  12. KILLX

    KILLX Banned

    Messages:
    4,357
    Likes Received:
    0
    Trophy Points:
    0
    The issue with the bridge is that unlike the passes, you can't cover it well and allow friendly vehicle passage. If its up, and the enemy breaches, their likely behind you. A good tactic I have found is to arrange a rush, get the vehicles to the bridge, and then start grenade spamming the bridge to drop it once they cross.
     
  13. Emp_Recruit

    Emp_Recruit Member

    Messages:
    4,244
    Likes Received:
    0
    Trophy Points:
    0
    O.o You realize you can drive up the ramps right?
     
  14. KILLX

    KILLX Banned

    Messages:
    4,357
    Likes Received:
    0
    Trophy Points:
    0
    I know that. But in the passes, you can get defences in the actual route, instead of on just the end points. On the bridge, you cant do anything but walk/drive on it. All defences have to be on the end points, limiting what you can do to defend it while still allowing good vehicle passage. With the new handling, its fricking hard to do the ramps, for NF at least. I have seen so many LT's flip.
     

Share This Page