What happened to Steam support?

Discussion in 'General' started by aaaaaa50, Mar 7, 2011.

  1. aaaaaa50

    aaaaaa50 Member

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    No seriously, Empires hasn't been lumped in with Episode 3, has it?
     
  2. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    MOOtant sent a mail about a week ago because they hadn't responded in like 3 weeks, still nothing. Currently reorganizing a bit internally but we'll keep on it
     
  3. FN198

    FN198 Member

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    as far as i know theres still way too many bugs for steam to allow empires to be released.

    stuff like the
    comm not being able to place buildings nearby until changing seats in the beginning of the match
    having to reclass more than once sometimes for skills to kick in
    having no charge in your calculator as an engineer (and never getting any until reclassing)
    respawning as different classes after revives
    shooting at a playermodel behind a turret but instead hitting invisible turret although there is no visual obstruction to the hitboxes of the enemy behind it.
    be commanders not being able to drop the the nw refinery in streets of fire (map glitch, i know but its an official map)
    mortars going through nf players but killing be players (or was it the other way around?)

    empires is riddled with bugs. we see them as part of the game though as experienced players
     
  4. McGyver

    McGyver Experimental Pedagogue

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    I know a dark ritual that gets a mod released on Steam. We need to sacrifice a lamb and a virgin in the process though.
     
  5. Trickster

    Trickster Retired Developer

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    None of this is related to the delay though, so I don't really know what you're talking about. Valve don't check for ingame bugs, they just check it's compatible with the latest versions of source.
     
  6. MOOtant

    MOOtant Member

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    They don't check anything they just don't give a shit.
     
  7. MOOtant

    MOOtant Member

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    Cry me a river. I'm not fixing any of this.
     
  8. FN198

    FN198 Member

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    aww mootant looks up to his steam and tries to emulate. well if all thats said in this thread is true, save the lamb and virgin part, then we really dont have anything to worry about except MOOtant actually caring about this mod.
     
  9. MOOtant

    MOOtant Member

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    Given absolutely enormous code base we have very few bugs and if anything crashes in Steam edition it's in Valve's code and it's their fault. Any attempt to fix such things is counterproductive. Fixing few bugs that require spending lots of hours on rewriting half of the game just for 50 people that play mod and don't pay a single cent doesn't make sense either. And don't start with nostalgia here.
     
  10. Metal Smith

    Metal Smith Member

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    Not to kiss any ass or anything, but you should really back off a tad bit. I imagine you would rather mootant did nothing? That would essentially kill the mod I think. I think he puts the most time into it.
     
  11. Trickster

    Trickster Retired Developer

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    MOOtant doesn't work on source empires currently.
     
  12. Metal Smith

    Metal Smith Member

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    ....

    Empires is leaving source once it goes to steam?
     
  13. Brutos

    Brutos Administrator Staff Member Moderator

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    No we will try to get a short term prototype out (maybe 2 months) and still continue working on source empires. If that prototype shows some kind of promise we might rethink our stance to source, if not nothing was lost. Don't worry. We are working on gui stuff on source empires at the moment and fixing bugs. So its going pretty well I'd say.
     
  14. MOOtant

    MOOtant Member

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    Yep, I'm just prototyping something. Smithy is working on NF LT, BE AFV and BE ML lvl 3. Last one is almost finished.
     
  15. Emp_Recruit

    Emp_Recruit Member

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    i'll talk to gabe tonight and get him on this for you guys

    np
     
  16. -Mayama-

    -Mayama- MANLY MAN BITCH

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    BE AFV? I hope its a replace not a remake of the existing monstrosity :3
     
  17. TheLiberalElitist

    TheLiberalElitist Member

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    Let me guess Empires built in UDK?

    I would suggest Unity3d just because of the shear ease of use of it, and the code base is a lot larger, making it easier to prototype. It is a lot like NeoAxis. Although for multiplayer, UDK has it beat all the way since the netcode is free.
     
  18. MOOtant

    MOOtant Member

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    Who do you take me for. ATM I'm reading all Quake 4 source code I can, especially math lib. They have much simpler and nicer model for networking than Source's entities + netvars.

    Unity = shit/no code
    NeoAxis = shit
    UDK = no code

    Idea for prototype is quite harsh - removing all of empires design we already have and starting from tank-based combat.
     
  19. Smithy

    Smithy Developer Staff Member Administrator

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    Fixed that for you. :S
    Also Mayama they want me to redo the current one.
     
  20. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    NF LT could definitely use some love, I still think dizzy's BE AFV was awesome though
     

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