Weapon Balancing

Discussion in 'Feedback' started by Maxaxle, Sep 17, 2009.

  1. Maxaxle

    Maxaxle Member

    Messages:
    624
    Likes Received:
    0
    Trophy Points:
    0
    IMO, the N.F. is too outgunned in infantry to do much. Prime example: the B.E. SMG1 and SMG2 have PERFECT accuracy, even after emptying clip after clip, yet the N.F. equivalents are very inaccurate but still have worse damage. Another example: the Heavy Rifle and Carbine Rifle. The Heavy Rifle does great damage, semi-automatic. The Carbine Rifle does around the same damage, but fires three shots at a time.
     
  2. Firedrill

    Firedrill Member

    Messages:
    176
    Likes Received:
    0
    Trophy Points:
    0
    yet another fail plan on the heavy rifle.. meh to explaining.
     
  3. Demented

    Demented Member

    Messages:
    2,337
    Likes Received:
    0
    Trophy Points:
    0
    I can't help but notice that you didn't actually suggest anything.
     
  4. -=SIP=-

    -=SIP=- Member

    Messages:
    2,133
    Likes Received:
    0
    Trophy Points:
    0
    Maxaxle are you really sure?

    SMG2 has exactly the same damage and accuracy for NF and BE.

    For SMG1 there are only some small differences. NF has 1 more damage and BE is a little bit more accurate (~10%).

    White = BE, Red = NF

    // Weapon characteristics:
    Damage 17(18) // damage per bullet

    //Weapon Spread
    //When at rest
    StandingSpread 0.020(0.022)
    DuckingSpread 0.010(0.012)
    ProneSpread 0.010(0.011)

    //When moving at full speed (sv_maxspeed)
    StandingSpreadModifier 0.040(0.042)
    DuckingSpreadModifier 0.020(0.022)
    ProneSpreadModifier 0.010(0.012)

    //Increment spread by this amount for every shot fired to maximum of moving at full speed spread
    StandingSpreadIncrement 0.0030(0.0032)



    And the heavy rifle will be changed in the next version. Didn't you noticed Trickster's public test.
     
    Last edited: Sep 17, 2009
  5. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

    Messages:
    7,243
    Likes Received:
    13
    Trophy Points:
    0
    I'll be reviewing his changes and then the rest of the devs need to concur with them aswell before they are included in the next version.
     
  6. o_O

    o_O Member

    Messages:
    801
    Likes Received:
    0
    Trophy Points:
    0
    BE
    //When at rest
    "JumpingSpread" "0.08"
    "StandingSpread" "0.02"
    "DuckingSpread" "0.01"
    "ProneSpread" "0.01"

    //Increment spread by this amount for every shot fired to maximum of moving at full speed spread
    "JumpingSpreadIncrement" "0.02"
    "StandingSpreadIncrement" "0.003"
    "DuckingSpreadIncrement" "0.002"
    "ProneSpreadIncrement" "0.002"

    NF
    //When at rest
    "JumpingSpread" "0.08"
    "StandingSpread" "0.022"
    "DuckingSpread" "0.012"
    "ProneSpread" "0.011"

    //Increment spread by this amount for every shot fired to maximum of moving at full speed spread
    "JumpingSpreadIncrement" "0.025"
    "StandingSpreadIncrement" "0.0032"
    "DuckingSpreadIncrement" "0.002"
    "ProneSpreadIncrement" "0.002"

    The NF SMG does 1 more damage and has identical recoil when ducking. The only real difference is the NF SMG will be about .002 less accurate at maximum spread, at which point neither gun can hit much. Oh noes the imbalance.

    The carbine being way better then the HR is a known issue.

    Edit: darn, sip beat me to it, but also one of us has our teams backwards.
     
    Last edited: Sep 17, 2009
  7. -=SIP=-

    -=SIP=- Member

    Messages:
    2,133
    Likes Received:
    0
    Trophy Points:
    0
    o_O:
    Just detected that I had swapped BE and NF. :rolleyes:


    Beerdude26:
    Why not use the same values for NF and BE for SMG1. You don't feel these small differences.
     
  8. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

    Messages:
    7,243
    Likes Received:
    13
    Trophy Points:
    0
    I think most of it are leftovers from Porthos' rebalance.
     
  9. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    I kept that slight difference but I'm not against removing it. Provided BE SMG1 is the one kept.
     
  10. -=SIP=-

    -=SIP=- Member

    Messages:
    2,133
    Likes Received:
    0
    Trophy Points:
    0
    Trickster:
    Maybe just remove it and make a test. I would guess that nobody will see the difference.
     
  11. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    Meh, It's up to Beerdude, they'll still work either way so it makes no difference.
     
  12. 0yv47

    0yv47 Member

    Messages:
    240
    Likes Received:
    0
    Trophy Points:
    0
    i thought 1 bust(3 bullets) from the BEcar was the equivalent of 1 shot from the NFHR.....

    ^_^'
     
  13. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    smg's have always had a little damage difference, i never liked it
     
  14. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    The 2.12 SMG2 had an extra 4 damage, but that 4 damage made it rape in close quarters.
     
  15. pickled_heretic

    pickled_heretic Member

    Messages:
    1,751
    Likes Received:
    0
    Trophy Points:
    0
    3rb from becar = 75

    1 from nfhr = 35
     
  16. Cyber-Kun

    Cyber-Kun Member

    Messages:
    1,200
    Likes Received:
    0
    Trophy Points:
    0
    You forget to talk about the rate of fire.

    However even then it is still not the best.
     
  17. Kylegar

    Kylegar Specstax Rule

    Messages:
    2,170
    Likes Received:
    0
    Trophy Points:
    0
    keep in mind that not all shots from the becar will land.
     
  18. 0yv47

    0yv47 Member

    Messages:
    240
    Likes Received:
    0
    Trophy Points:
    0
    i thought that, that made the whole thing slightly balanced...
     
  19. pickled_heretic

    pickled_heretic Member

    Messages:
    1,751
    Likes Received:
    0
    Trophy Points:
    0
    It doesn't. Try playing Empires mod some time and see for yourself. You can find the installer at http://empiresmod.com
     
  20. 0yv47

    0yv47 Member

    Messages:
    240
    Likes Received:
    0
    Trophy Points:
    0
    uhm...i started playing when 2.12 was slightly new....
     

Share This Page