Future of the scout and what I think some people misunderstand.

Discussion in 'General' started by -Mayama-, Nov 18, 2008.

  1. -Mayama-

    -Mayama- MANLY MAN BITCH

    Messages:
    6,487
    Likes Received:
    0
    Trophy Points:
    0
    Ok we remove the scout rifle and give the class a shotgun.
    All fine and no problem but since the shotgun is around people
    start to say "yeah it will kill people in one shot" or "Its a deadly
    close combat weapon".

    I think thats wrong, it should not be like that.
    The scout is not and should not be a "sneaky super ninja kill
    all in the enemy base class".
    I personaly think the scout should be the weakest combat class.
    Yes that includes the engineer. We have the rifleman for killing
    infantry. The scout should not share that role.

    The scout should be a class that trys to avoid combat at all.
    Its about gathering information and whatever but not about
    secretly killing people behind the lines.
    Its called scout not super-ninja
     
  2. Madman4700

    Madman4700 Member

    Messages:
    39
    Likes Received:
    0
    Trophy Points:
    0
    Yea but...

    Yea but the all armys have snipers... why dont you just take away its hide bonus insted but to counter-act that give it more ammo and quicker saping times
     
  3. Z100000M

    Z100000M Vithered Weteran

    Messages:
    9,120
    Likes Received:
    70
    Trophy Points:
    0
    seriously only noobs take hide when going sniping
    I personally think that the shotgun damage should be based on the distance , p1-2 meters = about 70-90 dmg or so ,definatellly not one hit kill (dno about headshots, hsing with it is kinda pointless)
     
  4. Madman4700

    Madman4700 Member

    Messages:
    39
    Likes Received:
    0
    Trophy Points:
    0
    sniper 4 life
     
  5. Castrol GTX

    Castrol GTX Member

    Messages:
    974
    Likes Received:
    0
    Trophy Points:
    0
    It would definitely would make them a force to reckon when there is an apc full of them unloading in your base. They sab shit left and right, blowing your brains out.

    But, I doubt they'd make the shotgun effective at a range more than, say, the length of a BE rax. Do that, and give them a sabbing calculator(so that they cant sab AND guard themselves at the same time(like an engineer deconning)), and I think that the problem is pretty much solved.
     
  6. SirSnipes

    SirSnipes Member

    Messages:
    862
    Likes Received:
    0
    Trophy Points:
    0
    pft madman called himself a scunt
     
  7. Maxaxle

    Maxaxle Member

    Messages:
    624
    Likes Received:
    0
    Trophy Points:
    0
    lolz. But I think we should:
    -Decrease the scout rifle damage, and give it a nice loud BLAM!!! and maybe some smoke/a trail.
    -Decrease hiding ability (esp. when sniping; rifle isn't as hidden)
    -Increase running speed/endurance
    -Ability to use signal flares? (Probably not)
    -LOWER HEALTH!!!
    -Weak pistol? Shotgun pistol option?
    -Weak shotgun option?
     
  8. Omneh

    Omneh Member

    Messages:
    1,726
    Likes Received:
    5
    Trophy Points:
    0
    Problem is, gathering intel is boring, easily done by other classes, and sneaky super ninja is far more fun.
     
  9. SirSnipes

    SirSnipes Member

    Messages:
    862
    Likes Received:
    0
    Trophy Points:
    0
    exactly
     
  10. Alceister

    Alceister Member

    Messages:
    1,029
    Likes Received:
    0
    Trophy Points:
    0
    I find gathering intel fun. Problem is, intel is pretty useless in the current build.
     
  11. Demented

    Demented Member

    Messages:
    2,337
    Likes Received:
    0
    Trophy Points:
    0
    And there's no reason to think it'll become any less useless in a future build.

    It'd probably be easier to convince everyone that the scout is useless if we just removed all its weapons, save for the binoculars. You could do the same with the engineer (keep his Ti-8000) and still be useful. The grenadier and rifleman kinda-sorta need their primary weapons, but they need nothing else.
     
  12. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    I think the opposite, scouts should be specops and close combat, in 2.12 I can take out riflemen if I'm close, I'd like to continue that trend in 2.2
     
  13. Dawgas

    Dawgas Banned

    Messages:
    1,059
    Likes Received:
    0
    Trophy Points:
    0
    I think merging scout and rifleman into one class is probably the sanest thing to do

    what can possibly be overpowered about this
     
  14. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    The fact that it can mow down tanks, sab buildings, be invisible, see through walls, drive really fast and do more damage leads me to say, nothing.
     
  15. Dawgas

    Dawgas Banned

    Messages:
    1,059
    Likes Received:
    0
    Trophy Points:
    0
    yeah, it would be more powerful than the grenadier, but grenadier would be easy to add power to

    BUT THEN WE HAVE THREE CLASSES THAT ARE MORE BALANCED IN POWER THAN WHAT WE HAVE NOW
     
  16. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    the shotgun could be very strong up close and still be ineffective as assault weapon by having 1 very powerful slug,

    lets do a mind game

    1 shot is as powerful as 3 shotgun pistol shots, and reload time for this 1 high caliber shell is the same as the reload time for the 2 smaller caliber shotgun pistol shells

    this would make it a last resort defensive weapon, or just to keep people at distance, because attacking with it would mean you have to kill everyone in 1 shot or you die
     
  17. -Mayama-

    -Mayama- MANLY MAN BITCH

    Messages:
    6,487
    Likes Received:
    0
    Trophy Points:
    0
    During playtesting we had a bit more powerfull shotgun pistol for a short time.
    It was the most powerfull anti infantry weapon ingame.
     
  18. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

    Messages:
    7,243
    Likes Received:
    13
    Trophy Points:
    0
    That was because I forgot to decrease the spread and minimal damage lol

    BTW one thing that was brought up once is the removal of commander targets, replacing it with a rather interesting objectives system. Without comm spam, I think an intel-gathering role will be more interesting. But that's just one way of looking at it. We're still discussing.
     
  19. Satanchild666

    Satanchild666 Banned

    Messages:
    968
    Likes Received:
    0
    Trophy Points:
    0
    I aprove & I agree.
     
  20. Solokiller

    Solokiller Member

    Messages:
    4,861
    Likes Received:
    7
    Trophy Points:
    0
    I don't get why people continue to ask for a scout rifle, since we already decided to remove it.
     

Share This Page