A new group of buildings for this game that allow shit to be researched. powerplant= electrical enginering chemical plant= biology chemical plant and chemical manufacturum= chemistry garage= mechanical biocenter/nanocenter= infantry upgrades mining facility= more metal allows for bigger tanksso the tank upgrades oil refinery= allows for engine upgrades metalshop= alows for armour upgrades silo= allowance for more money defensive grid= a armoured and fortified possition with 2 MG turrets and 2 ML turrets buit in(easily takeable by arty) things like this to make research less linear, where you actually have to build things to research shit. im making models for all this anyway so ......................
Research tree has already had a major overhaul tested and from what I understand is slated for release in 2.24.
while it would be nice to be able to detect what the enemy is researching just by looking at the buildings he built, where are we supposed to build them? Oo youd need at least 3 additional buildings in your base, not all maps support that much space to build ...
huh , you want to make 2x more buildings in empires? likes its not complex already and i say no to silos
So.. what's the fun in sitting at main base building all those things? :p But models are always nice for mapping =)