Vehicle weapon upgrade research

Discussion in 'Feedback' started by [PRKL] Werihukka, Aug 25, 2010.

  1. [PRKL] Werihukka

    [PRKL] Werihukka Member

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    An image tells more than a thousand words. Basically I'd like to have more use to light tanks, afv's and medium tanks, because at the moment they are kinda obsolete. This kind of research would allow commanders to have alternative research tactics and make light tanks and medium tanks more of a choice than a compromise to heavy tanks and apc's.

    The idea is to give a research path to an upgraded vehicle weapon that removes 1 slot used from the weapon like this:

    (the research times and costs aren't important, the idea is)

    [​IMG]
     
  2. PreDominance

    PreDominance Member

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    A single slot gun that's more powerful? Single slot cannon? ML!?!?!?

    No.

    Though I do agree that AFVs, light tanks, and mediums need a slight buff.
     
  3. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    Light tanks are used before you have tech. Mediums are used when you're poor.
     
  4. Grantrithor

    Grantrithor Member

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    Mediums are the ones that need, maybe take out advanced chassis and instead have mediums take up that spot (so then right after you could then get heavies). Plus light tanks are crazy useful, especially with 3-phase engines, AFV's are near pointless, basically it's a coffin with an engine.
     
  5. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    I also liked the idea of having diversified types of medium tanks.
     
  6. alucard13mmfmj

    alucard13mmfmj Member

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    well the team that went mediums.. they have to take care of the job 100% with mediums.. or else when other team gets heavies.. they are boned.
     
  7. -=SIP=-

    -=SIP=- Member

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    When we add more 1 slot weapons the result will be the same as we had with MK2 tanks. Therefore I don't think that this will be a good idea.
     
  8. Empty

    Empty Member

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    The problem with mkIIs was they got access to med tank weapons. Making more powerful 1slots doesn't necessarily mean they get weapons as powerful as HE, LRCN or BioML
     
  9. -=SIP=-

    -=SIP=- Member

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    But when the weapons are too weak nobody will waste time and resources for the research. And when they are too strong nobody will research mediums. This will be very difficult to balance.
     
  10. [PRKL] Werihukka

    [PRKL] Werihukka Member

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    I think the 1-slot versions should be exactly the same as the other versions.
    Not more or less powerful. Just a smaller, lighter weight-version.

    This is different from markII's because when we had markII's, they were
    given automatically when you wanted better tanks and they costed you no
    more than the normal research path and took no more time than that.

    Also 1-slot weapon can mount in medium and heavy tanks, too. And you could stack them.

    This gives you an alternative. You can research powerful and fast tanks that
    can't take too much damage. Or you can research heavier tanks and then
    you have advantage of having tanks that can take more damage.

    But the research should take time to compensate with having the choice of
    researching better tanks and a weapon or just research the upgraded
    weapon. This should take about the same time but the upgraded weapon
    should take less resources.

    Example1: Rush tactic, research bio missiles-> upgraded bio missiles and rush with light tanks that die from 2 rpg's.

    Example2: Research HIT-missiles, research upgraded 2-slot HIT-missiles,
    research medium tanks. This should take the same time as researching
    heavies and HIT, but take less resources. But also your tanks are then not
    as good as researching heavies.

    And there's actually nothing to balance here.. because the research tree is
    the same for both and there's no damage factor. Commanders would only
    have to choose their weapon of choice and go to war with it.

    Personally I'm sick of every game being about getting heavy tanks or apc's
    and then heavy tanks and winning the game. And light tanks and afv's are
    just being used if you don't have grenadiers and medium tanks are there just
    to slow down your own death, because if you don't have enough resources
    to research heavies, the other team most propaply have.

    And no, I'm not saying that the team that research heavies shouldn't win.
    I'm saying there should be another way to win the game than APC rushes, heavies or ninjas.:headshot:
     
    Last edited: Aug 25, 2010
  11. mcthugg

    mcthugg Banned

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    why not get rid of the afv and arty.Make a recon vehicle that has a built in camera and radar.Have the light tanks only have weapons to kill infantry.Medium tanks only have weapons to destroy buildings.Then have heavies as an anti vehicle.Then it's more balanced and you basically need all 3 types of tanks.
     
  12. Grantrithor

    Grantrithor Member

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    no because the difference between a light - medium - heavy is that the latter will always be bigger and badder, while the former is always going to be the compromise until mediums/heavies are researched.

    It is possible to win games with mediums, if you control half the map then you could do mediums as a quick chassis, and if they went heavies, they have a long time to wait before they can counter you, which during that time you can destroy them and cut off their resources and research heavies yourself.
     
  13. Nickierv

    Nickierv Member

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    This seems workable if, as a quick example:
    2 slot HE is 100 damage
    1 slot cannon is 60 damage
    1 slot (upgraded) cannon is 75 damage, research HE cannon + upgraded chassis.
    Once you have a chassis that makes light tanks "obsolite" and a weapon, the 1 slot gets a small buff. This will keep the older tanks "usable" while not allowing for a rush and repeating the issues with the mk2

    A few solutions to this very issue are on the drawing board.
     
  14. [PRKL] Werihukka

    [PRKL] Werihukka Member

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    That's nice to hear.
     
  15. alucard13mmfmj

    alucard13mmfmj Member

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    ok ok, im not familiar with vehicle speeds.. but
    make heavy tanks very slow, same speed as walking infantry..
    keep LT/AVF speed same
    have medium tank speed inbetween heavy and LT/AVF.
    APC the same speed as the new medium speed
    jeep will remain same.

    that way the map will determine which tanks will win.. heavies in an open map like glacial or duststorm is probably not a good idea when they are slow and can be out maneuvered by LT and mediums. heavies in a clusterfuck map would be bad because of traffic jam.

    this will maybe create better diversity in game play.. like having mediums escort some heavies. because heavies are so slow, they are more vulnerable from being attacked on the same side of plate. (in my opinion, also slow the turning rate of the turret/gun of the heavy).

    LT/AFK fastest, but lowest armor and weak weapons
    APC is average speed, but lowest armor and ok weapons
    Mediums is average speed, but medium armor and ok/good weapons
    Heavies is slow speed, but highest armor and good weapons
    Jeep is same as always.
    ***
    To sum it up.. make heavies more slow =3
     
  16. Zack wester

    Zack wester Member

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    that sound an bit interest I think I have seen that before somewhere.
    But yes that might work.
    as far as I know the speed of an tank is insane at the moment we got more laugh because of tank doing crazy stuff then an tank flip.
     
  17. Trickster

    Trickster Retired Developer

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    Slow = boring.
     
  18. Grantrithor

    Grantrithor Member

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    Yeah fast paced games with lots of action is why I play this. If the tank went at the speed of a bumper car it wont exactly be fun.
     
  19. Sprayer2708

    Sprayer2708 Member

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    ridiculously high turing speed of any tank boters me more then the actual speed of the tanks. right now its pretty much impossible to outmaneuver enmy tanks.
    lighter tanks escort heaviers? bullshit. players will still build themselves heavier tanks because they like the BOOMBOOM more then the speed. Also: 2 heavies kill 2 mediums trying to outmaneuver them before they have a chance to be anywhere close behind them. In order to make this possibly happen, turning speed of the turret need restriction, which will probably never happen.

    1 slot weapons as strong as or only a little weaker then the 2-slot variants? i want a dual HEMG heavy!
     
  20. alucard13mmfmj

    alucard13mmfmj Member

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    yeh.. but a lot of times it doesnt happen that way. u get mediums and half the team usually do noob shit like go off on their own and then getting attacked by 3-4 light/AFV and die.. i see it more being researched as a losing, last effort because the team in the first place could not hold refineries. of course its almost always fail since the team is noob in the first place because they cant hold refineries.

    how about another slot on a medium and have a new type of research.. like flares (making homing/turret missles go off target if used at the right time but can only carry 1) or something that mediums can carry that heavies or lights cannot.

    i do like mediums.. plus homing salvo + bio MG is a beast.
     

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