Technically, the Scout can scout. He's just better off doing anything else. Switching to Engineer is preferred, but even sniping is better. Why? Because there are several features that do what a 'scout' should do, better than how the scout can (or would ever need to) do them, that there's no point being one! Commander attacks Radio menu spotting Engineer cameras Radar Artillery feedback There are subtler things that, while they don't exactly replace any feature of the scout's, make it so that you're better off with some other class if you actually want to scout. Am I total dumbkopf?
To take the devil's advocate point here, scouts do have one thing other classes don't: hide. A lot of people really like to sneak around and ambush people while hidden, which is tough as a rifleman or engineer.
Here's an idea to play up the 'scouting' aspect. When a scout 'tags' something with the binoculars, that object (vehicle, building, player) takes more damage from players in the same squad as the scout. Thus, the scout has a role in teamplay and still has a 'scout' role.
SMG1 is useful. You just need to make use of prone. Seriously, I win almost every engineer encounter because I prone before I shoot.
Commander Rage is awesome, it can even win games as the most hated class. New Scouts sit and play on their belly the whole time, Real Scouts sweep areas clean quite often. You dont need and smg to be effective either.. And that isnt quite a bad idea bokan it gives us a little more worth for all the haters to back up off it a bit.. And since the turret hit boxes are finally fixed along with stam and shooting issues they are even more lethal closer to a team of engies and the fall off.. Hide and longer range is one of the biggest advantages in the game hands down...If anyone wants some tips or some insight hit me up or come tag along with me on a server and I'll show anyone how to play it to your advantage along with team effort...h8ers can kick rocks you never had your car See you all in game
You have yet to see me play as a scout in a game if you say scouts suck. Let me in a game with a decent playerbase and I'll show you a competent scout. Many a time have I been entirely useful. Also: One big point I muss toss up, if you competantly knew how to either AIM, or DRIVE A VEHICLE, you wouldn't really need to whine or complain about getting shot down, now would you? I constantly get killed by rifleman, it's just that my FPS is over 200 and I have a 4000DPI lasermouse, AND a quick reaction time, so I can aim MUCH faster than the average rifleman. (I know I posted it in the other thread but deal with it)
I don't see enough scouts spotting things to even be inclined to use the artillery map. =P You can, however, spot multiple targets simultaneously with radio spotting, and it identifies buildings specifically, whereas the binocs just spam that you need artillery. Plus, you don't need to switch weapons. They aren't identical, but they do play on the same field. And with so many other players on the field, the Scout is mostly redundant for scouting.
So the SMG1 is good when prone, out of the two main weapons only one is useful and then only when prone. Holy fucking shit I don't know why anyone bothers with any other gun.
Because 5-kill sprees, while just as fun as 6-kill sprees, tend to cause less ragequitting on the part of the other team.
The scout can't scout because he has no tools with which to scout. Really, he's more of a spy/saboteur, what with his hide, sense, and sabotage abilities.
congratulations, you've just learned the first rule in how to not suck balls at empires. Don't play scouts. I, for one, salute you. I just wish all the other newbies would learn this lesson sooner. You're 100% right in your assessment about information gathering. btw mr. scout, sure, the class can be effective in the hands of a very skilled player, yes, but the fact of the matter is i've seen like two people use the class and be more effective as scouts then as some other class. You, and some random schmuck I can't remember. This is compared to the 1000000 other nubs who just run around going prone in the middle of nowhere, waiting for me to run over them with a tank while they shoot at me with the pea shooter. (in a tank.)
I used to be very good at it in 2.12. Moving fast, melee upgrade, the SMG, enhanced senses and concussion grenades were a brilliant combination, now the SMG is so piss weak even if you stun and close with the enemy you can't kill them.
Pay attention, children. This is about the scout sucking at scouting, not about the scout sucking at shooting. You'd do just as well to be a sneaky rifleman. Then again, following Empires' design philosophy, maybe the Scout shouldn't scout. After all, Engineers do as much killing and destroying as actual engineering. Effective riflemen kill as many infantry with their grenades as with their rifles (in District), and are better than grenadiers at killing that heavy rail tank. Engineers do just as much driving as grenadiers, if not more. Grenadiers, hell, they're famous for killing more infantry than riflemen do. Scouts may as well just be CQB specialists and, as Vrooom mentioned, saboteurs, or essentially anything that has nothing to do with scouting.
Go rifleman. You've got the NF 50 cal and the BE carbine. Sure, they're not bolt action, but you've got semi-auto. Ironsights are like a scope.