Weapons that deal a lot of damage to armor but little to hull (otherway around also)

Discussion in 'Feedback' started by @@@@Marcin@@@@, Oct 9, 2008.

  1. @@@@Marcin@@@@

    @@@@Marcin@@@@ Developer

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    So me and my friend Con7con thought of Weapons that could damage armor effectively but attacking the hull not so much, (could be done other way around)
    I think this would be a excellent team weapon for empires.
     
  2. President Dick

    President Dick Member

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    I suggested an RPG that would work like this a while back. Lets see what comes of it.
     
  3. Empty

    Empty Member

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    20% of total armor every RPG.
     
  4. mr_quackums

    mr_quackums Member

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    ^doesnt that negate 1/3 of what makes armors unique?

    just have them do normal to buildings, 1/2 to hull, and 1.5 to armor.
     
  5. Starcitsura

    Starcitsura Member

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    Percentile damage is more beneficial then HP damage for the RPG. This allows it to be effective both early, and late game, without any major balance issues.
     
  6. mr_quackums

    mr_quackums Member

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    ^no because then then each plate of high-HP-per-plate, which you pay extra for, falls at the time as the cheap, light low-HP-plate.

    in other words, the better the armor the worse it becomes vs the RPG (a free weapon).

    so the simple way is to add %dmg to armor and subtract %dmg to the hull.
     
  7. ScardyBob

    ScardyBob Member

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    Make advanced RPG as a %damage instead of just an increase in damage. That way beginning RPG's would still suck against better armor, but the upgraded RPG's would be devastating.
     
  8. Empty

    Empty Member

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    That works for me.
    20% isn't a lot of damage, it's 0.125 of a plate to 1.125 plates. Not that much.
     
  9. mr_quackums

    mr_quackums Member

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    ^ hu?

    <filler>
     
  10. Empty

    Empty Member

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    On 1 plate of armor, it does 0.2 plates worth of damage.

    On 6 plates of armor, it does 1.2 plates worth.

    That's not a lot.
    [Yes I fucked up my math before]
     
  11. -Mayama-

    -Mayama- MANLY MAN BITCH

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    The problem with anti armor weapons is that every cheap crap weapon
    in empires can rape the hull of any vehicle.
    Means get that weapon on a tank + standart cannon and its probaply
    totaly overpowered
     
  12. mr_quackums

    mr_quackums Member

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    so it takes 8 (7.2 technically) hits to take out 6 plates of, probably cheap because you have 6, armor and 5 to take out 1 plate of expensive armor?

    am i missing something or does this not seem balanced for a free starting weapon or even a free weapon available after an upgrade?
     

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