Vehicle crit spots.

Discussion in 'Feedback' started by PreDominance, Jul 1, 2009.

  1. PreDominance

    PreDominance Member

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    Plain and simple. Hitting a vehicle's front armor nets you 1x damage. Hitting a vehicle's side armor nets you 1.2x damage. Hitting the rear nets you 1.5x damage. These values are subject to change.

    A-Helps grens.
    B-Adds depth to tank battles.
    C-N3RF T4NKS.
     
  2. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    No, this makes no sense at all. Why would u nerd the sides, which is a much bigger target?

    This is kind of useless because people already arrange their armor differently now. Just get armor detection.
     
  3. zenarion

    zenarion Member

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    Especially as we already have a system that lets us decide what part of the tank we want to protect the most, your idea is useless.
    Will only lead to players spreading armor differently on the tank.
     
  4. PreDominance

    PreDominance Member

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    I suppose.
     
  5. Z100000M

    Z100000M Vithered Weteran

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    exactly

    The only thing i see that is baaad about tank vs inf is the std cannon splash, especially the Istd.
     
  6. Awrethien

    Awrethien Member

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    They had something like this already. A perfect hit to the exact center of the top of the tank would do damage strait to the chase. I thought it was great as it was useful for taking out heavies on Escort but the great Krenzo took it out as a bug.
     
  7. PreDominance

    PreDominance Member

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    This idea is dead. Someone lock it Q_Q
     
  8. Metal Smith

    Metal Smith Member

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    we don't lock dead ideas, we let them die slowly like we were roasting the OP over a hot smoldering bed of coals from a raging flame.

    btw, any suggestion with l337 speak in it is an inherently horrid suggestion >>
     

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