was bored, also frustrated i cant model

Discussion in 'Off Topic' started by blizzerd, Aug 23, 2010.

  1. blizzerd

    blizzerd Member

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    [​IMG]
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    im well aware i used romanic arches in a gothic church, hammers fault for not being 360 degrees friendly
    and yes i know the windows are kinda factory like, i coudnt be botherd to make a texture today
     
    Last edited: Aug 23, 2010
  2. PreDominance

    PreDominance Member

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    You're using hammer?
     
  3. Grantrithor

    Grantrithor Member

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    Holy jesus how long did it take you to create that.
     
  4. PreDominance

    PreDominance Member

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    I'm guessing it wasn't terribly long, considering it's somewhat symmetrical and there's not too many unique shapes.
     
  5. Empty

    Empty Member

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    I came.
    And I'm guessing predom is a moron who's never used hammer.
     
  6. Grantrithor

    Grantrithor Member

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    If all the brushes were blocks, then it would've been short, but there are a lot of different shapes, especially that it takes several brushes to create one thing in there (like a column for example). Creating an alleyways takes longer than it looks, imagine creating this, that has lots of curves in it's architecture. I don't think you've ever touched hammer in your life.
     
  7. Fooshi

    Fooshi For fuck's sake Fooshi

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    Why do people have to show off their skills when I fail at XSI D:
     
  8. blizzerd

    blizzerd Member

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    it took me about 4 hours in hammer, research not included (on how to make the arches and support pillars look etc)

    hammy is right, the internal design is VERY simple and repetitive, the round butt was a b*tch to make though (probably about 2 hours went into that), but it does the rest of it justice
     
  9. OMEN

    OMEN Member

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    that is amazing, now remember - this is for orange box engine, NOT hl1 :)
     
  10. PreDominance

    PreDominance Member

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    Because every time I mention hammer to any modeler they immediately rage.
     
  11. dizzyone

    dizzyone I've been drinking, heavily

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    export as dxf, open in autoCad, maya or 3dsmax. Rage.
     
  12. Deadpool

    Deadpool SVETLANNNAAAAAA

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    thats pretty damn cool

    you should get that in a map, it looks old northern faction gothic :D
     
  13. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    next time turn up your AA so I don't have to look at the terrible lines.
    other then that... it looks good. NOW MAKE A NEW BARAX!
     
  14. blizzerd

    blizzerd Member

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    anti alias is stupid, it makes things less sharp and doubles your graphical requirements, its just not worth the effort, ever
     
  15. Metal Smith

    Metal Smith Member

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    Unfortunately, that building in game would probably eat up a good 5% of your total brush surface allowed in the map. :P
     
  16. blizzerd

    blizzerd Member

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    you mean as a model? or as brushwork? because yea, as brushwork it would
     
  17. Cloud

    Cloud Member

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    Now ya need to make it destructible.
     
  18. blizzerd

    blizzerd Member

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  19. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    The yellow... it hurts! Other then that it could be cool in a map.

    Pic 11, there is no central isle to the benches. Every church I have ever been in had one.
    Pic 12, there are two, um weights, hanging from the celing. What are they for, Is it for the bell(is there one?) or the clock? Can we get up to that area?
     
    Last edited: Sep 1, 2010
  20. blizzerd

    blizzerd Member

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    the yellow is there because its texture you will not ever see

    its in the center of the picture, i copied over the floorplan from a church in my local area and dapted it to my wishes, but bench placement is almost identical

    its from the clockwork in the clocktower, you can enter it by the circled stairs behind the door at the entrance (http://dl.dropbox.com/u/1415325/kerk10.PNG its the sub-tower next to the tower in this picture)
     

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