Weapons for Ranking Up

Discussion in 'Feedback' started by Sgt. Iceman, Apr 9, 2010.

  1. Sgt. Iceman

    Sgt. Iceman Member

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    Hey, this is just an idea that I had when I was playing a while ago. When you rank up, why not get better guns? I know you get skills but maybe new guns would complement those skills. I have a few examples like:

    Rifleman - A rifle with AP (armor piercing) rounds. Can damage tanks slightly.

    Scout - A bigger sniper rifle or Detonation charges.

    Engineer - A welder or Field medicine kit.

    Grenadier - Remote control charges (C4)

    Just some ideas :p I like to have feedback so shovel me load of it.
     
  2. OuNin

    OuNin Member

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    So far, there are inherent benefits to some classes for ranking up. Scout with hide becomes invisible quicker. Engineer can build more walls. Engineer also gets an additional turret past 40 points.
     
  3. Empty

    Empty Member

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    Please no stupid rank up weapons, I want to play empires not Modern Warfare.
     
  4. pickled_heretic

    pickled_heretic Member

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    let's make rank up weapons with different models and cooler sounds but the exact same performance.

    (and then maybe not tell anyone)
     
  5. flasche

    flasche Member Staff Member Moderator

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    lol pickled

    the sad thing is, im convinced it would work ...
     
  6. OuNin

    OuNin Member

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    i'm getting excited
     
  7. -=SIP=-

    -=SIP=- Member

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    Rank points are already making good players better. Don't give them more advantages.
     
  8. OuNin

    OuNin Member

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    aesthetic weapon changes for ranking up makes leveling up even better. for actually different weapons, dnw.
     
  9. PreDominance

    PreDominance Member

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    Or we could make rank-up weapons like Tf2 weapons. They're sidegrades that require a different strategy to use, but they're rarely more effective.
     
  10. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    This actually sounds like an interesting way to do infantry research (in my opinion, all research should be like this: you specialize in a way of doing battle, not endlessly researching '+1' weapons, armors and engines)
     
  11. PreDominance

    PreDominance Member

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  12. Nickierv

    Nickierv Member

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    Just need to find enough parts to change to make this work.
     
  13. Sgt. Iceman

    Sgt. Iceman Member

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    So maybe different bullet research for the Infantry and then weapons that can actually use it? (Kinda like researching the tank chassis)
     
  14. Empty

    Empty Member

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    Diversity is still an advantage.
     
  15. blizzerd

    blizzerd Member

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    so perhaps things like "close combat riflemen equipment"

    would unlock a shotgun thats good around corners but not over range?

    just an example to see if i am on the same page her
     
  16. PreDominance

    PreDominance Member

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    Gotta make sure that any sidegrade is a softcore counter, not a hardcore (rock-paper-scissors).
     
  17. Sgt. Iceman

    Sgt. Iceman Member

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    I like the shotgun idea. Maybe better armor for our riflemen? Headshot would still do crazy damage lol
     
  18. PreDominance

    PreDominance Member

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    Armor to give +20% bullet resistance and -20% explosive resistance
     
  19. Empty

    Empty Member

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    So basically it makes you tougher to infantry and weaker to tanks, that sounds balanced in infantry vs infa- oh wait no it doesnt.
     
  20. PreDominance

    PreDominance Member

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    G.
    r.
    e.
    n.
    a.
    d.
    i.
    e.
    r.

    That and tanks.

    Y'see, dear Empty.
    Bullets tend to come in packs. Of 10 or 15. Explosives...in one.
     

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