wait... urban chaos = district? well what ever. if that is true then it was right around the time we could buy tanks on that map to for a short while yes? I remember trying to drive a med from BE start all the way to NF start.
One time Deadpool organized a pug on empires. The map chosen was slaughtered. Two hours later and everyone feels like complete garbage. It was the worst shit ever, my team won too, but I'd rather we lost twenty minutes into that game. If you want shit to feel like a real war then we would have four year long matches, see how you like it then. Don't ever say anything about shit feeling realistic too, you can bless allah the most merciful, or whatever you do/don't believe in, that I'm not the admin for all the servers or else I would've banned you just for saying anything remotely close to "feels like a real war". I bet you talk on the mic like "TANGOS ON THE FOXTROT YANKEE, REQUESTINg ECHO ONE NINER ON MY SIX, OVER AND OUT". Simply saying that it feels like a real war is retarded, we are talking about a certain videogame, it's possible to run and fire a gun in that game without losing vital accuracy, you place gas pumps onto rocks to get cash and methane gas... please leave your wrong impressions at the door.
sigh, to clear that up, this is urban-chaos ... and its shite, bc its not empires, independend on if it has walls or not ...
He was saying it doesn't consist of Empires core gameplay. Also, long matches can be fun, really... but doesn't mean they're gonna be. Only thing you can really say is when a map lasted <10 minutes, it was a pants game.
ohh that map... ya haven't played that in a while. Tunnel next to the chappel is the best ambush place ever.
I like long core gameplay matches, because it feels more like a real battle. Lot's of tactics and strategising and attempting to gain the advantage. Italics added for Grantrithor who was obviously in the shit or related to a veteran or lost someone... I'm taking 30-45 minutes and some lame ass stax where one team builds Level 3 MGs outside the last remaining barracks of the other, which should be a bannable offense(actually it is on Viper but sometimes admins do this, for a short while) 2 hour long maps of 50 players on District is not fun, hell its not even a game. No room to maneouvre and you start getting mental fatigue, its like a fucking WWI Gallipoli simulator with buildings instead of trenches. It even has the artillery.
Commander & tacticians agreeing to long fucking ass gameplay, yes. Casual players & people that want to have fun agreeing to long fucking ass gameplay, just god damn no. P.S.: Paradox stop being such a fucking point hore with your mortar-/HE nade spam and play escort instead.
Nope. Incorrect, each map represents a battle, not a war. Battles do not last years, maybe days, but not years. You jump up you fall down, yes? When you stop accelerating, your tank it stops, yes? When bullets hit you, you die, yes? Yes, we have nanomachines and genetic manipulation but it is still a video game based on war with human combatants. And congratulations on admitting you'd be an admin abuser and banning on whim. Red Orchestra: Ostfront 41-45 and Red Orchestra: Heroes of Stalingrad are two of my favorite games; I enjoy realism to a reasonable degree. No, I do not talk like that. If you have complaints about Empires there's a suggestion forum. Empires has religion? I remember a District match July or August of last year that won because of a strategy I initiated. I don't remember what it was... Oh wait, we bled them. We had all entry points from middle camped and bled them down while reviving. I forced all engineers to use Revive and the back alley of our third flag to send in waves, coordinating the assaults. Best two hour map as Field Marshal ever.
Battles last a few days at most? Perhaps you haven't heard of the Battle of Verdun. And how can you play Empires without knowing the duration of Stalingrad? Oh and don't forget The Somme. For that matter, many battles during World War I lasted easily for weeks, some for months. Also, some maps could represent skirmishes, like District and Urban Chaos. Others could easily represent a full-scale campaign, like Slaughtered and Duststorm. And for realism? Realism would be your character stopping and screaming in pain when he got shot. Realism would be hundreds of players on each side. Realism would give NF shells and BE missiles. Realism would have parachutes taking hundreds of feet to open properly. Realism would be not playing Empires. I play games precisely because I don't want realism. I don't want the physical and mental trauma, I don't want tanks that needs a crew to control, I don't want to stop when I got hit by a single bullet. Now, all this talk of realism is making me hungry for some gaming. I think I'll go drive around in a tank that uses a nuclear engine that carries an infinite payload of biological bullets and miniature tactical nukes that don't melt the ground or give off radiation.
a guy at dice once said in an interview "we want realism, as long as it doesnt get in the way of fun" he then went on about how it would be realistic but unfun having to urine during a round of BF3. though i think "fun" is no argument - its an opinion - there are certain things which are realistic but distract from the actual game. i think such sceme should apply to empires aswell. if you on one hand have more or less realistic looking tanks and weapons but completely absurd game mechanics it wont contribute to the suspension of disbelief.