whole new level of research

Discussion in 'Feedback' started by SirSnipes, Mar 25, 2009.

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  1. SirSnipes

    SirSnipes Member

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    A new group of buildings for this game that allow shit to be researched.

    powerplant= electrical enginering
    chemical plant= biology
    chemical plant and chemical manufacturum= chemistry
    garage= mechanical
    biocenter/nanocenter= infantry upgrades
    mining facility= more metal allows for bigger tanksso the tank upgrades
    oil refinery= allows for engine upgrades
    metalshop= alows for armour upgrades
    silo= allowance for more money
    defensive grid= a armoured and fortified possition with 2 MG turrets and 2 ML turrets buit in(easily takeable by arty)

    things like this to make research less linear, where you actually have to build things to research shit.

    im making models for all this anyway so ......................
     
  2. Metal Smith

    Metal Smith Member

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    Research tree has already had a major overhaul tested and from what I understand is slated for release in 2.24.
     
  3. flasche

    flasche Member Staff Member Moderator

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    while it would be nice to be able to detect what the enemy is researching just by looking at the buildings he built, where are we supposed to build them? Oo

    youd need at least 3 additional buildings in your base, not all maps support that much space to build ...
     
  4. Z100000M

    Z100000M Vithered Weteran

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    huh , you want to make 2x more buildings in empires? likes its not complex already

    and i say no to silos
     
  5. LordDz

    LordDz Capitan Rainbow Flowers

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    So.. what's the fun in sitting at main base building all those things? :p
    But models are always nice for mapping =)
     
    Last edited: Mar 25, 2009
  6. blizzerd

    blizzerd Member

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    change the biology building in the "cloning vat" from ra2 soviets
     
  7. SirSnipes

    SirSnipes Member

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    i love RA2
     
  8. Dawgas

    Dawgas Banned

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    fuck yeah rocketeers
     
  9. arklansman

    arklansman Member

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