Will stats be a good thing?

Discussion in 'General' started by recon, Jan 8, 2009.

  1. recon

    recon SM Support Dev

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    I started thinking about this a few days ago, and I wondered what you guys would think of it.

    A long time ago, back in 2.12, I installed a stats plugin on the Training Server (then, the #1 server).

    I started getting reports of "kill whoring", and my admin team begged me to take it off.

    Do you guys think global stats will be good? Will people mess up game play trying to get their rank up?
     
  2. Demented

    Demented Member

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    Depends.

    Rank-whores will always happen if stats have rankings or kill/death ratios or some other comparable stat. Plus they'll spam the 'rank' and 'kdr' commands.

    If you're talking about impersonal stats that aren't specific to any player, such as per-map stats and global averages, it'll be a statisticians dream but everyone else will just ignore it until they want to suggest that homing missiles "r t3h s00k".
     
  3. Jcw87

    Jcw87 Member

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    I think the stats are going to be used to find imbalances, and will not be used for rankwhoring.
     
  4. Zeke

    Zeke Banned

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    if stats include personal stats such as KDR this game will take a horribly bad turn......
     
  5. Metal Smith

    Metal Smith Member

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    Track stats based upon teams.

    It can be used to correct or adjust weapons and such. NF wins 80% of maps would be a great stat to know as a dev.
     
  6. Zeke

    Zeke Banned

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    as long as the stats is uncapable of displaying stats of a individual player its all goodie.

    But devs, whatever happens... dont make this into a stats whoring game.

    This is about teamwork and tactics.

    hell taking out that apc pouring out infantry can give me a kill + a bonus point for being a veichle.... but putting myself down with a HMG and wasting all the infantry pouring out and camp could give me 5 times as much score, yet the apc remains along with the spawning infantry which will push through.

    Now while option #2 would give me better score, the GOOD thing to do in terms of winning the game would be option #1.

    Now this is just a tiny example, but if you sit down for a few min you will soon realise just how crazy the ammount of similiar scenarios that excist.

    if you wish to keep stats tracking in terms of Class X with gear setup Y or something like that its all fine... just make sure it doesnt go down on a personal level.
     
  7. zynaps

    zynaps Member

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    I agree with Zeke, no personal KDR stats, It will just encourage Rambo behavior. To be more useful for the mod, track weapon statistics linked to class; i e, "BE rifleman with carbine killed NF Rifleman with SMG2"

    With enough data like that the dev's would be able to find out if there are any major weapon balancing issues.
     
  8. recon

    recon SM Support Dev

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    Sounds good to me.
     
  9. blizzerd

    blizzerd Member

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    maybe a kind of stats that formulates whatever you have in a few lines to describe your type of playing

    if you command a certain percentage of your games, it says you have a natural talent for leadership for example
     
  10. PwnedYoAss

    PwnedYoAss Member

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    No stats, we do not need a Counter-Strike mentality man.
     
  11. communism

    communism poof

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    OFC they are good, its gonna make stacking soooo much easier
     
  12. GoodGame

    GoodGame Member

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    Based on playing Joint Operations, it will mess up game play a little if lone wulfs can get their hands on a good sniper rifle. They'll just spawn r*pe to get their ranks up.

    I think it will get bad if rankings start to have in game benefits like instant squad leader or something. EDIT: In other words if players get 'achievements' or bennies for having high kill ratios.

    On the other hand, the ability to auto-balance by rankings will probably improve game play.
     
    Last edited: Jan 8, 2009
  13. Satanchild666

    Satanchild666 Banned

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    [sarcasm]I would like to see team stats and not personal stats.

    Resources Gathered
    Resources Spend
    Buildings Build
    Buildings Lost
    Buildings Destroyed
    Players Spawned
    Players Lost
    Players Killed
    Turrets Build
    Turrets Lost
    Turrets Destroyed
    Vehicles Build
    Vehicles Lost
    Vehicles Destroyed
    Building Lost/Destroyed Ratio
    Vehicles Lost/Destroyed Ratio
    Players Lost/Killed Ratio
    Turrets Lost/Destroyed Ratio
    Amount of Certain Vehicles Build(Jeeps, APCs, Light Tank & AFVs, Medium Tanks, Heavy Tanks, Artillery)
    Cost of Vehicles Build (% of total resources spend and value)
    Cost of Buildings Build (% of total resources spend and value)
    Cost of Turrets Build (% of total resources spend and value)
    Cost of Technology Researched (% of total resources spend and value)
    Technology Researched
    First Technology Researched
    Last Technology Researched
    Favorite Tech Tree
    Grenadiers Spawned
    Engineers Spawned
    Scout Spawned
    Rifleman Spawned
    Refineries Build
    Refineries Lost
    Refineries Destroyed
    Players Revived
    Bullets Fired
    Amount of Mortar, Vehicle and Artillery Shells Fired
    Amount of Health Healed
    Amount of Ammunition Used
    Amount of Damage Taken
    Amount of Damage Dealt
    Amount of Damage Repaired(Both Buildings and Turrets)
    Overall Favorite Vehicle Weapon
    Favorite Vehicle Machinegun
    Favorite Vehicle Artillery Cannon
    Favorite Vehicle Cannon
    Favorite Vehicle Missile
    Favorite Vehicle Grenade
    Most Effective Player(Kill/Death Ratio)
    Amount of Targets Given

    And allot more,

    Don't you think it would be great to add all of these? [/sarcasm]
     
  14. blizzerd

    blizzerd Member

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    it WOULD be promoting team play if you would make people gain stats at the end of the match on how good the team as a whole is

    (so at the end of the game your whole team gets the same points added to there personal stats)

    and as i said before, a couple of fields integrated, like squads sticking together, commander orders followed up, tanks built versus enemy tanks destroyed, total resource income etc etc etc
     
  15. Zeke

    Zeke Banned

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    STACK FOR SCORE!


    very bad idea.
     
  16. MOOtant

    MOOtant Member

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    Personal stats like kills to deaths ratio won't be available. (Even though we might store it internally)
     
  17. Dawgas

    Dawgas Banned

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    because god forbid we allow people to see their own statistics
     
  18. Porthos

    Porthos Member

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    Statistics would be invaluable to weapon balance (infantry and vehicle) and map balance. I don't care about individual stat tracking, but knowing how often weapons are used, how much dmg they do on avg, avg kills etc would be fantastic.
     
  19. Jephir

    Jephir ALL GLORY TO THE JEPHIR

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    Empires is one of those games where skill cannot be indicated by numbers.
     
  20. Headshotmaster

    Headshotmaster Member

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    <3 :|ove:
     

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