Wall Attribute

Discussion in 'Feedback' started by alucard13mmfmj, Aug 5, 2011.

  1. alucard13mmfmj

    alucard13mmfmj Member

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    Engineers should be able to have the option of building walls that have attributes to it. These attributes would be available as soon as the commander has researched them. Let's say that the commander researched chemistry and got absorbant armor. The engineer could build plain walls or absorbant walls. The absorbant walls would have the same characteristics as absorbant armor. Or the commander researched regenerative armor, then walls could regenerate HP over time and be weak against bioML.

    Commander walls would cost differently, depending on which walls he is putting down. I don't remember, but current walls are 75res per section? Absorbant walls could be 80 res per section, composite walls could be like 125 res per section, and etc etc.

    Pro:
    variety of walls for different situations
    choice

    Con:
    longer turtling of base
    more complex
    possibly more trouble than worth
     
  2. ImSpartacus

    ImSpartacus nerf spec plz

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    Empires needs its skills system fixed before we tack on halfbaked ideas.
     
  3. Empty

    Empty Member

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    If the armors were noticeably different apart from some being shit and others being good then I'd approve.
     
  4. mcthugg

    mcthugg Banned

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    lol....regenerative walls would be awesome.
     
  5. Trickster

    Trickster Retired Developer

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    Basically what Empty said. I saw Alucard making a suggestion and got ready to start bitching, but the idea isn't terrible. But on the other side, it would be pretty difficult to balance.

    In short, the concept of the idea isn't actually a bad one, but the implementation for this could get very complex, given the balance issues, and the fact that the armous aren't massively different in how they actually ACT, just how they take damage. So realistically, it isn't worth the effort.

    Not a bad effort though.
     
  6. Grantrithor

    Grantrithor Member

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    like researching reinforced structures in WC3
     
  7. Deadpool

    Deadpool SVETLANNNAAAAAA

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    wtf

    the idea is kinda terrible.... like he's really scraping the bottom of the shitty suggestion barrel now.... come on.
     
  8. mcthugg

    mcthugg Banned

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    No that would be me :P
     
  9. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    Alucard is into anime, AND , turning fps and rts elements to fucking RPG.
     
  10. o_O

    o_O Member

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    Assume that walls would not end up a whole lot more powerful then they are now and assume that armors get fixed with real differences and resists. Then the suggestion makes more sense, although walls are still just big blocks of health.
     
    Last edited: Aug 6, 2011

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