Your favorite skillcombinations

Discussion in 'Game Play' started by [RTFM]Major_Tom_CosmicBlu, Jun 25, 2007.

  1. [RTFM]Major_Tom_CosmicBlu

    [RTFM]Major_Tom_CosmicBlu Member

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    Just as some examples, especially for noobs.
    Think, some use the same combination over and over again, don't seeing, that there are more very useful.

    Scout:
    Hide + Ammo + Regen + ? = This one is meant to survive a long time without any support behind enemy lines

    Engineer:
    On Flagmaps: Revive + Turret + Repair + Regen = Revive for getting fast new ranks, repair to build up your level 3 turrets fast
    On Basemaps: Repair + Turret + Speed + ? = Helps build up your Base at the beginning fast, then having good turrets until Commander puts down his and speed to get fast from one buildind that need repair to another

    Riflemen:
    Accuracy + Ammo + Health + Regen = A long living death against enemy infantry

    Grenadier:
    Well, I havent played Grenadier enough to say, whats really good.

    And what would you choose?
     
  2. The Buttery Lobster

    The Buttery Lobster Drama Queen.

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    We've been putting a lot of this stuff in the wiki, it's got practically a whole dissertation on skills.

    quick note, when as the rifleman, I like to go with dig-in instead of regen. More HP means more chance of living through ONE battle. I can always get an engie later. Also I don't really use the ammo upgrade, I use increased damage. If I get low, I just fall back.

    Here's one I thought of but haven't tried, that might be fun. Scout; Hide+Melee Upgrade + Speed Upgrade + Weapons Silencer.

    Hide and Speed will make sure you move quickly and quietly, and the melee upgrade means you can kill someone in one or two hits, and REMAIN cloaked, and the weapons silencer means no one will have any idea wtf happened.
     
  3. arklansman

    arklansman Member

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    Grenadier should get increased ammo 99% of the time.
     
  4. Hikuso

    Hikuso Member

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    sidenote: ALL offensive engineers should have revive as first skill, all defensive repair, this REALLY depends on the map.

    Crossroads and errr small map, i always call it duststorm even though i know that's not it... small and dark... anyways, theese two are great examples of when almost all engineers should go with revive, even from start. All you really do is throw up a few refineries, wait for radar and then get lvl3's anyway plus the map which i fail to remember the name on has like 80 tickets per team so....

    Maps like canyon and REAL duststorm ;) repair until you get all the refs you want and can hold safely and a few fwd barracks and *poof* switch to revive and attack. A well coordinated team of a few engineers can take out pretty much anything except a whole squad of riflemen at once, or (a) tank(s).
     
    Last edited: Jun 26, 2007
  5. dizzyone

    dizzyone I've been drinking, heavily

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    I usually just take what I need most at the moment, so I'm always thinking about if I take a skill, what use it would have for me at that time and adapt to that.

    But I do have some favourite combinations:

    scout: enhanced senses - speed upgrade - silencer - melee skill (in a more serious game, instead of melee skill i take hide)

    riflemen: speed upgrade - accuracy - damage - dig in

    grenadier: ammos - armor detection - defusal - feedback

    engineer - repair upgrade - vehicle cooling - revive - heal upgrade/regen (depends on if theres lots of teamwork)

    engineer one is ofcourse when im playing a classic match, and would be replaced for level3 turrets on conquer maps.
    Another note is that I usually do try to fit in speed upgrade in there if the game allows me to.
     
  6. The Buttery Lobster

    The Buttery Lobster Drama Queen.

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    You have to remember, RPG, that these are inexperienced players that need a hard and fast rule to know when to take what skill-- I'd say repair/revive is a good rule of thumb until they figure more stuff out.

    Also, that scout skill set sounds hillariously awesome, even more so then the skillset i suggested. I'm TOTALLY trying that out next time I scout.
     
  7. [RTFM]Major_Tom_CosmicBlu

    [RTFM]Major_Tom_CosmicBlu Member

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    Badland?
     
  8. Hikuso

    Hikuso Member

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    Aye, that's it :D
     
  9. [RTFM]Major_Tom_CosmicBlu

    [RTFM]Major_Tom_CosmicBlu Member

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    So, from now on, you'll never ever forget it's name again :D
     
  10. Private Sandbag

    Private Sandbag Member

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    it got cut from the play list :(
     
  11. arklansman

    arklansman Member

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    That's because it runs like shit and Gobanzo Man disappeared a long time ago.

    Plus it was kinda ugly.
     
  12. The Buttery Lobster

    The Buttery Lobster Drama Queen.

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    god, I've always hated that map.
     
  13. Hikuso

    Hikuso Member

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    Aw, it was a perfect map for few people :(

    Tho i've learned to hate the buggers who snipe from the cliffs
     
  14. Evan

    Evan League Commissioner

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    and the cactus

    glad to see it gone though
     
  15. KILLX

    KILLX Banned

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    a gren ninja MUST have ammos upgrade, other wise he will be short a few mines.
     
  16. picard131

    picard131 Member

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    In the order I get them for engie:

    Urban maps: Turret + Revive + Repair + Heal
    Open maps: Repair + Turret + Revive + Heal
     
  17. Evan

    Evan League Commissioner

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    The skill that heals you slowly over time kicks ass for engies. With that skill, they can both heal themselves and get ammo. Great for behind enemy lines crap
     
  18. picard131

    picard131 Member

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    I find that to be waaay too slow for me. Maybe I'm just a horrible ninja.
     
  19. Private Sandbag

    Private Sandbag Member

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    I never get turret before repair... the idea of making a level 3 without repair seriously scares me.
     
  20. KILLX

    KILLX Banned

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    it should
     

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