weapon silencer + waterproofing

Discussion in 'Feedback' started by FN198, Dec 10, 2010.

  1. FN198

    FN198 Member

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    Weaponsilencer should also waterproof weapons so they fire while underwater.
     
  2. LordDz

    LordDz Capitan Rainbow Flowers

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    invisible sniper scout hiding underwater ftw!
     
  3. Trickster

    Trickster Retired Developer

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    Pointless addon to a skill, much like the idea that regen should stop bio. All the functions of a skill should be relevant to the same role. Allowing a weapon to fire underwater is unrelated to halving the sound of it.
     
  4. Dubee

    Dubee Grapehead

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    A skill allowing to shoot underwater is dope though. It would open up a lot of opportunities for stealthy adventures and escapes.
     
  5. aaaaaa50

    aaaaaa50 Member

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    Why not just tack this as an innate ability for all Scouts? :confused:

    Trickster: "Pointless addition." :headshot:

    Oh, right. :(
     
  6. Dubee

    Dubee Grapehead

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    I like that for scouts, better than binocs.

    Trickster is saying its pointless to add to the silencer skill. I think :\
     
  7. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    how so? If you fired a gun underwater it wouldn't sound as loud would it?
     
  8. Rippie

    Rippie Member

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    Also, in the future make it so that if you have the extra armor skill you cannot fly aircraft because you will weigh them down too much!
     
  9. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Actually it will be as loud as above (perhaps louder) and hit you 4 times as fast
     
  10. Trickster

    Trickster Retired Developer

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    I'm neutral on firing underwater, but I'm against adding it to a skill with no particular links with it. If you want to add a feature to a skill, think of something relevant. Something that makes sense. Skills shouldn't be packages, they should help you in one specific way. How they do that is another matter.
     
  11. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    While it is true that sound travels farther and faster under water, if you shot a gun under water you would not hear it nearly half as much above water.

    Not to mention most guns CAN shoot one round underwater however, the water prevents constant fire underwater due to messing with the guns method of ejecting the spent cartridge fast enough(causing a jam) and also the re-chamber process. A revolver or sabot shotgun with a magazine drum(that keeps the shells) should be fine to fire constantly underwater tho. :)

    im reminded of a myth buster episode where they tested the "like shooting fish in a barrel" quote. Shooting anything in the barrel would kill ALL the fish due to the pressure shock waves in a confined compartment.

    Mootant.. how about making tossing a HE nade in water kill anyone within 1.5 barax length of the nade or at least makes them loose all air/stamina they have so they HAVE to come up to be shot at. :)
     
    Last edited: Dec 11, 2010
  12. FN198

    FN198 Member

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    tell me which skill is more related to underwater firing than the scout's weapon silencer. scouts in the future are like the commando's anyways, why not give them proper tools
     
  13. Xyaminou

    Xyaminou Member

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    Yeah we also need a skill for tanks to be able to go underwater...

    submarines yay...

    omg firing underwater? uh what? nowai!
     

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