What niches do the weapons fill?

Discussion in 'General' started by Empty, Aug 1, 2010.

  1. Empty

    Empty Member

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    I'm confused as to what I should be using in each situation.

    Some are obvious, like the 50cal and carbine, whicha re long range.
    Then the shotgun and machine pistol for short range.
    The mortar for medium range.
    The pistol1s for general use.
    But I don't see a niche that the HMG or SMGs fill in any way.

    Am I missing something? Or do these weapons have no purpose currently.
     
  2. gezor

    gezor Member

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    keep them as they are!!!
    theyre not useless
     
  3. LordDz

    LordDz Capitan Rainbow Flowers

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    Smg is for general use too?
     
  4. Empty

    Empty Member

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    Like when?
     
  5. Demented

    Demented Member

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    The HMG is a defense/camper niche.

    Consider that the Rifleman doesn't use SMGs and the Engineer/Scout don't use assault rifles. Apart from effectiveness, these weapons fill the same niche for different classes: combat in any situation that a pistol1 is not sufficient.
     
  6. Empty

    Empty Member

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    But the smgs arent effective in any situations. The damage output is pathetic in the cases it's actually there, it's too innacurate to use on the move, like in close quarters, and it's too innacurate to use over range.

    There doesn't seem to be any purpose to the weapon or any thought given as to what it's job is.
     
  7. CyberKiller

    CyberKiller Nyooks!

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    SMG1 should be medium range and SMG2 should be close range.
    Both SMGs should be effective when fired at close range while moving because they should be useful for self defence as Engineers ad Scouts aren't really anti infantry classes.
    I would say they are pretty good as they are though.
     
  8. OuNin

    OuNin Member

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    The SMGs are pretty good as they are. They just don't seem useful because most Empires maps are pretty large, but in close-midrange quarters, they're very useful, given the abilities of the classes that use them.

    (scouts have wall hacks and engineers have healing and riflemen are mostly good at killing infantry, and sometimes vehicles)
     
  9. Empty

    Empty Member

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    I was repeatedly killed inside VFs and barracks' with the SMG by people with pistols.

    Maybe skill played a part but my bullets were all over the place.
     
  10. Magnus_

    Magnus_ Member

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    I get that too. Must be an Australian thing.
     
  11. Chris0132'

    Chris0132' Developer

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    The weapons don't fill much of a niche, they are all perfectly accurate on the first shot and pissweak on all subsequent shots.

    They shoot with such low fire rates and wide spreads that you can't use them reliably over any sort of range, and they do such limited damage that the weapon's DPS is the primary deciding factor rather than how you use it.

    So the guns are crap, basically, which means they don't have niches or roles or intentions or any of that.
     
  12. gezor

    gezor Member

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    are we talking about empires? smg1 ist the best weapon. its better than rifleman weapons. the only disadvantage is the small clip. u have to reload very often which usually means death in close infantry combat.
    smg2 is useless though (too inaccurate).
     
  13. zenarion

    zenarion Member

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    SMG1 + Accuracy Upgrade + Flashbangs = TROLOLOLOLO
     
  14. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Maybee because their was never a concept behind infantry weapons? like with the squad system the commander / fps player interaction the chain of command system etc??? like the whole game is just a pile of ideas thrown together without thinking about the big picture! Pointing out worms doesnt help if the whole apple is wroten...
     
  15. Grantrithor

    Grantrithor Member

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    The smgs kick ass for skirmishing locations. the HMG is for proning in a position with accuracy upgrade and/or dig in. Think of the engineer/scout as a deer, it's antlers are only for self-defense, while rifleman/grenadiers are wolves, they have teeth and claws because they are usually on the offense.
     
  16. Magnus_

    Magnus_ Member

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    Grenadiers are more a defensive class than anything. Very seldom do I see grens pushing the line, rather than holding it.
     
  17. Dubee

    Dubee Grapehead

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    SMG 2 I can see not really fitting in the game but I love the SMG 1 for close range..
     
  18. Sgt.Security

    Sgt.Security Member

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    u miss Assault rifle
    SMG1 r good for allll range
    from 3 fts to 300 fts

    General : SMG1 , AR ( my two favorite weponz )
    ubershort : mines
    Short(1 ft-50 fts) : shotty , HMG , SMG2
    mid(50 fts - 200 fts ) : mowtar , machine pistol , pistol 1
    wide-mid ( 50fts-300fts) carbine , HR
    long(>300 fts) : scunt ( I think only canyon&Mvalley&Moor and few more maps haz such condition)

    RPG excluded , usually you hit people with it by luck
    it's mah personnal opinion , ;)
     
    Last edited: Aug 2, 2010
  19. -Mayama-

    -Mayama- MANLY MAN BITCH

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    really? we life on the same planet?
     
  20. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    what? You can and SHOULD use grenadiers to push the line. What other class can lob deadly explosives over very long range over walls? (nade spam not included).
     

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